Top 1200 Computer Software Quotes & Sayings - Page 3

Explore popular Computer Software quotes.
Last updated on April 19, 2025.
Today many people are switching to free software for purely practical reasons. That is good, as far as it goes, but that isn't all we need to do! Attracting users to free software is not the whole job, just the first step.
Shareware tends to combine the worst of commercial software with the worst of free software.
From the late '70s to the early '90s, I wrote anything anybody would pay me for. This ranged from articles on how to clean a longhorn cow's skull for living-room decoration to manuals on elementary math instruction on the Apple II... to a slew of software reviews and application articles done for the computer press.
I have absolutely no idea about space exploration. I'm a software guy. But because I'm a non-expert, I've been able to bring the software concept of modularity into the space sector, which was never done before.
The structure of a software system provides the ecology in which code is born, matures, and dies. A well-designed habitat allows for the successful evolution of all the components needed in a software system.
I think there's a great homogenizing force that software imposes on people and limits the way they think about what's possible on the computer. Of course, it's also a great liberating force that makes possible, you know, publishing and so forth, and standards, and so on.
Scrivener is where I live. I'm planning the next novel, two screenplays and a couple of short stories with it and it's amazing how fluid the software makes the process. I genuinely think this is the biggest software advance for writers since the word processor.
A family living at the poverty level is unlikely to be able to afford a computer at home. Even with a computer, access to the Internet is another significant expense. A child might borrow a book from a public library; but it is not possible to take a computer home.
Another trick in software is to avoid rewriting the software by using a piece that's already been written, so called component approach which the latest term for this in the most advanced form is what's called Object Oriented Programming.
The way to be successful in the software world is to come up with breakthrough software, and so whether it's Microsoft Office or Windows, its pushing that forward. New ideas, surprising the marketplace, so good engineering and good business are one in the same.
As the commercial confrontation between [free software] and software-that's-a-product becomes more fierce, patent law's going to be the terrain on which a big piece of the war's going to be fought. Waterloo is here somewhere.
The hazards posed by Near-Earth Asteroids are assessed by Sentry, a computer system developed by the Near-Earth Objects Group at NASA's Jet Propulsion Laboratory in Pasadena, Calif. The software factors together a cosmic rock's coordinates, distance, velocity, and gravitational influences to calculate its trajectory.
To make an embarrassing admission, I like video games. That's what got me into software engineering when I was a kid. I wanted to make money so I could buy a better computer to play better video games. Nothing like saving the world.
History is littered with great firms that got killed by disruption. Of course, the personal computer, a technology that first took root as a toy, got Digital Equipment Corporation. Kodak missed the boat for a long time on digital imaging. Sony was slow to get MP3 technology. Microsoft doesn't know what to do with open source software. And so on.
My biggest challenges when I first started out were not having a computer or camera or Wi-Fi! The computer and the camera had to be borrowed, and there were times that I used the computer at the library, and I literally sat outside people's houses to steal their Internet connections.
The software industry has to become better in componentization. That's a clear focus for most of the software companies. How components look, how they are maintained, the ability to maintain them separately.
I founded an educational software company called Knowledge Revolution. We had the first fully animated physics lab on the computer. You could take ropes, pulleys, balls and anything else you'd use in your physics textbook and the program would allow you to build anything you can think of in a physics lab.
If in my lifetime the problem of non-free software is solved, I could perhaps relax and write software again. But I might instead try to help deal with the world's larger problems. Standing up to an evil system is exhilarating, and now I have a taste for it.
If you, or any public-spirited programmer, wanted to figure out what the software on your machine is really doing, tough luck. It's illegal to reverse engineer the source code of commercial software to find out how it works.
Writing non-free software is not an ethically legitimate activity, so if people who do this run into trouble, that's good! All businesses based on non-free software ought to fail, and the sooner the better.
I think Nintendo is fortunate, having been in this business for over 30 years, to really understand the dynamics and recognize that it's software that drives hardware, and it's new, unique, compelling experiences within software that make it stand out.
We're trying to make our software available to users in as economically efficient a way as possible. That means distributing the software directly to them; taking payment through Mastercard, Visa, Paypal, and other options; and not having a store take 30 percent.
In a previous life I wrote the software that controlled my physics experiments. That software had to deal with all kinds of possible failures in equipment. That is probably where I learned to rely on multiple safety nets inside and around my systems.
While free software was meant to force developers to lose sleep over ethical dilemmas, open source software was meant to end their insomnia. — © Evgeny Morozov
While free software was meant to force developers to lose sleep over ethical dilemmas, open source software was meant to end their insomnia.
[Core concepts: Human beings all have souls. Souls are software objects. Software is not immortal.]
Video games provide an easy lead-in to computer literacy. They can get you thinking like a video game designer and can even lead to designing since many games come with software to modify the game or redesign it.
In 1986, Microsoft and Oracle went public within a day of each other, and I recall telling one of my colleagues that the software business will become big. So I started working with software companies in the mid-'80s and never turned back.
By leveraging the Unicode Standard, Progress Software is enabling its ASPs (Application Service Providers) and ISVs (Independent Software Vendors) to quickly and efficiently deliver their business applications to the Internet and to users around the world.
With the rise of software patents, engineers coding new stuff - whether within a large software company or as kids writing smartphone apps - are exposed to a claim that somewhere a prior patent is being infringed.
I would definitely like to work at Microsoft, since software development and exploring new technologies has always been my passion, and Microsoft is best when it comes to next-generation software technologies.
