A Quote by Shawn Anthony Levy

There is a reality to the way the actors play the scenes, given that there is a real, animatronic, moving robot in the room. So the level of nuance and realism in performance was higher because we built the real ones, and it keeps the visual effects guys honest.
The dozens of people working on this at Digital Domain, they knew that you couldn't get away with almost photo real, because we had real real in the room. You have real real in the cut every four or five shots, so you have this constant yardstick built into the footage by virtue of there being no real robot there. So it became the standard of photo reality that the VFX team had to match.
Real is when you go to training camp. Real is when you finally get the guys in pads. Real is those guys in that locker room setting those goals because we have some guys now that can set goals and expectations for those guys in the locker room because, ultimately, who are the Cleveland Browns but those guys in that locker room.
What is useful about when there is a sort of pull-out to reveal moment going on is that it actually focuses the mind when you're writing the earlier scenes because you're thinking 'right, how do I? I can only show this amount of the room... I can only show these characters from the waist up because they've all got robot legs!' it's a challenge so it keeps you engaged on some level.
I am not one of those actors who dwells on the histrionics and the subtext and future text of the character. I deal with the scenes that I'm doing at that specific time, because if I do that, they play in more of a real way.
The best visual effects are when you shoot as much of what you can in camera. And it's really good for the actor's performance to have something real.
My own personal aesthetic is all to do with real actors and real locations and a kind of almost hyper reality and actuality to things. But the digital world, I explore that through other mediums, with music videos and commercials. Even 'The Road' was a real learning curve for me with digital effects.
Virtual-reality researchers have long struggled to eliminate effects that distort the brain's normal processing of visual information, and when these effects arise in equipment that augments or mediates the real world, they can be that much more disturbing.
I use people's real voices because I want realism. So often I mention the actors' physicality because I want it to be like a real documentary.
When people use the term magic realism, usually they only mean 'magic' and they don't hear 'realism', whereas the way in which magic realism actually works is for the magic to be rooted in the real. It's both things. It's not just a fairytale moment. It's the surrealism that arises out of the real.
I'm all about real drama, real performance, and real people, so my twist on this is: I'm creating a family, a brotherhood here. I'm creating a very real chemistry and I have this incredible ensemble of actors led by Will Smith, who are basically playing dimensional characters with lives and souls.
I think the best comedic actors don't play it for comedy, they play it for reality. Then you find it funny because it's real. Playing the genre is the worst thing you can do - it's embarrassing.
What you can do with visual effects is enhance the look of the character, but the actual integrity of the emotional performance and the way the character's facial expressions work, that is what is going to be created on the day with other actors and the director.
To our real, naked selves there is not a thing on earth or in heaven worth dying for. It is only when we see ourselves as actors in a staged (and therefore unreal) performance that death loses its frightfulness and finality and becomes an act of make-believe and a theatrical gesture. It is one of the main tasks of a real leader to mask the grim reality of dying and killing by evoking in his followers the illusion that they are participating in a grandiose spectacle, a solemn or lighthearted dramatic performance.
I find actors who play nasty guys in movies are the nicest guys in real life, and the opposite then goes for heroes.
On 'Mr. Robot,' because I run the writers' room and know every decision behind every line of dialogue, I'm able to be nimble and adapt with the scripts and the moments. I never have to question what I'm doing as I'm directing the actors or going through the scenes.
One of my favorite things about the Kung Fu Panda 3 is the look of it. We never go for realism. I think a lot of time when people go for 3D that's the mistake. Because we're never going for full realism - for computer generated live action films like Avatar the goal is realism, to make the audience feel like they are seeing something that is real. Lord of the Rings had character design and environments to make it look real, whereas we aren't going for that, we are going for something that is theatrically, viscerally, and emotionally real.
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