Top 1200 Web Design Quotes & Sayings - Page 3

Explore popular Web Design quotes.
Last updated on November 16, 2024.
Many company policies restrict use of E-mail, limit access to offensive Web sites and prohibit disclosure of confidential information. Few policies, if any, directly address personal Web pages.
Small businesses no longer need to feel like a deer in the headlights when considering constructing or updating their Web sites. With ClickThings what you see is what you get, unlike some other competitive Web-based Website building tools.
To the designer, great design is beautiful design. A significant amount of effort must be placed into making the product attractive. To the client, great design is effective. It must bring in customers and meet the goals put forth to the designer in the original brief. To the user, great design is functional. It’s easy to read, easy to use and easy to get out of it what was promised Truly great design, then, is when these three perspectives are considered and implemented equally to create a final product that is beautiful, effective and functional.
I calculated the total time that humans have waited for web pages to load. It cancels out all the productivity gains of the information age. Sometimes I think the web is a big plot to keep people like me away from normal society.
I think a lot of times people design restaurants with flash in mind. I think you should design restaurants with function in mind. Make sure it's functional and works with what you're trying to accomplish. Design can come later.
This is what we've been waiting for: finally, an unprecedented critical analysis of the history of Dutch design. Mienke Simon Thomas's Dutch Design is a book to have and to read: an important and richly detailed study of the cultural, economical and social-political context of twentieth-century design in the Netherlands.
A mystic sees beyond the illusion of separateness into the intricate web of life in which all things are expressions of a single Whole. You can call this web "God, the Tao, the Great Spirit, the Infinite Mystery, Mother or Father," but it can be known only as love.
Let's leverage the power of the Web - don't get rid of it, but make the Web beautiful again. We need to give the content room to breathe and give magazine-style advertisements the opportunity to flourish.
We experience happiness as a series of pleasing moments. They come and go like clouds, unpredictable, fleeting, and without responsibility to our desires. Through honest self-work, reflection, and meditation, we begin to string more of these moments together, creating a web-like design of happiness that drapes around our lives.
The web's earliest architects and pioneers fought for their vision of freedom on the Internet at a time when it was still small forums for conversation and text-based gaming. They thought the web could be adequately governed by its users without their needing to empower anyone to police it.
Web applications will become more and more ubiquitous throughout our human environment, with walls, automobile dashboards, refrigerator doors all serving as displays giving us a window onto the Web.
Design can be both a manifestation of a company's design ethic and an outward communication of a company's design ethic and drive for excellence. — © Bob Lutz
Design can be both a manifestation of a company's design ethic and an outward communication of a company's design ethic and drive for excellence.
Under the microscope, I found that snowflakes were miracles of beauty; and it seemed a shame that this beauty should not be seen and appreciated by others. Every crystal was a masterpiece of design and no one design was ever repeated., When a snowflake melted, that design was forever lost. Just that much beauty was gone, without leaving any record behind.
What’s next for technology and design? A lot less thinking about technology for technology’s sake, and a lot more thinking about design. Art humanizes technology and makes it understandable. Design is needed to make sense of information overload. It is why art and design will rise in importance during this century as we try to make sense of all the possibilities that digital technology now affords.
I cant predict exactly what the TV channel of the future is, but we think more and more time spent on TV is going to be around web content and web video.
Regardless of what the object of design is, humans need design. For anything humans use in their day to day life, they need design and it is a clear and concrete proof of the fundamental human right to live.
In direct navigation, users type exactly what they are looking for in the browser's web address field. This could be the exact domain name or web address. Millions of people do this, emphasizing the need for on- and off-line marketing and branding.
Berners-Lee started the World Wide Web as a set of protocols for transferring, linking and addressing documents to send over the Net. Without the global reach and open technical standards of the Internet, the Web could never have proliferated as it did.
Web is going to become very big... The format is different in terms of its storytelling pattern and its duration. Web audience enjoys watching stuff on the go, they prefer to watch it alone. It is isolated viewing while cinema is collective viewing.
In death - no! even in the grave all is not lost. Else there is no immortality for man. Arousing from the most profound slumbers, we break the gossamer web of some dream. Yet in a second afterward, (so frail may that web have been) we remember not that we have dreamed.
Since the founding of Facebook, Twitter, Instagram and other mainstays of what technology writers have come to call 'the social Web' or 'Web 2.0,' a sizable portion of humanity has learned to be together while apart, sacrificing intimacy for control and spontaneity for predictability.
What's funny is that an old Web site of mine just had one fake bio, and everyone went crazy for it. So when I made the new Web site, I thought, 'I just need to make this one even more absurd.'
... people in the newspaper industry saw the web as a newspaper. People in TV saw the web as TV, and people in book publishing saw it as a weird kind of potential book. But the web is not just some kind of magic all-absorbing meta-medium. It's its own thing.
The term 'web-series' has a stigma attached to it because it was created at a time when the only web-series that were being created were being created by people who would have loved to have a television show, but they couldn't. So they created a web-series instead, on their own dime. And those series look cheap because of it.
There are converging web-related issues cropping up, like privacy and security, that we currently have no way of thinking about. Nobody has thought to look at how people and the web combine as a whole - until now.
I went to high school in Ellicott City, Maryland, and I felt pretty ambivalent about the whole thing. It just took time away from my doing things on the Internet - like creating clans in Quake II or starting a Web design nonprofit. In school, I was just a kid. Online, I had authority.
We use the web to help people organize in the flesh, and then we take the images of those events and put them back on the web to make them add up to more than the sum of their parts.
The key to industrial leadership is technology and design; of the two, technology is quantifiable and design is not. Technological improvements might make your product worth another $20. If you design something beautiful, what is that worth? It's worth whatever people will pay for it.
