A Quote by Ernest Cline

VR really changes everything for flight because the old simulators for the PC were 2D, and you couldn't look around inside the cockpit and learn the controls or even track other planes through the cockpit.
There's a lot of Hollywood bullshit about flying. I mean, look at the movies about test pilots or fighter pilots who face imminent death. The controls are jammed or something really important has fallen off the plane, and these guys are talking like magpies; their lives are flashing past their eyes, and they're flailing around in the cockpit. It just doesn't happen. You don't have time to talk. You're too damn busy trying to get out of the problem you're in to talk or ricochet around the cockpit. Or think about what happened the night after your senior prom.
Black boxes are really important to our investigators. The cockpit voice recorder can give us insight into what's going on with the crew in the cockpit. The flight data recorders can give us insight into what's happening with the performance of the aircraft.
Other factors affecting the '109 as a combat plane include the small cramped cockpit. This is quite a tiring working environment, although the view out (in flight) is better than you might expect; the profuseion of canopy struts is not particularly a problem. In addition to the above the small cockpit makes you feel more a part of the aeroplane.
As a child, I had the opportunity to meet the captain onboard a British Airways flight. It was so exciting to see the cockpit and controls. I was in awe of the captain, and he stamped my log book, which I still have to this day.
I was flying to the Maldives in 2000 when the plane went through turbulence - after that, I didn't fly for four years. Then a job came up in India, so I did a simulator flight and learnt about what goes on in the cockpit. I'm fine now.
I was a flight engineer on my second flight, which is the most senior position a non-American can have aboard the shuttle. We're the cockpit crew. We fly the vehicle up to space, dock the vehicle to the space station, undock it at the end of the mission, and return it to the ground.
We didn't have any simulators. We had to do it on the track all the time. Now they've got simulators for everything. And, if they have an accident or go off, then you just press a button, re-set, and away you go again.
We use the Air Force analogy: there were expensive things they had to do to get a cockpit suitable for a lot of pilots, like wraparound windshields, but their initial solutions, when they realized average didn't work, were adjustable seats. How in the world did they not already have adjustable seats in their planes? We're looking for adjustable seats for education, for basic things that we can do.
Many pilots of the time were the opinion that a fighter pilot in a closed cockpit was an impossible thing, because you should smell the enemy. You could smell them because of the oil they were burning.
Flying through a hurricane is the most fearsome shaking you will ever get. Everything has to be tied down in the airplane. And the IMAX camera has to be rock-steady through all this. We had to design special mounts on the left and right sides of the cabin and in the cockpit to hold the cameras.
It doesn't look nearly as big as it did the first time I saw one. Mickey McGuire and I used to sit hour after hour in the cockpit of the one that American used for training, at the company school in Chicago, saying to each other, 'My God, do you think we'll ever learn to fly anything this big?'
The Ford Flex is a really, really cool car. You get inside and you have so much headroom and it's really comfortable to drive and it's real techy inside. You look at the screen and it's blue and you've got all kinds of controls. Everything is digital.
I'm a huge gamer. I'm very excited, and the idea of the Rift was as a headset that was designed around the specific uses of VR gaming. But I'm excited about a lot of stuff that's outside of it, because I was a VR enthusiast. I want VR to be the thing that we all live in, that we all use for everything, not just games.
VR should be more emotionally involving, but that doesn't happen automatically by just taking a VR camera and sticking it onto what would be a traditionally blocked scene for 2D.
Just before you break through the sound barrier, the cockpit shakes the most.
VR should offer an experience that's more exciting than watching in 2D, and we're pretty good at 2D storytelling, so the bar's already pretty high.
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