Top 1200 Ball Games Quotes & Sayings - Page 20

Explore popular Ball Games quotes.
Last updated on April 16, 2025.
In time, after a dozen years of centering their lives around the games boys play with one another, the boys' bodies change and that changes everything else. But the memories are not erased of that safest time in the lives of men, when their prime concern was playing games with guys who just wanted to be their friendly competitors. Life never again gets so simple.
I was also a science fiction and fantasy fan, growing up, in games and books and movies. I love Tolkien and I love Dungeons & Dragons, so the opportunity to have a fantasy-based RTS, or real time strategy game, at that time, seemed cool. I started playing it, and the early games were simple, but fun and they had these great heroes.
In these days of high-tech video games, it's remarkable that kids once got incredibly thrilled while pushing little metal racing cars around a cardboard track: The toy car was yours, and you invested it with importance and enhanced it with fantasy and pitied it because it was small, like you were. Such games were weapons against the ennui of endless Saturdays.
Coaches will say that it's not important for their team to run more, and they prefer to make games the right way. I want to make games only the right way and run 10 km more.
What's interesting about the 'Smash Bros.' games, is that the 'Smash Bros.' games do not represent the Nintendo characters fighting against one another: they actually represent toys of Nintendo characters getting into an imaginary battle amongst themselves.
Sports authority should hire coaches only on contract basis in athletics and also in other games. The coaches should be told to produce medals in upcoming Olympic Games. Only then will they work day and night and push sportsmen and women to work harder.
I think women don't see themselves and their sexuality as wholesome. And yet men's sexuality is everywhere. We experience it as a culture in stadiums, thousands of raging fans of male sexuality, screaming, "Kick the ball over the goal post. Get the ball in the hoop. Score a home run." Male sexuality lives in that prowess of the scoring, of conquering, of getting, of that beautiful male energy of domination, aggression, and the competition.
Whenever we're all getting ready for a playoff game, you know how serious those games are, and you try to motivate your guys. There's a lot of emotion that goes into those games, and when I play, it's all about winning, and it's all about doing whatever it takes to fire guys up and to get that emotion running.
You decide you'll wait for your pitch. As the ball starts toward the plate, you think about your stance. And then you think about your swing. Then you realize that the ball that went by you for a strike was your pitch.
I build confidence when I practice a variety of shots - hitting it high or low, working the ball. A lot of golfers go to the range and just hit full shots. That doesn't build on-course confidence, because you won't always hit full shots out there. My confidence is built on knowing I can effectively work the ball in any circumstance.
Faith is the most important thing in the world to me. It's the greatest strength I've had. It's helped me get through the hard times. You're not going to win every one of your football games. I've always said I'm not going to make football my god. A lot of coaches put so much into coaching football games that they have nothing left.
What's fun about these pure action games hasn't really changed since the 8-bit days. Every time I make a new 'Devil May Cry' game, I always go back and play one of the 'Ghouls & Ghosts' games to remember what it is about those pure action experiences that's fun.
I've always loved video games. I played 'Ms. Pac-man' with my dad, and I Ioved 'Galaga' and 'Tempest' and grew up on the standing arcade games. Even to this day, my dad will call me if he's playing 'Ms. Pac-man' and hold the phone up to the game.
I like words and numbers. I'm obsessed with them. You know, I think I would've been a mathematician had I kept up, but it's the stuff in your head, you know? It's like being technologically adept. You have it or you don't. You can learn it, but some people just have it. They go to sleep, wake up, and know everything. I like games, too. I love playing games.
Before I became a full-time writer, I worked in tech support in those giant cubicle farms you see. I was surrounded by people who played video games all the time - sometimes actually in the call centers, playing online multiplayer games. I saw friends of mine who began to feel that going online was more compelling to them than real life.
Some guys are more worried about their Vegas trip at the end of the season than playing the games, than playing every minute of the games. Quite frankly, I don't care about your Vegas trip right now.
I'm always in the 'butcher' role. But the only way to stop Messi one-on-one is to foul him. Otherwise, if I'm alone, I'll only get the ball one in 20 times. I have to use other weapons, I know the best way to stop him. I know he does not like playing with his back to goal, you must be right on top of him when he gets the ball.
I've noticed the sound of the golf ball being hit by the golf club is different, and much more realistic, with the hearing aids. The sound with the hearing aids makes sense, and better represents what I know is happening to the golf ball. So you could say that the hearing aids help give me confidence regarding my golf game.
The thing about games is, players often say they don't care about story, but then if you took the story out, what would their reaction be? If no one cared about story, we'd all still be playing Pac-Man. There's nothing wrong with Pac-Man, but the point is, there's a genre of games in which you want to become part of that world.
