A Quote by Amy Sherald

I don't think anybody can create in a space where they don't feel comfortable. — © Amy Sherald
I don't think anybody can create in a space where they don't feel comfortable.
What you want is a comfortable environment that you feel you can invent in. Because film is such a lumbering, technical, huge, great Neanderthal thing, it's hard to create that little space of peace, and calm, and creativity, and ease. That's what you want the director to create for you, so that when you walk on the set, you forget all of that, and the fact that it's costing gazillions of dollars a second.
I think it's really important, especially with the work space, to create a place that makes people feel creative, where they feel safe, and they feel like they're instantly connected.
In my experience, directors who are the most comfortable with themselves and confident in their work give you and everybody on the crew the freedom and the space to create. It's the people who are more insecure who feel the need to control and micromanage.
I think there's a very fundamental urge to create a safe space, a home; most animals have that impulse, and humans certainly do - with some exceptions, like nomadic people who perhaps don't feel the need to settle in quite that way. But most of us do want to have space, somewhere we feel secure and where we repeatedly return. Somewhere we can sleep without fear. And there's nothing wrong with that desire. It's completely understandable. It only becomes ugly when that creation of a safe space involves making an enclosure from which other people are kept out.
I don't feel like anybody should have to be around that environment where they don't feel comfortable.
When you feel comfortable about your game, you are in a happy space, feel at peace with yourself.
I think the most important thing is to feel comfortable. If you don't feel comfortable with what you're wearing it really shows.
Players need trust, they are human beings and only in comfortable surroundings will you bring better performances. We try always to create situations where the players feel comfortable.
People want to create a space that feels like them - one that's deeply rooted in their personality. That's important. Your space is an opportunity to tell your story and showcase your experiences. That's why I think every material - down to your faucet - needs to serve a function and feel personal.
The whole point of what I do - the monster ball, the music, the performance art aspect of it, I wanna create a space for my fans where they can feel free and they can celebrate because I didn't fit in in high school and I felt like a freak, so I like to create this atmosphere for my fans where they feel like they have a freak in me to hang out with and they don't feel alone.
It varies, but in my experience, directors who are the most comfortable with themselves and confident in their work give you and everybody on the crew the freedom and the space to create.
I'm never really comfortable; I think it's kind of natural to feel uncomfortable, and I think if people say they are comfortable, they're just lying.
By actively thinking about the implications a space has on its inhabitants, we can create great experiences for those who enter. Make Space is an articulate account about the importance of space; how we think about it, build it and thrive in it.
I can work with shyness, but for the most part I want people to feel comfortable with me. It's really more about the photographer feeing comfortable right when they walk in that makes the subject feel comfortable.
In some respects I'm quite easily led, so I have to make sure I've got my own space, and that I feel comfortable in my working environment. It's very important for me to work with the right collaborators, as I can easily get led into a corner where I'm not comfortable.
I think I'm most comfortable when I function in a parallel space that's not separate from political reality, but somehow comments on it from a different portal. The crisis in the Middle East has been ongoing and repetitive and I feel solutions on the ground have reached an impasse. It is somehow necessary to change the way we approach commentary on the subject. I do think that erecting a meta-space that functions according to its own autonomous abstractions and logic could be more effective in finding ways of dealing with the problem at hand, than using our standard tools of analysis.
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