Top 1200 Computer Games Quotes & Sayings - Page 7

Explore popular Computer Games quotes.
Last updated on April 22, 2025.
If everybody has to take biology and chemistry, they can take computer science. Computer science is a more useful skill right now than a lot of other things that people are learning at school.
Computer security can simply be protecting your equipment and files from disgruntled employees, spies, and anything that goes bump in the night, but there is much more. Computer security helps ensure that your computers, networks, and peripherals work as expected all the time, and that your data is safe in the event of hard disk crash or a power failure resulting from an electrical storm. Computer security also makes sure no damage is done to your data and that no one is able to read it unless you want them to.
I was in a unique position to predict the outcome of NBA games. Some of my picks included games I had been assigned to referee. — © Tim Donaghy
I was in a unique position to predict the outcome of NBA games. Some of my picks included games I had been assigned to referee.
I really didn't foresee the Internet. But then, neither did the computer industry. Not that that tells us very much of course--the computer industry didn't even foresee that the century was going to end.
Celebrities, make it harder for hackers to get nude pics of you from your computer by not putting nude pics of yourself on the computer.
I started the business as a computer consulting business, which, coupled to my nickname, Scorpion, formed the full name Scorpion Computer Services.
I spent many, many hours with my computer, and it really bugged me that it was very oblivious to my emotional state. And that kind of inspired and motivated me to build an emotionally intelligent computer.
I was an umpire at little league softball games. I only lasted a few games because I wasn't one hundred percent clear on all the rules.
What the computer can do in art and design has turned aesthetics on its head... with the computer, things are not so much created as they are produced, with the producer-director becoming the star and the controlling force of much that was in other hands at other times.
Any teacher that can be replaced by a computer should be replaced by a computer.
Some people will say Nintendo's games are for children. But our goal is to boost the population of gamers by making games for all ages.
Lord's is a special place. I used to love watching games there as a youngster and I've been fortunate enough to play a couple of games there.
Three times a year, there's Strategicon convention, and I go for the board games. It happens Presidents Day, Labor Day, and Memorial Day weekends. You go and take a look at the new board games and meet a couple of board game designers, and you can check out games you don't own from the library and then return them.
I played everything, but the games that kept me up and night and tickled my fancy were the larger role-playing games like 'Ultima.' — © Todd Howard
I played everything, but the games that kept me up and night and tickled my fancy were the larger role-playing games like 'Ultima.'
Let us change our traditional attitude to the construction of programs. Instead of imagining that our main task is to instruct a computer what to do, let us concentrate rather on explaining to human beings what we want a computer to do.
We cannot and will not ban the creation of violent video games. But, we can prevent the distribution of these disturbing games to children, where their effects can be negative.
The last Pan Am Games in 2011 was one of the best experiences in my career. It was the first time women's boxing was in the Pan Am Games and any major games, and I had the opportunity to box in the first women's boxing fight and then went on to win gold.
We've kind of grown up in a post-Star Wars era, and what Star Wars did to cinema, in terms of an explosion of that kind of blockbuster culture. It's thrown up a generation of geeks. With the evolution of computer games and the Internet, that's all impacted on us as a generation, and affected the creative element of that generation enormously. So whereas the different schools of filmmaking...
Some leaders speak a lot in the dressing room, on the field and others do it with actions contributing important things in games, deciding big games.
That is probably the best thing to do: look back on the harder games you've had, the tougher games, learn what I didn't do well and what I could have done better.
If you look at the whole world now it's just computer games, graphic novels, film, TV spinoffs, spinoffs of spinoffs like Deadpool spinning off of Wolverine. So I think that any kind of smart producer looks at all of those bases. Once it comes down to the integrity of it audiences are very smart, they smell that they're just kind of being played.
I did my degree in journalism, and I then went on to being a games journalist, reviewing and previewing games and writing about the industry, visiting and interviewing developers.
We cannot and will not ban the creation of violent video games. But, we can prevent the distribution of these disturbing games to children, where their effects can be negative
There are some games that are very special for the fans and they are really looking forward for these games, but for us as a manager in the moment it's not in our focus.
The majority of my work in games, outside of 'Depression Quest,' has been experimental pushes into comedy games. I think there are a lot of intersections there.
I recommend, for many people, the study of computer science. Our natural resource in America is the mind. The mindset in computer science is very similar to the mindset in Zen.
There's nothing wrong with pitch counts. But not when it's spit out by a computer, and the computer does not look at an individual's mechanics. And you can't look at his genes. It should come from the individual and the pitching coach and the manager.
I remember watching the 1992 Barcelona Games on TV, and I watched Limba Ram shoot. That was my first exposure to the Olympic Games.
Whatever games are played with us, we must play no games with ourselves, but deal in our privacy with the last honesty and truth.
