A Quote by Walt Disney

I take great pride in the artistic development of cartoons. Our characters are made to go through emotions. — © Walt Disney
I take great pride in the artistic development of cartoons. Our characters are made to go through emotions.
Cultures are never merely intellectual constructs. They take form through the collective intelligence and memory, through a commonly held psychology and emotions, through spiritual and artistic communion.
I used to think of the cartoons as a magazine within a magazine. First you go through and read all the cartoons, and then you go back and read the articles.
I feel that Pride and Prejudice is an incredibly well constructed novel on every level. The dialogue is great. The character development is great. The plotting is great. The pacing is great. The language is great.
Sometimes as writers, we try and put narrative development above character development. We try to move our characters around like chess pieces that do our bidding. The problem with that is sometimes the characters do things they shouldn't do. Things that are inorganic.
We don't have the choice to control our emotions, but we do have the power to educate our emotions. And we do that through literature and through art and music to give ourselves a repertoire of emotional experiences.
Cinema and theater - it's apples and oranges. You can't really beat movies. Yeah, when you're on an Oliver Stone set everybody brings their A game. Everybody brings their A game, from the top to the bottom and in between. In terms of theater you know there is no way to really duplicate that rush you get when you take an audience that is live and right there in front of you through the journey of a great play and you go through these emotions so that they can experience them without having to go through them themselves.
There can be no 'graduated exercises in drawing' leading up to an artistic creation. That goal can be attained only through the development of mechanical technique and through the freedom of the spirit.
I take great pride in going out there and playing through pain.
I believe passionately that games are an art form, and that the power of our medium flows from our audience, who are deeply involved in how the story unfolds, and who have the uncontested right to provide constructive criticism. At the same time, I also believe in and support the artistic choices made by the development team.
Actors incorporate certain emotions from our own lives in order to create characters, and emotions come from experience.
Pride is tough. You go to high school, and its 'pride,' 'courage;' it's all these types of words that we use to motivate us. I don't think there's anywhere in the Scriptures through the saints' lives where pride was ever a positive characteristic of anybody.
As we free our breath through diaphragmatic breathing, we relax our emotions and let go our body tensions.
When you go to a great concert, you feel this arc, almost like the music of a well-chosen set takes you on this trip through emotions and through various forms of intellectual engagement.
As crime writers, we put these characters, year after year, book after book, through the most horrendous trauma, dealing with grief and death and loss and violence. We can't pretend that these things don't affect these characters; they have to. If they don't, then you're essentially writing cartoons.
A lot of people say if they could go back in time they would not change anything. But, to be honest with you, I like it and I don't like it. I like the fact that all I went through as a youngster made me a great man, but just goin' through what I went through - I wouldn't wanna go through that again. I wouldn't wish that on nobody.
I've played characters who are dark and have done things I never have experienced, which is why I try to find the reasons why they do what they do. We're all people, and go through similar emotions.
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