A Quote by Edward Norton

If you try to make interesting films, you're going to be disappointed most of the time. I choose just not to look at it that way. — © Edward Norton
If you try to make interesting films, you're going to be disappointed most of the time. I choose just not to look at it that way.
If you try to make interesting films, you're going to be disappointed most of the time. I choose just not to look at it that way. I don't look at American History X as a failure, or Fight Club as a failure, or 25th Hour as a failure, or Larry Flynt as a failure, or any of the movies that I care about that I've made that were not immediately successful. I'll stand with those movies any day over 90 percent of the movies that came out at the same time that made a hundred million dollars
Free time keeps me going. It's just something that's always been a part of my life. I was originally a painter, and I made films sort of as an extension of that, and then I started to try to make dramatic films because the early films were experimental films.
I want to try not to repeat myself. But then I seem to do it continuously in my films. It's not something I make any effort to do. I just want to make films that are personal, but interesting to an audience. I feel I get criticized for style over substance, and for details that get in the way of the characters. But every decision I make is how to bring those characters forward.
I'm just trying to choose interesting, quirky projects or things with interesting directors or just movies that have a lot of people I like attached to them so I know I'm going to have a good time.
You know, when you choose to make your living as an actor, it's all fine and good to look at it as some kind of artistic endeavor. At its best, it is that. But the fact is, most of the actors out there don't earn $3 million a picture and can't afford to take two years off between films and look for the right thing. Most of us are tradesmen.
I've found that if you just try to make the film you want, you'll find the right audience. If you try to please everyone, you're going to make really boring films.
I’m not fascinated by people who smile all the time. What I find interesting is the way people look when they are lost in thought, when their face becomes angry or serious, when they bite their lip, the way they glance, the way they look down when they walk, when they are alone and smoking a cigarette, when they smirk, the way they half smile, the way they try and hold back tears, the way when their face says they want to say something but can’t, the way they look at someone they want or love… I love the way people look when they do these things. It’s… beautiful.
I try to look at the films as I make them from a distance, in a way. I think of them as kind of pop culture artefacts. I'll often make posters and tag lines as I'm working on them, and not just conceive of them as a story I'm going to tell, but as a whole, a piece - a whole object that exists in the pop culture realm.
Ive found that if you just try to make the film you want, youll find the right audience. If you try to please everyone, youre going to make really boring films.
I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
I think you reveal yourself by what you choose to photograph, but I prefer photographs that tell more about the subject. There's nothing much interesting to tell about me; what's interesting is the person I'm photographing, and that's what I try to show. [...] I think each photographer has a point of view and a way of looking at the world... that has to do with your subject matter and how you choose to present it. What's interesting is letting people tell you about themselves in the picture.
Of course, we're so lucky to be in a time where that's not our reality anymore. I just thought it was very interesting to go back to that time now, and to look at all of these issues that are still relevant today, but just in such a different way, and to see how we approach them and try to overcome them. Yeah, we've come a long way with medicine and women's health in the Western world, but in a lot of parts of the rest of the world, that's still a huge issue.
The way I choose projects is based on what I think is most real and most interesting, not on what’s paying the most money or what’s most popular.
The way I choose projects is based on what I think is most real and most interesting, not on what's paying the most money or what's most popular.
Each time, I try to find a family of interesting faces. I follow the tradition of films from the 40s - at this time, there were so many interesting faces in France. I often work with the same because there are not thousands and thousands in France. I'm looking for interesting faces and characters actors, and it's not for everybody.
It seems to me that most characters, in anything, are flawed in some way, just like most people. You look for the good in the flawed people and vice versa, and then try and make them appealing in some way.
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