For characters where, in a comic, I'd avoid using screen tone because it's such a bother, I'd deliberately use it in animation in order to highlight their individual characteristics.
I learned how to do stop-frame animation and I experimented with that a lot and pretty much that was my mode of animating through high school.
So I'm happiest when I'm working with artists and writers, and involved in stories, whether we're talking about animation or movies or comics or television.
Animation is my love, but I think there's definitely room in live-action. I mean, 'Iron Man 2' was fun, and I got to see that world.
Also, painting and animation are really solitary pursuits, so the collaborative aspects of music making and acting are pretty welcome sometimes.
I have a company that does design and animation, so obviously graffiti is definitely an intricate part of what we admire and respect in the art world.
Animation offers a medium of story telling and visual entertainment which can bring pleasure and information to people of all ages everywhere in the world.
My mental faculties remained in suspended animation while I obeyed the orders of the higher-ups. This is typical with everyone in the military.
I was a little shocked at how adult some of the humor was, because I was never that into animation before and when I watched 'Shrek' I really laughed out loud.
In Japan, animation is a big part of your media diet. I moved out to Los Angeles at 9, and when I got homesick, I would watch anime.
Animation is capable to go beyond superego defense strategies and touch deep human being contents as no other art expression.
When I was a teenager, I did one animated series back when I was on 'General Hospital.' It was 1971 or '72. Then I didn't do animation until 'Batman.'
The nice thing about animation, you don't even really have to account for yourself. All of the physical stuff that you work on as an actor, you just throw away.
Are we blasphemous in saying that 2-D is largely a thing of the past, and computer-generated animation is the present and future? It's all about creating a better experience for the viewer - and that includes 3-D.
First I did animation films, when I was young, in time-lapse. And then in the '80s I went directly to video. The main reason for that was that I could control all the steps.
My mental faculties remained in suspended animation while I obeyed the orders of the higher-ups. This is typical with everyone in the military service.
Animation is the one type of movie that really does play for the entire audience. Our challenge is to make stories that connect for kids and adults.
Animation taught me to draw quickly and clearly and to communicate a character's feelings through his or her body language and facial expressions.
Certainly the animation technology is growing like crazy. All media technology is.
I've seen animation features just languish until the right combination of things come along to keep it alive.
You're using such different muscles and you rely on physicality in live action, but in animation, you totally throw that out the window. But somehow, they're both as satisfying.
Animation is very much a team effort so you must be a team player.
There are so many ships in the animation sea that are computer driven, that I think we can have at least one that's just a log raft that we can row by hand.
I'm interested in animation. I actually feel like I've learned so much about the process how to make an animated movie.
I've always been thinking in three dimensions, ever since I started working with computer animation in the early '80s.
If I'm crisp and economical in my delivery, have smooth transitions, movement and animation, and flights of fancy, that would get me an A.
I could see how people get addicted to animation, and I understand why it's so great for comedy. You can do whatever you want and it just happens.
If you're not [Federico] Fellini you might make something very vulgar. Animation made it possible to maintain unity with all these different narratives.
One of the things I learned in animation is that you never, ever want to start doing a voice that you can't sustain for four straight hours.
Well, directing is doing the key drawings, not the key animation, mind you.
Just like those little Viewmaster slides, there's a inherent magic that's captured in 3D that you can't get in drawn animation or in CG.
When you work on animation, the music has a great task: to create a sound and melodies and mood and atmosphere and energy dedicated to these extraordinary characters.
One of my favorite things about animation is that the boundaries are as limitless as our imaginations. If we can dream it, we can make it. And if we do it well, audiences will believe it wholeheartedly.
I was very briefly under contract to Disney Animation, to develop ideas for animated features. They don't like you to use the word "cartoon" around there.
The best way for a beginner to write for animation is to closely watch animated films, then read the screenplays for them afterwards.
I lucked out. I got in just when animation just started to take off.
I feel like there's a lot of drama in weather. It's something that's done really often in live action, so I figure, why not translate that to animation?
Even in hand drawn animation, humans are widely considered to be the most difficult to execute, because everybody has a feeling for how they move.
Well, the nice thing about animation, you don't even really have to account for yourself. All of the physical stuff that you work on as an actor, you just throw away.
On played the Mayor's daughters in Horton Hears a Who: I had never done animation, so I thought it would be cool to try something different.
The scary thing is that sometimes you are wrapping up animation on a sequence and you don't know how the movie ends or begins. You just have to bluff and move forward.
I'm really comfortable doing voice-overs, but it's really fun to do animation.
You've got to be able to make animation for much less... Less is not the studio's way.
I feel like animation's stagnant. There's not much that's trying to push the artform, and so, for me, I'm way too critical about it.
I loved cartoons as a kid, and so many funny moments in animation for me are nonverbal sounds, unarticulated mouth noise.
Cartooning at its best is a fine art. I'm a cartoonist who works in the medium of animation, which also allows me to paint my cartoons.
The process of producing a project is one long string of delight and anxiety, but I think the real thrill of animation would have to be drawing the pictures.
In all animation, if it's done quickly, you'll know it. And if you're very slow and careful with it, it's going to look a little more beautiful. It's just compressing time into seconds.
I love to do animation movies, and those might be some scores that are lesser known, unless you really kind of dig through my work and see.
In a comic strip, you can suggest motion and time, but it's very crude compared to what an animator can do. I have a real awe for good animation.
Grave of the Fireflies is an emotional experience so powerful that it forces a rethinking of animation... It belongs on any list of the greatest war films ever made.
I wanted to do animation, so for lack of available career counselling, took up Bachelor's in Computer Science, but managed to get only C grades.
Shark Tale feels borrowed, sampled and dittoed from the collective funniness of the past 10 years in studio-made animation.
My parents knew about the story of Aladdin far before the animation film. It's a folk tale that is very prevalent in Egypt.
There was a manga boom, so I read 'Astro Boy,' 'Osomatsu-kun,' and such. But what influenced me the most were things like 'Popeye' and Disney animation.
Animation is the only thing I ever wanted to do in my whole life. I have no desire for live-action or anything else.
Everyone knows Aquaman, probably from all the animation he's been in over the years from the '70s and the '80s, entering him into the pop culture.
I've been a huge animation fan since I was a kid, so the idea of seeing my characters in full motion on the big screen is completely mind-blowing.
Doing animation is closer to pretending than anything else you get to do. It's much more like when you're a kid putting on a character.
A lot of the issues I faced in junior high was what got me into animation. It was easier to sit on the side and draw cartoons than to engage with people.
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