Top 1200 Graphic Designer Quotes & Sayings - Page 3

Explore popular Graphic Designer quotes.
Last updated on November 17, 2024.
For each episode the five of us are all wearing clothes by the same designer. It's a different designer for each episode, but for each one we're all wearing their clothes.
If the point of contact between the product and people becomes a point of friction, then the designer has failed. If, on the other hand, people are made safer, more comfortable, more desirous of purchase, more efficient — or just plain happier — by contact with the product, then the designer has succeeded.
Historically, there is a fight between the sound designer and the composer. You see them in the mixing room and they're always fighting because the composer wants the music to be heard and the sound designer wants the sound to be heard.
You know, I read graphic novels but not encyclopedically. — © Aisha Tyler
You know, I read graphic novels but not encyclopedically.
Constrained optimization is the art of compromise between conflicting objectives. This is what design is all about. To find fault with biological design - as Stephen Jay Gould regularly does - because it misses some idealized optimum is therefore gratuitous. Not knowing the objectives of the designer, Gould is in no position to say whether the designer has proposed a faulty compromise among those objectives.
It's tough to be a designer. It is really tough to be a Canadian designer.
Graphic design is the fiction that anticipates the fact.
I was literally 3 years old when I started drawing. I did it all my life, through primary school, secondary school, all my life. I always, always wanted to be a designer. I read books on fashion from the age of twelve. I followed designer's careers. I knew Giorgio Armani was a window-dresser, Emanuel Ungaro was a tailor.
The 'Barnaby' books were always intended to be graphic novels.
You need a graphic understanding of a situation to make a complete judgment and we didn't have that.
I think the way design was practiced for most of the 20th century was very declarative. A designer came up with a solution for a project and put it in place and shipped the solution and it landed in a reader or a customer's hands as a brochure. They would see it as a poster, or as a piece of signage. And that was sort of it. That was the end of it. I think Internet technology has really upended that whole equation because in some ways a designer's work is never really done online.
People have a hard time accepting free-market economics for the same reason they have a hard time accepting evolution: it is counterintuitive. Life looks intelligently designed, so our natural inclination is to infer that there must be an intelligent designer--a God. Similarly, the economy looks designed, so our natural inclination is to infer that we need a designer--a government. In fact, emergence and complexity theory explains how the principles of self-organization and emergence cause complex systems to arise from simple systems without a top-down designer.
I'm more into graphic novels than comic books.
Comic books and graphic novels are a great medium. It's incredibly underused. — © Darren Aronofsky
Comic books and graphic novels are a great medium. It's incredibly underused.
Forget all the rules you ever learned about graphic design.
... the designer of a new system must not only be the implementor and the first large-scale user; the designer should also write the first user manual. ... If I had not participated fully in all these activities, literally hundreds of improvements would never have been made, because I would never have thought of them or perceived why they were important.
Logos are a graphic extension of the internal realities of a company.
I read graphic novels, here and there, but I'm not a comic book guy, as much.
My kids love anime, but I don't show them the really graphic stuff.
People who espouse Intelligent Design believe nature is so complex as to require an intelligent designer-God. Similarly, liberals believe the economy is so complex as to require an intelligent designer-government.
I'm an artist, so I love the graphic design of Instagram.
My kids love anime, but I don't show them the really graphic stuff
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
The combination of an individual[i.e., a client] with a positive idea of living and a good designer is the great force in contemporary decoration. I don't care how good the designer is, I am sure that he [or she] would rahter have a person with definite ideas rahter than have to work with a negative figure as a client.
When a designer gives you a bill, what do you see it as? An expense, right? When a designer gives me a bill, I see it as an investment. For me, it is something that appreciates and helps your business grow.
When I was working at the game company, I wasn't just doing graphic design, I was doing the entire product management, so I would do the graphic design, I would create the advertisements, even the catch copies. I would figure out what kind of packaging and design of the packaging, so I was basically doing total product management at that time.
I gravitate toward floral and graphic prints.
That bothers me when I see that fashion editors are consultants for brands. It tells me that the designer has lost sight of what he or she really wants to do, and that he or she is listening to the strength of a very strong stylist and being a little watered down - and by watered down, I mean, the strength of the designer's vision. I'm not saying it's easy.
I don't think of myself as a brand, simply a designer. A fashion designer who is married to an artist and together we have woven a body of worth through the years - with hopefully a recognizable signature. I look forward to one day becoming a brand... But that takes a business structure with brilliant business people to run it. I do look forward to that chapter in our life.
The arithmetical symbols are written diagrams and the geometrical figures are graphic formulas.
The costume designer, her name is Anne Hardinge. She's done "Shaun of the Dead" and "Hot Fuzz." She's really comedic costume designer, which was right up my alley. She was a joy to work with. She was like fabulous Geena Davis. She was just floating with her red lip and kind of fabulous.