I do want to play the short ball and I do want to play the long ball. I think long and short balls is what football is all about. — © Bobby Robson
I do want to play the short ball and I do want to play the long ball. I think long and short balls is what football is all about.
A lot of people say video games can be stifling. Older people say, 'We had to go outside, and we had to make up stories!' For me, video games broadened my horizons. Playing 'Golden Axe,' I was those characters. I imagined myself being in that world, so honestly, it was a really good thing.
I grew up in Chicago, so I've always been a Bears fan. Dad used to take me to Bears games and Cubs games. My brother used to ride me over to Lake Forest College on his Honda Supersport and we'd watch the Bears practice. I remember those guys out there as monsters - they were the biggest things I've ever seen!
I was afraid of last place, ... There were a lot of fears. Below .500 - I never thought I'd see that here. Then, losing 100 games seemed like a possibility, then 90 games. All of those things could have been a reality here. The grave seemed like a reality here, but the guys didn't let it happen.
Because in order to beat Jimmy, I had to get around the ball a little bit quicker so I wasn't always on defensive and catching the ball on last stride, that I had little more time. Once I was able to get little bit quicker, then it has helped me a lot.
I am most challenged by playing cash games against the world's top players. These games force me to think several moves in advance, like in a game of chess. And though I also find tournaments fun to play, they just don't provide the constant brain buzz that cash game players crave.
Some games you going to play great. Some games you're not. So, it's all about moving on to the next game, next possession. Just come in there every day working, figuring out what you got to work on and see what you did wrong in either in the last game or the last season or whatever.
When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.
We need games like 'A Closed World' for many reasons. When you hear another developer talk about how games need to grow up, they need to tackle adult themes, and how they need to embrace that ability to transport the player into a different world, this is that game that they want other developers to make.
It felt like I'd been playing second-string football for a long time, when, suddenly, I was playing in the Super Bowl. Even when 'Basic Instinct' was a hit, I still felt like I was running with that ball toward the end zone. It took awhile for me to realize that I was already in the end zone with the ball down and the crowd screaming on its feet.
Seeing games become more of a young person thing, I feel like a toy I grew up with has been left behind. I don't want to. I want this thing to be respected by adults. I want this thing to be growing with me. It's important to have games that could be more nuanced and reflective of the real world and relevant to adults.
'Funny Games' was conceived as a provocation. My other films are different. If people feel my other films are, or respond to them as provocation, then that's quite different. 'Funny Games' is the only one of mine where my intention was to provoke the audience.
You never know how your work is going to be received, and to have it be not just received by the people who wanted it or knew about it or our traditional fan base, which is pretty big, but also having it spill over to everybody who plays games, and then those people telling everybody else who doesn't play games - that's what it became.
Let me go back to a comfortable analogy for me - sports... basketball. I use it because you're naive if you don't see the national full-court press picking away right now: A good point guard drives through a full court press, protecting the ball, keeping her eye on the basket... and she knows exactly when to pass the ball so that the team can WIN.
I felt, you know, coming from Philadelphia, the image they put out of me, I think I had three years to go out there and prove to everybody that no, he's not that type of guy. He's a team guy. He loves to obviously get the ball - what receiver do you know, or do you want, on your team that don't want to get the ball?
People play games seriously. People host tournaments. People watch other people play and listen to broadcasters talking about it. The kind of entire ecosystem we see around other sports and forms of entertainment has formed around games as well.
Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.
A lot of the main audience thinks video game-based movies are always horror movies but it's totally not true. In video games you have adventure, sci-fi, horror, action and even comedy. I think that people should accept more that video games are kind of like the best-selling books of the new generation.
If sports science really has a beat on what's healthy for the players, then they need to tell the league how many games that is healthy for players to play and then only play that many games.
When you go up for the rebound, you can't wait for the ball to come down. You have to go get the ball at the highest point. That's how it is in football. If you want to win those jump balls and those 50-50 balls, you've got to go up and get it.
Pen-and-paper role-playing is live theater and computer games are television. People want the convenience and instant gratification of turning on the TV rather than getting dressed up and going out to see a live play. In the same way, the computer is a more immediately accessible way to play games.
When a sculptor creates a sculpture, a writer writes a novel, or a painter paints a motif on a canvas, he needs talent and expertise. But to be successful in his endeavor, he also needs to have the passionate feeling that he wants, at all costs, to create a work of art which, in his head, constantly demands to be accomplished. The same also applies to developing board games or card games.