We support about 5,000 non-governmental organizations (NGOs) with software, training, and technical support. We provide our software at virtually no cost to them, and they're lighting up the world with what they do.
One day, my mum bought me this music production software for my computer, and I started making beats... I realised it was more like production than a video game, but it was a video game when I was playing it. That's how I got into music production.
Paying isn’t wrong, and being paid isn’t wrong. Trampling other people’s freedom and community is wrong, so the free software movement aims to put an end to it, at least in the area of software.
I think we should be clear: Companies will still need software that furthers their corporate goals and even gives them competitive advantage. That would be purchased and developed, if necessary, in house, or on a proprietary basis. But it needs to run on the company's computer system eventually, and its perfectly possible that system/network can be "rented out" from a utility.
My best decision was to choose to go to Wall Street over law. I learned a lot and focused on the expanding software industry at a time when the independent software industry was just beginning.
Poor management can increase software costs more rapidly than any other factor. Particularly on large projects, each of the following mismanagement actions has often been responsible for doubling software development costs.
If anything, there's a reverse Moore's Law observable in software: As processors become faster and memory becomes cheaper, software becomes correspondingly slower and more bloated, using up all available resources.
I'm the founder of the McAfee Anti-Virus Software Company. Although I have had nothing to do with this company for over 15 years, I still get volumes of mail asking 'how do I uninstall this software'. I have no idea.
TV and the press have always functioned according to the same sets of rules and technical standards. But the Internet is based on software. And anybody can write a new piece of software on the Internet that years later a billion people are using.
What is the central core of the subject [computer science]? What is it that distinguishes it from the separate subjects with which it is related? What is the linking thread which gathers these disparate branches into a single discipline. My answer to these questions is simple -it is the art of programming a computer. It is the art of designing efficient and elegant methods of getting a computer to solve problems, theoretical or practical, small or large, simple or complex. It is the art of translating this design into an effective and accurate computer program.
The default movement on a software project should be in the direction of taking elements of the software away to make it simpler rather than adding elements to make it more complex.
Yes, we are a producer of cameras, but we understand that at the end of the day, you have to make photos in software. A lot of companies focus on the camera side, and a lot are on the software side. There's a chasm between the two.
Whether it's watching a $4,000 laptop fall off the conveyor belt at airport security, contending with a software conflict that corrupted your file management system, or begging your family to stop opening those virus-carrying 'greeting cards' attached to emails, all computer owners are highly leveraged and highly vulnerable technology investors.
Jobless workers, especially those out of work for months and years, don't have the skills to multitask in a fast-paced economy where medical workers need to know electronic record-keeping, machinists need computer skills, and marketing managers can no longer delegate software duties.
I believe that From Software has to create new things. There will be new types of games coming from us, and 'Dark Souls 3' is an important marker in the evolution of From Software.
If you want to do interesting software, you have to have a bunch of people do it, because the amount of software that one person can do isn't that interesting. — © Nathan Myhrvold
If you want to do interesting software, you have to have a bunch of people do it, because the amount of software that one person can do isn't that interesting.
Every time you turn on your new car, you're turning on 20 microprocessors. Every time you use an ATM, you're using a computer. Every time I use a settop box or game machine, I'm using a computer. The only computer you don't know how to work is your Microsoft computer, right?
Instead of five hundred thousand average algebra teachers, we need one good algebra teacher. We need that teacher to create software, videotape themselves, answer questions, let your computer or the iPad teach algebra... The hallmark of any good technology is that it destroys jobs.
When I use a direct manipulation system whether for text editing, drawing pictures, or creating and playing games I do think of myself not as using a computer but as doing the particular task. The computer is, in effect, invisible. The point cannot be overstressed: make the computer system invisible.
We flew down weekly to meet with IBM, but they thought the way to measure software was the amount of code we wrote, when really the better the software, the fewer lines of code.
The complexity of software is an essential property, not an accidental one. Hence, descriptions of a software entity that abstract away its complexity often abstracts away its essence.
To make an embarrassing admission, I like video games. That's what got me into software engineering when I was a kid. I wanted to make money so I could buy a better computer to play better video games - nothing like saving the world.
If you want to do something that's going to change the world, build software that people want to use instead of software that managers want to buy.
There's been a lot companies that have shown "zero to one" kind of growth in the computer, internet software age. Facebook and Google are zero to one companies. Apple's iPhone was the first smartphone that really works, and of course, then you scale it horizontally, but the vertical component was really critical. Space X would also be one.
We have a company, Geometric Software, which is into engineering services software. We have a company called Nature's Basket, which is into gourmet retailing. Both are specialized companies.
The more money Automattic makes, the more we invest into Free and Open Source software that belongs to everybody and services to make that software sing.
I think a nerd is a person who uses the telephone to talk to other people about telephones. And a computer nerd therefore is somebody who uses a computer in order to use a computer.
Because software is all about scale. The larger you are, the more profitable you are. If we sell twice as much as software, it doesn't cost us twice as much to build that software. So the more customers you have, the more scale you have. The larger you are, the more profitable you are.
There are "extremists" in the free software world, but that's one major reason why I don't call what I do "free software" any more. I don't want to be associated with the people for whom it's about exclusion and hatred.
I am very happily employed as a full-time software engineer; I travel a lot, and I write books along with this here weekly TechCrunch column; and I still find the time to work on my own software side projects.
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