Once you really love a person and, if you want to be in a committed relationship the games need to stop. I mean, you can find some other games to play.
I always told my team, "You have to believe that you are not in front of a computer, but that your canvas is a piece of paper. You have to believe this even if you have a computer in front of you."
We also have the option of scanning in an image from outside the computer... a photo, or a sketch done with traditional tools; and we can then paint, manipulate, process, change, and further develop the image within the computer, watching our progress on the monitor.
Prose is an art form, movies and acting in general are art forms, so is music, painting, graphics, sculpture, and so on. Some might even consider classic games like chess to be an art form. Video games use elements of all of these to create something new. Why wouldn't video games be an art form?
With the computer and stuff, the difference between a rich guy and a poor guy, to me, is nothing. Because I don't like big houses, I don't drive a car, so you know, I just live in a small apartment and I have my computer, which is really cool.
But now with technology I could sit down and do a bunch of character drawings and scan them into a computer, and the computer using my exact style could bring it into life, where it would have been edited by various human beings before.
I've been playing video games since I was 10 years old, and I think it's important to play games if you want to design them yourself.
I was always into sports games. Never really played anything else. I grew up on games like Madden and NBA Jam.
Games aren't going to go away. BAFTA's got a category for games as an art form. The Academy should think about that, too. — © Andy Serkis
Games aren't going to go away. BAFTA's got a category for games as an art form. The Academy should think about that, too.
My dad grew up as a computer programmer, so he always had random computer software, and I started opening up editing software at age 12 and figuring out how to build websites.
We have a whole industry which is gigantic: games. Games is very successful. It's its own art form, though, and it's not the same as a linear narrative.
I think video games are a great kind of entertainment. They have replaced a lot of games people normally play with their friends and neighbours, like Monopoly.
Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.
I don't care much about hardware. Nintendo games are some of the best games in the world, and from a more graphical standpoint, the Wii can't do what a PS3 or 360 can do.
The difference between us and a computer is that, the computer is blindingly stupid, but it is capable of being stupid many, many million times a second.
I'm most comfortable with my computer. Yes, I have an iPhone, but I've reached that point now where to read e-mails on my phone, I need my reading glasses. I'm most comfortable with the big-screen computer.
Casual games are a great way to spend time when you get bored. It's hard to keep people off all their little games.
In life sciences, we find a reasonable balance between men and women. In engineering and computer science, we have a major problem. A very small percentage of women will be in computer science.
Drs. Margolis and Fisher have done a great service to education, computer science, and the culture at large. Unlocking the Clubhouse should be required reading for anyone and everyone who is concerned about the decreasing rate of women studying computer science.
Three times a year, theres Strategicon convention, and I go for the board games. It happens Presidents Day, Labor Day, and Memorial Day weekends. You go and take a look at the new board games and meet a couple of board game designers, and you can check out games you dont own from the library and then return them.
When we were making games in the early '90s for the Super Nintendo and the Sega Genesis, popular games didn't have any real story. — © Michael Morhaime
When we were making games in the early '90s for the Super Nintendo and the Sega Genesis, popular games didn't have any real story.
I want gaming to be something that everybody does, because they understand that games can be a real solution to problems and a real source of happiness. I want games to be something everybody learns how to design and develop, because they understand that games are a real platform for change and getting things done. And I want families, schools, companies, industries, cities, countries, and the whole world to come together to play them, because we’re finally making games that tackle real dilemmas and improve real lives.
I was actually the manager of the games department of an amusement park when I was at college, so I understood the coin-op side of the games business very well.
I always wrote. I've written stories since I was 9. We didn't have a computer at home, but my aunt Magda had one. Whenever I'd go to her place, I was in the basement working on her computer, writing stories.
Language is too complex for a computer to understand. It's not going to be able to make sense of what people are saying en masse. We need a new type of discipline that puts together computer scientists and social scientists, who can add context to the situation.
I played football for a team called the East Dragons on the east side of town. We only had six regular season games. And six games I played tail back and I had 18 touchdowns in six games. That's when I knew I had some athletic ability.
My undergraduate work was in computer science and economics. It just happened to be at that time when 34 percent of computer-science majors were women. We didn't realize it was at the peak at the time.
The close games are usually lost, rather than won. What I mean by that is games are mostly won because of the opponent making mistakes during crucial moments.
When I was young, we didn't have indie games. We had 'garage developers' or similar terms, who were just small teams making games out of passion.
I was never as focused in math, science, computer science, etcetera, as the people who were best at it. I wanted to create amazing screensavers that did beautiful visualizations of music. It's like, "Oh, I have to learn computer science to do that."
For every job you require a kind of mindset. To be a teacher one should be knowledgeable. To be a software engineer you should know computer data system analysis, computer language etc. So, my mindset is not aligned with politics.
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