Top 1200 Creating Characters Quotes & Sayings - Page 2

Explore popular Creating Characters quotes.
Last updated on October 6, 2024.
Writing historical novels can be dangerous. We need to be as accurate and as fair about the historical record as we can be, at the same time as creating our fictional characters and, hopefully, telling a good story. The challenge is weaving the fiction into the history.
When I get ready to do an album, that means I have something to say for the sake of words, and I listen back to all of the things I've been creating and pull things from out of the air to go with them. It's almost like I start creating the album before I even think about creating it.
Pixar's short films convinced Disney that if the company could produce memorable characters within five minutes, then the confidence was there in creating a feature film with those abilities in story and character development.
I think being an activist and an artist is an interesting contradiction, because so often they are at odds with one another. When you write as an artist you have to clean the palate of your own politics in creating characters and activism is kind of the exact opposite.
There are certain types of slightly hysterical human characters who, rather than creating, walk around with a sense of their own potential - it's as if they themselves were art objects. They feel as if their lives are written narratives, or pieces of music.
I try to get roles that challenge me in what I can do and who I think I can portray. For me, it's about creating characters with really fascinating stories, because that's what I like to watch on TV.
I used to spend a lot of time alone as a kid, creating characters and doing voices in my room, and I thought to myself, I'm either going to go absolutely nuts, or I'm going to find something to put that energy into.
Nothing can compare to creating characters and worlds out of thin air with your friends and making a book exactly the way you think it should be made, pure creative freedom, purity of intention, with no boundaries.
Part of the success of the show is that the audience sees themselves in the characters, becomes the characters. The more they inhabit the characters, the more they see. — © Bebe Neuwirth
Part of the success of the show is that the audience sees themselves in the characters, becomes the characters. The more they inhabit the characters, the more they see.
The funniest things just come from honesty. We have a tendency to see female characters as representative of something larger than what they are, when male characters are just characters.
The most interesting thing to me is that 'The Walking Dead' is a show that reinvents itself every eight episodes. It's an evolving landscape. There are characters that die. There are characters that stay on. There are characters that go away. I love that.
I think it is all about creating characters, mixing them up with the stars and the light-years, and coming back to Earth, because we're from this universe. We're not just New York or London; we're stars.
I think of setting as almost a character of its own, influencing the other characters in ways they're not even aware of. So much of the success of a good ghost story rides on creating a creepy atmosphere; details of the landscape itself can help create a sense of dread.
My experience is at The Groundlings Theater, where we created different characters and did sketch comedy. And sometimes the characters were outrageous, but they always came from a real place. So even working there, we had to create characters from the people that we knew.
Part of the success of the show is that the audience sees themselves in the characters, becomes the characters. The more they inhabit the characters, the more they see
I'm always trying to get my characters to the point of complete rebelliousness. I like that attitude that characters feel when they own their lives. There's something beautiful in the moments when characters disobey.
Animators do amazing working translating and interpolating the characters [in the Planet of the apes], the facial performances. What we're creating on set - if you don't get it on the day, in the moment, on set, in front of the camera, with the director and the actors. The emotional content of the scene and the acting choices.
Usually, I like to play sophisticated-looking characters. I want to do 'Godfather'-like characters. Given my voice and style, such characters will be apt for me.
Creating investment, growing the economy and creating jobs is what this government wants to do. — © Peter Gutwein
Creating investment, growing the economy and creating jobs is what this government wants to do.
All that matters to me as a reader are characters. I want characters to be real, authentic, and rounded. I will be digging into characters for at least a month. Who they are. What they are like. Outside of the story.
Creating abundance [is] not about creating a life of luxury for everybody on this planet; it's about creating a life of possibility.
Creating the future means having a global vision and an extreme focus on the approachability of what we're creating.
By looking through the eyes of co-creation - seeing that we are co-creating this universe, co-creating our relationships, and co-creating our experiences - we can find the unseen patterns that exist inside of us. And with this clear-eyed wisdom, we are able to cut the line, drop the anchor, and set ourselves free.
I had played many gay characters before, but they were finite - guest characters in TV shows or characters in plays.
The nature of acting is that one is many characters and jumps from one skin to another as a way of life. Sometimes it's hard to know exactly what all of your characters think at the same time. Sometimes one of my characters overrules one of my other characters. I'm trying to get them all to harmonize. It's a hell of a job. It's like driving a coach.
When I'm creating characters, I definitely think of theme songs. Writing for me is very visual, so I sometimes think of it in terms of a movie with a soundtrack, and try to transfer that to words.