I'm kind of a graphic novel ambassador.
I don't think anyone has written a great graphic novel.
Andrew Preston and I moved to Florida, to get some air. Am I going to live there forever? No, I'm not. But I have a warehouse, all white, concrete floors, a big, big space with very high ceilings and nothing inside. And that's where I go to work, and I like that because I just like to be alone and quiet. Is it explainable as a typical fashion designer? No. But am I a typical fashion designer? I don't think so.
I'm no mathematician, so I'm stuck with the graphic representations.
What the Sermon describes in a graphic manner, the Bhagavadgita reduces to a scientific formula.
The book is almost always better than the movie. You could have no better case in point than FROM HELL, Alan Moore's best graphic novel to date, brilliantly illustrated by Eddie Campbell. It's hard to describe just how much better the book is. It's like, "If the movie was an episode of Battlestar Galactica with a guest appearance by the Smurfs and everyone spoke Dutch, the graphic novel is Citizen Kane with added sex scenes and music by your favourite ten bands and everyone in the world you ever hated dies at the end." That's how much better it is.
Designer's derive their rewards from 'inner standards of excellence, from the intrinsic satisfaction of their tasks. They are committed to the task, not the job. To their standards, not their boss.' So whereas most people divide their lives between time spent earning money and time spent spending it, designers generally lead a seamless existence in which work and play are synonymous. As Milanese designer Richard Sapper put it: "I never work-all the time."
Drawing is the representation of form - the graphic expression of a visual experience. — © Walter J. Phillips
Drawing is the representation of form - the graphic expression of a visual experience.
There are many things Calvin Klein would have never done - he would have never put men in leggings in a show; he would have never done a fluorescent suit - but these are things that are right for the moment. For example, a fluorescent suit is graphic, and Calvin Klein is about being graphic. And Calvin Klein is always modern at its core, so I inject my own research and my own innovation, and I make it my own. But I never deny that core, because that would be stupid.
A graphic is never an end in itself; it is a moment in the process of decision making.
My background was in graphic design, but when I was doing it, it was all hand-drawn stuff, not computers.
I have a background in graphic design and have been designing t-shirt graphics for years.
There are people on the ratings board and so froth who don't want certain scenes in the film. There are people who come up and say, "What graphic love scenes. I think, How can a love scene be graphic? Have you seen Total Recall? In this R-rated movie you see a man who you've seen being in love with and sleeping with this fabulous woman shoot her right through the head. "Consider this a divorce" is supposed to be the funniest line in the movie.
The reason why many clients don't value design is because haven't had a designer prove to them the value of it. You need to prove it to clients who've hired a bunch of shitty designers and their business has not been that successful. When they hire a good designer, they see the difference.
My goal is: I'm not trying to be snobby, but my clothes are not for everyone, not for every Hollywood celebrity. There is a designer for everyone, and a celebrity for every designer.
Graphic design is the spit and polish but not the shoe.
The products we design are going to be ridden in, sat upon, looked at, talked into, activated, operated, or in some way used by people individually or en masse. If the point of contact between the product and the people becomes a point of friction, then the industrial designer has failed. If, on the other hand, people are made safer, more comfortable, more eager to purchase, more efficient-or just plain happier-the industrial designer has succeeded.
Apart from photography and music videos, I also do graphic design. — © Anton Corbijn
Apart from photography and music videos, I also do graphic design.
This thing is but a puny imitation of a much grander system whose laws you know, and I am not able to convince you that this mere toy is without a designer or maker; yet you profess to believe that the great original from which the design is taken has come into being without either designer or maker! Now tell me by what sort of reasoning do you reach such an incongruous conclusion?
One of my favorite graphic novels of all time is Grant Morrison's 'Earth-2.'
I would love to do a full-scale graphic novel.
One graphic element captured the essence of spring
Grid systems in graphic design
I love doing logos. I've been a graphic artist all my life.
A good designer can create a design that accommodates all the constraints and still delivers an elegant, satisfying experience to the user. A great designer can go beyond this and create a design that demonstrates that some of those constraints weren’t really there to begin with.
Some designers are so airy-fairy people can't connect with them. I hope people can relate to me, to a normal person who just happens to be a fashion designer, that people can take me as they find me. It's not the designer's job to care about what people think. Whatever else I've done, I've never tried to be something that I'm not.
Photography led me to experiment in graphic work and, actually, painting.
It's super-essential. Even though I don't have a very big team, for me, the word muse may be démodé or not. I adore it, but I am also one, in my delirium, to be quite classical. For a designer - especially a male designer - he absolutely has to have that female voice by his side, which he listens to, he filters, he digests. It's a huge need, because when you see through the eyes of a man, you see a woman a certain way, and how they have little tricks of their own.
Graphic Design is the communication of information in an appropriate visual manner.
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