Here's the problem, when you're stargazing on a mountain top you are partially oxygen-deprived and you're in command of million dollars worth of hardware. So as much as I would like to sip wine under the stars, it's contraindicated in the instructions on operating telescopes.
Even though most people won't be directly involved with programming, everyone is affected by computers, so an educated person should have a good understanding of how computer hardware, software, and networks operate.
What I believe is that Nintendo is a very unique company because it does its business by designing and introducing people to hardware and software - by integrating them, we can be unique.
Roku collects money two ways: by selling hardware, which it calls 'players'; and by selling advertising and taking a cut of revenues from the video publishers on its platform.
The door hardware in kitchens is super simple to update. It's essentially a few screws, standard spacing. It's a few bucks a piece and it can make a huge impact.
I think I gravitate towards characters who are slight outsiders. It's fun to play a character that wants so badly to be included in the normal activities of teenage life, but lacks the literal hardware to do it.
Hardware ultimately is a scale game, and it's a differentiation game. If you are literally selling products that are completely undifferentiated, like x86 servers, why would anybody pay you for that?
I don't care much about hardware. Nintendo games are some of the best games in the world, and from a more graphical standpoint, the Wii can't do what a PS3 or 360 can do.
For most software startups, this translates to keep growing. For hardware startups, it translates to don't let your ship date slip.
CloudShield did not see itself as a cloak-and-dagger company. It made its name for high-end hardware that could peer deeply into Internet traffic and pull out and analyze 'packets' of data as they flew by.
Behind every small business, there's a story worth knowing. All the corner shops in our towns and cities, the restaurants, cleaners, gyms, hair salons, hardware stores - these didn't come out of nowhere.
Apple is the only company that can take hardware, software, and services and integrate those into an experience that's an 'aha' for the customer. You can take that and apply to markets that we're not in today.
I think it's necessary for VR to start with an early adopter audience that's highly engaged, and I think that means gamers. They're the ones who have the high-end hardware and the expertise and the patience to sort through the uncertainty of it all.
If we're going to build hardware, the thing we want to do is build reading goggles, so you can do hands-free reading.
In software speed to market, speed to learning is really key. In hardware if you screw it up you are dead. So accuracy really matters.
Apple has always been, and always will be, a hardware-first company. It produces beautiful devices with elegant designs and humane operating-system software.
There are large cooperatives all across this country. Land O'Lakes is a $12 billion club functioning all across America. There are rural electric co-ops in 47 states. Ace Hardware is a cooperative.
I don't worry about great visuals that they showed that weren't actually running on real hardware. It doesn't matter. Gamers don't make their purchase decisions based on movies that were shown in May for products that come out in March.
The voice I use is a very old hardware speech synthesizer made in 1986. I keep it because I have not heard a voice I like better and because I have identified with it.
I think that the most beautiful thing lately hasn't been in hardware or software per se but collaboration - the idea behind Napster, which uses the distributed power of the Internet as its engine.
A hardware startup with a lot of funding and a lot of momentum has a lot less risk.
There's three things that you need for virtual reality to work. You need the hardware that's affordable and doesn't make people sick, you need an audience that is willing to pay for it, and you need the content.
The hardware business is all about per-unit manufacturing cost and functionality. The services business is less asset-intensive and more dependent on people.
People who are more than casually interested in computers should have at least some idea of what the underlying hardware is like. Otherwise the programs they write will be pretty weird.
There's this fabulous innovation ship called Unreasonable at Sea, where I'm a mentor. One of the companies there was called Protei, and they're an open hardware ocean exploration and monitoring idea.
The brand new user interfaces that Nintendo invented often faced skeptical views before a hardware launch but wound up becoming de facto industry standards.
It is clearly a bad idea to try to just move games from other platforms directly over, but I'm sure we will see a lot of it, especially as the handsets surpass the hardware capabilities of previous generation consoles.
Technology is an inherent democratizer. Because of the evolution of hardware and software, you’re able to scale up almost anything. It means that in our lifetime everyone may have tools of equal power.
Adding hardware to any computer is hard. The reality is, you're sticking in disks, trying to run installers. We do a very sophisticated installation and de-install but it's invisible to the user and happens almost instantaneously.
The hardware and the software will come from Silicon Valley. But the watch case, the dial, the design, the idea, the crown, that part of the watch will, of course, be Swiss.
