Top 1200 Computer Animation Quotes & Sayings - Page 3

Explore popular Computer Animation quotes.
Last updated on October 5, 2024.
I'm always looking at the computer. I make all of my work on the computer at some point or another. Almost all of the paintings come from a file.
I'm a computer nerd. I'm behind my computer, like, 12 hours a day making new music.
I don't even know which end of a computer one is supposed to gaze into. I've never used a computer. — © P. J. O'Rourke
I don't even know which end of a computer one is supposed to gaze into. I've never used a computer.
A computer is like a violin. You can imagine a novice trying ?rst a phonograph and then a violin. The latter, he says, sounds terrible. That is the argument we have heard from our humanists and most of our computer scientists. Computer programs are good, they say, for particular purposes, but they aren’t ?exible. Neither is a violin, or a typewriter, until you learn how to use it.
They've finally come up with the perfect office computer. If it makes a mistake, it blames another computer.
One can think of any given axiom system as being like a computer with a certain limited amount of memory or processing power. One could switch to a computer with even more storage, but no matter how large an amount of storage space the computer has, there will still exist some tasks that are beyond its ability.
I was really looking at computers as a way to understand the mind. But at M.I.T., my mind was blown by having a whole computer to yourself as long as you liked.I felt a surge of intellectual power through access to this computer, and I started thinking about what this could mean for kids and the way they learn. That's when we developed the computer programming language for kids, Logo.
I don't even go on the computer. Don't anybody around me get on the computer.
Computer science inverts the normal. In normal science, you're given a world, and your job is to find out the rules. In computer science, you give the computer the rules, and it creates the world.
... in the future a typical factory will host three workers: a man, a computer and a dog. The computer will do all the work. The man will feed the dog. And the dog's job? To bite the man - if he touches the computer.
My computer? I never use a computer. It's too easy.
I never work on a computer. I can't write on a computer. It's just not possible for me to do that.
I just recently did a film with Disney, and they put the drawings straight on the computer. And it's all painted on the computer now and not by hand anymore.
Originally, I was in both software and in online computing. The first innovation really was sort of at that time that we're marrying the telephone and the computer so that people wouldn't have to drive to the computer center. We didn't have $1,000 computers.
The other major kind of computer is the "Apple," which I do not recommend, because it is a wuss-o-rama New-Age computer you basically just plug in and use. — © Dave Barry
The other major kind of computer is the "Apple," which I do not recommend, because it is a wuss-o-rama New-Age computer you basically just plug in and use.
Some people say the network is the computer. We believe the display is the computer. Anywhere there's a pixel, that's where we want to be.
The Walt Disney Animation studio is the studio that Walt Disney started himself in 1923, and it's never stopped and never closed its doors and never stopped making animation, and it keeps going as kind of the heart and soul of the company.
I'm surrounded by a lot of live-action movie professionals, and I'm just taking their lead, as far as what to schedule to do next. I'm guessing the challenge is going to be not having two characters together, and shooting the live-action without having the animation. In animation, you get to get in between every frame and you work it all out together.
My first introduction to computers and computer programming came during my freshman year of college. I majored in electrical engineering with a minor in computer science, so I learned during my required courses at Vanderbilt University.
Software Engineering is that part of Computer Science which is too difficult for the Computer Scientist.
A distributed system is one in which the failure of a computer you didn't even know existed can render your own computer unusable.
The idea of a computer winning the Nobel Prize for physics is not too unlikely, citing a computer as joint recipient. It's obviously not a huge leap to think of something similar happening in fiction.
As a person with terrible handwriting, I love the computer. I've waited all my life for the computer.
I use a computer. I don't know if that qualifies me as a techie, but I'm pretty good on the computer.
I don't need to waste my time with a computer just because I am a computer scientist.
I love doing animation - mainly because you get to over-act. They're always saying "more," "louder," "bigger," "huger" and you just turn it lose. Plus, doing animation voiceovers, I have learned so much, and it's always good in your career to discover something you didn't know, and to learn to do things differently. So it's a fascinating experience.
I wanted to get into art. I did some neon stuff. I worked in, not computer-generated, but computer manipulation of pictures.
A computer cannot manufacture new information. That's the difference between our brain and a computer.
They've finally comes up with the perfect office computer. If it makes a mistake, it blames another computer.
In the early 1970s, I headed to graduate school at the University of Utah and joined the pioneering program in computer graphics because I realized that's where I could combine my interests in art and computer science.
I don't think the computer will win the Booker, but no-one ever expected a computer to beat a chess grandmaster.
3D is like a computer. Every six months that computer that was state of the art is now obsolete.
