A Quote by Warren Spector

If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane. — © Warren Spector
If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane.
The indoor game is much more of a team game, having to work effectively with a group of 15 to 20 people, striving to improve every day, every drill, even every contact. The beach game is much more of an individual game within a team sport, much less about organized practices with coaches and much more about just playing the game.
There is not going to be, we can be quite certain, there's not going to be any action on reducing greenhouse gas emissions by China or India or Indonesia or Brazil unless all developed countries are making a major effort. It will still be a big job to get them in, even if we are all making the effort. But our making the effort is a necessary condition.
I try to have an impact on every game, whether it's by making runs or using quick moves to try to get by defenders or making a nice pass to help my team.
What I'm doing is creating a game. I'm not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he's present in that setting, we need the cinematic element.
A team is not made up of isolated individuals. Always stay in the game. Don't be passive. Football is a team game. No one plays alone. Success depends on your whole team being a single unit.
Making the AI better in a video game is not like making the AI better in, say, a chess game. Making it better in terms of acting ability - we're basically improving its acting so that the user can have more fun.
Instead of playing the game "Making Life Wonderful", we often play the game called "Who's Right". Do you know that game? It's a game where everybody loses.
A good friend of mine took me out and had me hit off a tee. He made me understand what was my strike zone and - with my speed - the importance of making contact. So I give him a lot of credit for changing my game and making me the player I became. He showed me how to work on me and my game, and not worry about patterning myself after someone else and focusing on what they were capable of doing rather than what I was capable of doing.
Throughout the history of game development, the game control mechanism has become more and more sophisticated, ... Perhaps those who have quit gaming or who have never played games look at the game controller and think it's too difficult to play, even before they dare to touch it.
Things happen in baseball, even if, in theory, it's something you don't do. Stats are a tool, but it doesn't mean that's how a game is being played at that moment. There's more than one way to win a game, or have a winning team.
For me, movie-making is more than making a 'hit' film. It's about working with a team of people I really respect and doing something that gives me satisfaction.
We shouldn't even get paid for this game. I'm not trying to take anything away from the Bobcats, they played a heck of a game, but we feel like we are at another level. I felt like we were the expansion team tonight. I'm thoroughly embarrassed.
I don't think I'll get the credit I deserve, but I didn't get into this game for credit. I got into this game to be the greatest welterweight ever. If I keep knocking them out one by one, I think that will happen.
Arimaa's a better game than I thought. It follows a fairly sound approach to making the game difficult for computers.
What strikes me is that 'XIII' looks like a movie. The shot making is movie-like, which is kind of fun - the kind of playful action movie shot making is pretty, is pretty good. What's also great about this game is its style and interesting story-line.
Console game publishing has become more like theatrical release film-making and it is very hard if you are not one of the major publishers, and even for them it is hard unless they are working with major game brands.
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