A Quote by Phil Elverum

I start with the aim of making something instrumental, and then I'm just like, 'Agh, no, it's not interesting enough. I've got to say something here.' — © Phil Elverum
I start with the aim of making something instrumental, and then I'm just like, 'Agh, no, it's not interesting enough. I've got to say something here.'
When you first come into the league you don't know what to expect. And then if you do, you're ready, but then it's different when you're playing and getting reps. It's just like anything, you start to do something, play it enough and do it enough then you can get good at it.
You're always choosing the start point and the end point. And almost by definition, the most interesting period is where something happens, as a result of which something is different at the end. And so to me, the idea that you know everything about a character at the beginning is sort of ridiculous. Something has to be revealed. I like it when the deeper you go with the character, the more you see the layers start to peel away. It's more challenging to me, but it's also just interesting. Those are the things I like to watch. I like to watch the evolutions of something.
I've had people say to me, "Well, how do I start collecting artworks?" Well, you start by buying. Buy what you like, buy what you can afford - and I'm not just saying that because I'm a dealer. You can't be so paralyzed to where you keep saying, "I've got to learn more." The best way to learn is to go home and actually put something on the wall. Then you've got an investment. Then you're living with it. Then you're in the game.
Writer's block is just a symptom of feeling like you have nothing to say, combined with the rather weird idea that you should feel the need to say something. Why? If you have something to say, then say it. If not, enjoy the silence while it lasts. The noise will return soon enough.
In a way I do hate the process of writing. It's like learning a role where you never think you're going to be able to conquer it when you start and it just takes enough focus and narrowing and getting enthusiastic and not losing it and so on. It's never good enough, but you aim for something and you hope it comes somewhat close. But it is a pleasure once you have written it.
I like to do commercials that are more than just flogging a product. It needs to have something to say. It's always an opportunity for a director to say something substantial and interesting.
Writing is the basis of all, because creating something that didn't even exist before is like taking an empty canvass. It is a wonderful thing to make something out of nothing. You've got an empty page, you've got an idea, and then you start typing and that is the most thrilling thing of all. And then if it becomes a movie or something else that's a plus, but the original writing of it is what's very exciting.
Before I started working on a computer, writing a piece would be like making something up every day, taking the material and never quite knowing where you were going to go next with the material. With a computer it was less like painting and more like sculpture, where you start with a block of something and then start shaping it.
First, I have to read something and find it interesting and like the story. If I don't understand it fully, but there is something in there that is interesting, then it takes a director to convince me. If he can't do that, then I don't go with it. It doesn't matter where the project comes from.
You can't have a director say, "Just be you"; you have to have an aim. It's like when you throw darts, you have to know where the bullseye is. You can't just say, "No no no no no, drop the darts. Just stand. We're going to film you." You have to get there indirectly. You have to have me doing something, and then you can get "me."
I still start to get panicky each morning before I go on television. I'll say, 'I'm in awful shape, something is wrong,' and if I start to look like I'm going off the deep end, Jimmy Straka, the stage manager, will say, 'You're all right. Calm down.' Then Bryant Gumbel will grab me by the leg or something.
I could be inspired by something I see or something I hear and write down or send to a friend or a writer or whether I have instrumental tracks or just a couple chords recorded on my phone. If I have a couple sessions set, I'll go into the studio with the people I'm lucky enough to call my friends because I feel like I can talk to them and then suddenly our conversations turn into these songs you hear on the radio. I still don't understand how it happens but I talk about my experiences and my situations and everything and then they turn into these amazing pop songs.
I start in the morning with something like a breakfast burrito and a smoothie, something that gives me enough protein and carbs to start my day.
I like to have something that makes me want to write. Otherwise, I'm just writing for the sake of it. I feel like if I've got something to say, I'll say it the right way.
Writing a story I am just trying to find some little interesting thing to start out with: something small, even trivial. Preferably something that doesn't have a lot of thematic or political baggage - a little crumb that is interesting.
You sit and you let your fingers go to wherever they are going to go. You wait until you start to hear something, and you start to figure out what it is that you're doing. And then you add another piece next to that piece, and wait to see if some kind of pattern or something interesting starts to grow, and then you cultivate it.
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