International friendly games are not worth the lives of the silk worms who perish to make the pennants. They do not even have the philanthropic excuse that softens the otherwise unendurable tedium of testimonial matches. Quite simply, they are rotten games staged to pick the public's pocket, tiresome red tape left over from an era when nations and players were still insular and therefore curious about each other's potential.
He knows all the golf lingo. You know? You hit your ball, he's like "there's a golf shot. That's a golf shot." Well of course it's a golf shot; I just hit a golf ball. You don't see Gretzky skating around going "there's a hockey shot, that's a hockey shot."
If a pitcher goes up there and he's throwing a ball and it's a breaking ball down and away or a fastball up and in, a perfect pitcher's pitch, and you're able to just foul it off and stay alive in the at-bat, just keep grinding, keep working through the at-bat and hoping for that mistake that he's going to make. And if he doesn't, then you walk.
If art made you think, then this was Art. Staring at the ball, made of layers and layers of cloth, I wondered about the glass marble at its heart. What if you wanted to reach that marble? Make sure it was still whole? You'd have to remove the layers. You'd have to risk breaking the ball for a chance at freeing it. Fear, knowledge, certainty - you'd have to be willing to let them all go.
Someone asked me 'What's the biggest thing you'll take out of the Premier League?' I said that you can't relax. I think you can go from having a great run of games - you can go four, five, six unbeaten - and turn a corner and go into a run of seven or eight games without winning. That's how difficult it is for the so-called smaller clubs.
I was just happy to be in and around the team, being in the 16, being in and around a Premier League team. I got nine games, I came on a couple of times in the Prem, a couple of times in the cup games.
Growing up, I played every sport I could play, so I didn't have much time, but when I wasn't playing sports, I was definitely playing video games. But my mom used to tell me that I could only play video games for two hours a day and then they would turn off the Internet so I couldn't play online.
I catch the ball. You throw the ball, I catch it. You throw it close to me, I catch it. If you make me do something crazy to catch, I still catch it.
It's just not thinking about starting all the time. You'll think, 'Just because I'm having good games, I need to be in the starting lineup.' Your teammates and coaches respect you even more if you're having good games and you're not worrying about it.
Jim Courier did a great job of showing the rest what is possible. He could only hit forehands, but almost every one could have been a winner. But Jim struggled when others learned to hit the ball just as hard. Many look at Andy Roddick as being a similar animal, and it could well be in a few years everybody hits the ball as hard as him.
What I want to try to prove is that artistic games, when done properly, can still be a commercial success. By doing that, I will be able to essentially shift the industry and create more opportunity for people to create artistic games. In a way, making money is important for us right now. Not because we need it, but because the industry needs it.
He was magnificent; very clever with outstanding technique. He could pass the ball over five yards or fifty; he could see things to set up other people; he could shoot and he could score goals. If you gave me Paul Scholes and ten others, I would be happy. I would tell them to give him the ball and then we would have a good team.
With a character like a Captain Jack, who can essentially set up these verbal land mines around him, and just keep passing the "absurdity ball" around and the "irreverence ball" around, and keep people guessing and keep people confused, there's great safety in that. Me, myself, personally, I learn from it. It's a real pleasure, and I do need him.
The regular season games are much more intense. And also, I believe that in 16 games, some teams separate themselves. The good teams separate themselves from the not-so-good teams. The longer the season is, the bigger that separation will get.
We are not familiar with losing, and that is one thing we stress in this locker room: Dont get familiar with losing, because we never lose games here. I think a lot of guys know that, and they know the tradition behind the Green Bay Packers, so it is time for us to get on this road and start winning games.
It's hard to pick out a single team, because there are so many big games here in the Premier League, obviously there are the top teams like Liverpool, City, Chelsea, I think those big games, the 'big six' are always good. We always look forward to them, we all want to be on the pitch and to win them.
While girls average a healthy five hours a week on video games, boys average 13. The problem? The brain chemistry of video games stimulates feel-good dopamine that builds motivation to win in a fantasy while starving the parts of the brain focused on real-world motivation.
I look at the game like, 'How can I impact it not just standing there?' Just try to be active offensively setting screens, doing stuff like that, but I'm also trying to be active driving the ball to the hole, finishing, one-dribble pull-ups and stuff like that. Just playing ball and not being robotic. Just evolving.
I study harder now than I ever did in college or high school. There's just so much pressure to know what's going on, and I feel like, especially with social media, there's always new information coming out on the teams, the players, the coaches, and the games. You can never be fully read enough, and I'm just constantly reading articles, watching games, and trying to read blogs.
This site uses cookies to ensure you get the best experience. More info...
Got it!