Every corporation worth its salt is throwing money at Deep Web research, not least Google. The company that unlocks the mysteries of the Deep Web will obtain power of an enormous magnitude.
You can never design the best city, but you can design the best city you know how to design at this time.
Everything in the world is part of a design. Everything has meaning and purpose and a place in the pattern of existence, only it's not always possible to understand what that design is. Only God can understand the design, because he invented it.
What defines Web 2.0 is the fact that the material on it is generated by the users (consumers) rather than the producers of the system. Thus, those who operate on Web 2.0 can be called prosumers because they simultaneously produce what they consume such as the interaction on Facebook and the entries on Wikipedia.
I enjoy the optimism of design, even though we can see it as doomed. But I'm telling most people that I'm not writing about design any more this year. It makes no sense at all during the recession unless you write about sustainable or ethical design-very basic things, like how to get clean water in countries with a shortage of it.
Many, many times I find that whatever is looking good on the screen doesn't always look or feel good on the body. So who do we design for - do we design for the screen, or do we design for women?
What is a Web year now, about three months? And when people can browse around, discover new things, and download them fast, when we all have agents - then Web years could slip by before human beings can notice.
I feel that every day, all of us now are being blasted by information design. It's being poured into our eyes through the Web, and we're all visualizers now; we're all demanding a visual aspect to our information. There's something almost quite magical about visual information. It's effortless; it literally pours in.
To be honest, making films is so expensive and their shelf life is limited. On the web, content remains... you can watch it after five, eight, 10 years... There's a huge audience and content on the web is accessible at the click of a phone.
I do some freelance web design stuff. I taught a directing class for this not-for-profit organization here in Chicago a couple months ago. I wrote a thing for Filmmaker Magazine a couple months ago. Occasionally, I'll get to go speak to students at a university and make a little money that way, which is great. I really like doing that.
The Web is going to capture an increasing share of people's attention, and billions of dollars are going to flow in. What Web 2.0 is about is harnessing those dollars in highly leverageable ways.
Design cannot be heard or read, it must be seen. Design is the structural link between the customers and the product. Content must be brought to the surface. And when a design is completed, it should seem natural and obvious. It should look like it is always been this way. And it should last.
The wisdom of the crowds has peaked. Web 3.0 is taking what we've built in Web 2.0 - the wisdom of the crowds - and putting an editorial layer on it of truly talented, compensated people to make the product more trusted and refined.
Basically, we convert the entire Web into a big equation, with several hundred million variables, which are the page ranks of all the Web pages, and billions of terms, which are the links. And we're able to solve that equation.
I think the Web is, you know, things like YouTube and stuff are absolutely where a lot of younger people are watching their TV on iTunes in the Web and YouTube, whatever. So, I think it's an important place to have a presence.
There is quality work happening on the web and there is room for everybody to work. It is not just about hero or heroine thing on the web. The focus is also on multiple characters.
We came up with the notion that not all web pages are created equal. People are – but not web pages.
Good design is innovative Gives a product utility Is aesthetic Makes a product easy to understand Is unobtrusive Is honest Is long-lived Is consistent down to the smallest detail Protects the environment Good design is as little design as possible.
Man does not weave this web of life. He is merely a strand of it. Whatever he does to the web, he does to himself. — © Chief Seattle
Man does not weave this web of life. He is merely a strand of it. Whatever he does to the web, he does to himself.
The Semantic Web isn't inherently complex. The Semantic Web language, at its heart, is very, very simple. It's just about the relationships between things.
Kind of like Google crawls the Web, we crawl the social networks. Where Google analyzes links and Web pages, we look at the same thing with people. So we can tell, for example, who you interact with more frequently. Or if it's not frequency, maybe it's consistency.
The tragedy of feminine design is that it receives so little official support. Most of the world's design schools, having been organized by men, encourage a masculine approach, even when they are run by women. Yet many designers who are male in the biological sense have a feminine approach to design.
Google has placed its faith in data, while Apple worships the power of design. This dichotomy made the two companies complementary. Apple would ship the phones and computers, while Google would provide Maps, Search, YouTube, and other web tools that made the devices more useful.
Content precedes design. Design in the absence of content is not design, it's decoration.
We wove a web in childhood, A web of sunny air; We dug a spring in infancy Of water pure and fair; We sowed in youth a mustard seed, We cut an almond rod; We are now grown up to riper age? Are they withered in the sod?
The Web isn't an electronic storefront to do business in the old way. The Web is the business.
The difference between television, films and the web is that unlike the former, the latter is not appointment viewing. You decide the time you want to watch and how much you want to watch. The web is for the viewer.
Schoolchildren are not taught how to distinguish accurate information from inaccurate information online - surely there are ways to design web-browsers to help with this task and ways to teach young people how to use the powerful online tools available to them.
The question is: exactly how did life get here? Was it by natural selection and random mutation or was it by something else? Everybody - even Richard Dawkins - sees design in biology. You see this design when you see co-ordinated parts coming together to perform a function - like in a hand. And so it's the appearance of design that everybody's trying to explain. So that if Darwin's theory doesn't explain it we're left with no other explanation than maybe it really was designed. That's essentially the design argument.
What makes a mockery of a lot of these 3D conversions, where they're shot in 2D and converted to 3D. Having laid a real 3D movie, you realize that it's right in the production design. You design sets that enhance the 3D and you design interactive elements, like the rain or smoke. If you're shooting 2D, you don't know about that.
People think that design is styling. Design is not style. It's not about giving shape to the shell and not giving a damn about the guts. Good design is a renaissance attitude that combines technology, cognitive science, human need and beauty to produce something that the world didn't know it was missing.
There's this large trend - I think the next trend in the Web, sort of Web 2.0 - which is to have users really express, offer, and market their own content, their own persona, their identity.
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