Kids today are so intelligent and computer savvy, so pairing an interactive computer world with something cuddly seems like a natural fit.
I proudly tell people, 'I have no computer,' so as not to be ashamed of having no computer.
I am a professor at the computer science department, but I don't know how to use a computer, not even for Email.
The reason I was able to give up smoking was because of the computer. You couldn't lean a cigarette on a computer, like you could on a typewriter. So it just made it that much more difficult to smoke. So I quit.
We buy into the computer, and everything that comes from the computer, we believe to be the truth.
My background, I really am a computer hacker. I've studied computer science, I work in computer security. I'm not an actively a hacker, I'm an executive but I understand the mindset of changing a system to get the outcome that you want. It turns out to make the coffee, the problem is actually how the beans get turn into green coffee. That's where most of the problems happen.
Experts agree that the best type of computer for your individual needs is one that comes on the market about two days after you actually purchase some other computer. — © Dave Barry
Experts agree that the best type of computer for your individual needs is one that comes on the market about two days after you actually purchase some other computer.
When somebody has learned how to program a computer ... You're joining a group of people who can do incredible things. They can make the computer do anything they can imagine.
When we draw on the tablet, the drawing shows up on the computer screen. If we have chosen to tell the computer that the stylist is to behave like a piece of chalk, or a pen, or a wet brush, it will.
The income streams of musicians have all been upstreamed into the pockets of computer corporations. Sound recordings are little more than free crackerjacks inside every computer or cellphone that you buy.
I don't know why a computer game can't be an art form just as a puppet show or an opera is. I'm still interested in computer games as something I would like to work on someday.
I've never been much of a computer guy at least in terms of playing with computers. Actually until I was about 11 I didn't use a computer for preparing for games at all. I was playing a bit online, was using the chess club mainly. Now, obviously, the computer is an important tool for me preparing for my games.
In some ways, I feel like the strength of animation is in its simplicity and caricature, and in reduction. It's like an Al Hirschfeld caricature, where he'll use, like, three lines, and he'll capture the likeness of someone so strongly that it looks more like them than a photograph. I think animation has that same power of reduction.
I can write faster on a typewriter than you can on a computer. I do 120 words a minute, and you can't do that on a computer.
People, they think that animation is a style. Animation is just a technique. It's like, people, they think that comics is a style, like comics is a superhero story. Comic is just a narration, and is a medium, you can say any kind of story in comics and you can say of any kind of story in animation.
I don't have specific music for when I'm writing. I'm usually listening to the same playlist or 'artist' before I arrive at the computer as when I'm walking somewhere after leaving the computer.
I love genealogical research. That's the reason I bought my first computer years ago to put my genealogy records on the computer. I've always enjoyed tracing family history.
Twitter means all my friends are in my computer. All my ideas are in my computer. I can do whatever I want in there; I'm kind of... bionic. — © Caitlin Moran
Twitter means all my friends are in my computer. All my ideas are in my computer. I can do whatever I want in there; I'm kind of... bionic.
Even when I'm writing animation, I think of them as real people. I think of them as completely three-dimensional beings, even if it's a talking teapot. I don't think of them as one-dimensional drawn characters running around. Maybe that's why, to me, there's really no difference in writing the two - animation versus live action.
My first computer was a Commodore 64. I got it as a present from my mom when I was eight years old, and all I wanted to do with that computer was play games.
I play a lot of computer games. I love computer graphics. I've had Pixar in me for a long time.
Allowing the computer to do one thing is only boring if you don't use the time that the computer saves you to do something else.
I used to think that animation was about moving stuff. In order to make it really great, you bounce it, squash it, stretch it, make the eyes go big. But, as time went on, I started loving animating a character who had a kind of burning passion in her heart. Suddenly, animation became for me not so much about moving stuff as it was about moving the audience.
The first thing I think, I was building computers, I started to build a computer when I was 17 or 18 at home, an IBM compatible computer, and then I started to sell computers, and when I sold a computer to a company called Ligo I think, and they were selling systems which became blockbuster.
It's about time we stopped asking what the computer can do for us and instead ask ourselves what we can do for the computer.
I do have more directorial control over animation, because it's like trial and error: If something doesn't work, you can always go back and change certain things. Whereas in live action, every day is a challenge, and you have to make decisions on an hourly basis. So in live action I have more freedom as a director, but in animation, I have more control over the final product.
What the gears cannot do the computer might. The computer is the Proteus of machines. Its essence is its universality, its power to simulate
Computer vision and machine learning have really started to take off, but for most people, the whole idea of what is a computer seeing when it's looking at an image is relatively obscure.
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