I know that I'm Muslim. I have an Arabic name. And even though I represent Team USA and I have that Olympic hardware, it doesn't change how you look and how people perceive you.
Whether you are a consumer, a hardware maker, a software developer or a provider of cool new services, it's hard to make a move in the American cellphone world without the permission of the companies that own the pipes.
A computer, by definition, cannot be held accountable for anything because there is no mechanism to hold it to account, short of turning off the electricity supply or destroying the hardware. Only humans can be accountable.
In designing hardware to be used every day, it was important to keep both the human aspects and the machine in mind. What looks good also often feels good
I don't care how much hardware you throw at an audience. If they are not emotionally invested in the thing, it's zero. I can name a slew of films, but I have no ax to grind. I understand the commerce of Hollywood probably better than anyone.
People usually compare the computer to the head of the human being. I would say that hardware is the bone of the head, the skull. The semiconductor is the brain within the head. The software is the wisdom. And data is the knowledge.
Just remember: you're not a 'dummy,' no matter what those computer books claim. The real dummies are the people who-though technically expert-couldn't design hardware and software that's usable by normal consumers if their lives depended upon it.
I use a laptop more as a tool, as sort of the central artery. Everything goes through the digital audio card of my computer, but if I had my druthers I'd do everything in dedicated hardware.
The most amazing achievement of the computer software industry is its continuing cancellation of the steady and staggering gains made by the computer hardware industry.
A more worldly and competent foreign and defence policy is by far the preferred first line of defence - rather than the default position of relying on expensive but problematic hardware.
People will buy hardware just to buy a single game if the game is really compelling.
Technology no longer consists just of hardware or software or even services, but of communities. Increasingly, community is a part of technology, a driver of technology, and an emergent effect of technology.
My father raised me to build computers, hardware. Literally, as an 8 year old, I had a soldering iron and circuit boards, and this was in neighbourhoods that wouldn't have a whole lot of money or anything. And I figured out ways to just hustle.
In the 1950s in Columbia, South Carolina, it was considered OK for kids to play with weird things. We could go to the hardware store and buy 100 feet of dynamite fuse.
If it weren't for Moore's law changing the playing field continuously, I would have been long gone. The rapid pace of hardware evolution still keeps things fresh for me.
For true augmented reality, the display would have to dynamically focus, which would require additional hardware on the glasses to read your eye.
In designing hardware to be used every day, it was important to keep both the human aspects and the machine in mind. What looks good also often feels good.
The emergence of a hardware product from an African company marks a phase-change point for tech invention. The BRCK shows that great ideas can come from anywhere, that innovation comes from solving real problems with constrained resources.
I also taught myself how to blow glass using a propane torch from the hardware store and managed to make some elementary chemistry plumbing such as tees and small glass bulbs.
Governments that invest billions in new hardware still find it hard to accept that they might benefit just as much from systematic innovation in such things as child development or cutting crime.
If you don't have content, you don't sell hardware. We need a suite of content of really fun, compelling experiences that aren't just hardcore game-oriented, and when that's good enough, it'll be an easy decision to go to the consumer market.
You have to give credit where credit's due. Steve [Jobs] has been probably the single hardware/software forward-looking thinker and executor in our lifetime as an individual. He's quite a brilliant innovator.
Fingerprint readers require special hardware, and a lot of people find them creepy and don't want to use them. Smart cards and tokens can be lost or stolen.
Poetry is our heart, our spirit, our soul. Call it whatever; without it, everything else is nothing but hardware.
As a boy, I was deeply interested in scientific ideas, electrical and mechanical, and I read almost everything I could find on the subject. I was attracted more by the hardware and construction aspects than by the scientific issues.
You were up at 5 o'clock in the morning, and then you'd ride in a caravan, because we didn't have big movie trucks or trailers that is the hardware of a movie camp.
Radical changes of identity, happening suddenly and in very brief intervals of time, have proved more deadly and destructive of human values than wars fought with hardware weapons.
Google or other search engines are examples of AI, and relatively simple AI, but they're still AI. That plus an awful lot of hardware to make it work fast enough.
Arguably Apple's least successful core hardware product in decades, the Apple Watch could have been nursed along, like a terminal patient.
I've always believed that human learning is the result of relatively simple rules combined with massive amounts of hardware and massive amounts of data.
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