A Quote by Fred Brooks

Improving your process won't move you from good to great design.  It'll move you from bad to average. — © Fred Brooks
Improving your process won't move you from good to great design. It'll move you from bad to average.
A good rule of thumb is as follows: If the numbers come from somebody wearing a tie (Wall Street economist or analyst, industry public relations department, captive think tank academic and so on), you ought to be very skeptical. By design messages from these people are intended to move markets, move merchandise and/or move public policy and are not a comment on the state of the physical universe.
A great mix of tips, tricks, and anecdotes, All is Forgiven, Move On has excellent ideas for your weight loss journey and for improving your life along the way!
However tired you are, whatever the distance is, move to your target! Even if you move as slow as a snail, you will reach there! Move! Either fast or slow, just move!
The process of design starts with exploration, but ends with refinement. The best designers carefully move from one to the other, making sure they spend enough time exploring before locking themselves into a design approach.
Art has to move you and design does not, unless it's a good design for a bus.
In chess there can never be a favorite move. I can probably pinpoint in a specific game, there might be a move that was like, "Oh, that was a good move." And maybe certain moves turned the whole game around, but there's not one special move that does that, unless it's checkmate because that's when the game is over.
You have to be very productive in order to become excellent. You have to go through a poor period and a mediocre period, and then you move into your excellent period. It may be very well be that some of you have done quite a bit of writing already. You maybe ready to move into your good period and your excellent period. But you shouldn't be surprised if it becomes a very long process.
If I had to, I would ask first of all: why do things move in your work? It's the most simple, and also the most complicated, question. And I answer: things move because if they didn't move, they might move?.
If you want or need to move, move with a winning record of success, move with a plan, and move to something you love.
I have also heard that GM Oscar Panno said that -whenever you have to make a rook move and both rooks are available for said move- you should evaluate which rook to move and, once you have made up your mind... MOVE THE OTHER ONE!!!
You cannot move on to a new phase in life if you bring your old baggage with you, let the bad go, and move onto the new.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
In contemplating what to do with my life, I felt like I had two possible paths: one was to move to New York and work in a design house; the other was to move to Africa and deliver food aid. That's when the idea of the FEED bag came to me. It's for those who want to put their consumer dollars to good use.
In chess you might find a good move. Then you might find a better move. But take your time. Find the best move.
If you can't move your brush good, just move your face.
Life is like a game of chess...there are many moves possible, but each move determines your next move...where you wind up is the sum total of all your past moves...but first you have to make some kind of move.
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