I am certainly proud to add 'Korra' to the pantheon of TV characters, which is perpetually sorely lacking in multifaceted female characters who aren't sidekicks, subordinates or mere trophies for male characters.
I'm a drag artist, and we put so much effort into creating characters, so the easiest way to show us respect is to call us by the name we gave ourselves and refer to the gender we have chosen to be on stage.
There are characters which are continually creating collisions and nodes for themselves in dramas which nobody is prepared to act with them. Their susceptibilities will clash against objects that remain innocently quiet.
I rarely drink, I don't smoke, so my vice is probably creating. I'm addicted to creating. And women.
People like stories that are bigger than life, about characters with unusual powers. And when you get all the characters in the zodiac, it's so colorful, and it's so rich in different attitudes that the characters have.
I've always loved film and wanted to work in film. I just love working and creating new characters, and trying different genres and different things.
I do have a huge fascination for science, and I love to hear what my dad has to say. He used to take me into minor surgeries when I was a kid and let me watch, so I definitely have a passion for it, but it's not as big a passion as I have for acting and creating characters.
I love directing. I love creating things that I don't necessarily even have to be in. I like creating worlds. So I'm getting into writing movies and selling movies and television shows and creating worlds that then get to live beyond me.
Before I write the first page of a novel, I spend a long time creating detailed backgrounds for my characters. I imagine the experiences that have formed them, what makes them happy, angry, fearful, and what they yearn for.
Sometimes the creating that we do is creating a platform that allows other creative people to pitch in.
I love writing, and I love the solitude of the writing, in that you're just sitting there creating something from nothing, or a new story for characters you love and care about.
'Orphan Black' allows for people to have debates and theories and allegiances to different characters - to trust characters and hate other characters - but it doesn't tell you who is good or bad or right or wrong. That's the most exciting storytelling, in my book.
I'm grateful that so many viewers have related to characters I've played. I think many in the audience see themselves in my characters or feel like the characters are similar to their friends or sisters.
'Orphan Black' allows for people to have debates and theories and allegiances to different characters; to trust characters and hate other characters, but it doesn't tell you who is good or bad or right or wrong. That's the most exciting storytelling in my book.
Do you want to know what you are? You are a creator. At every moment you are creating. The real question is, what are you creating?
Empathy is the starting point for creating a community and taking action. It’s the impetus for creating change.
I was not creating icons when I wrote the 'The X-Men' and the 'The New Mutants.' I was creating people.
To be honest, I don't think of any of my characters as minor characters - they're all the main characters in a story that I don't necessarily get to tell. — © Robin Hobb
To be honest, I don't think of any of my characters as minor characters - they're all the main characters in a story that I don't necessarily get to tell.
I would love for people to think that I am as quick, clever, smart and heroic as the characters that I write, but those characters are characters.
Voice isn't fixed or unmalleable, it adapts to the characters you are creating and the story being told. I suppose in some way that's true in life - a little flexibility goes a long way.
When I think about creating abundance, it's not about creating a life of luxury for everybody on this planet; it's about creating a life of possibility. It is about taking that which was scarce and making it abundant.
It's funny what [producer Richard Zanuck said about even though you can't quite place when the book or the story came into your life, and I do vaguely remember roughly five years old reading versions of Alice in Wonderland, but the thing is the characters. You always know the characters. Everyone knows the characters and they're very well-defined characters, which I always thought was fascinating. Most people who haven't read the book definitely know the characters and reference them.
Outlining is not writing. Coming up with ideas is not writing. Researching is not writing. Creating characters is not writing. Only writing is writing.
For any actor, when you're playing twin brothers, you have to be able to find the similarities between them as well as creating a difference between the two characters. If they just looked the same, what would the point of that be?
It's so great to come in and do something where you know how strong the format of the show is and you're working with writers and directors who worked on the original show. It feels like you're going into a well-run ship already. Then it's just a matter of creating these new characters.
There's a certain amount of pressure that goes with writing superhero characters, especially characters that are beloved to audiences. You know that you're always writing into a certain amount of expectations and into an existing fandom, and I try to take the pressure of that in when I first accept a project and then I try to push it aside as much as possible and just focus on the story that I want to tell. It's definitely a little more pressure than writing something of your own, from your own brain, and creating those expectations from scratch. But I also like the challenge of it.
I did private study for about a month, five days a week, six hours a day. I came to understand the character in ways that I never would've previous to that. I was so innocent in respect to ways of creating characters.
I think it's definitely beneficial for these characters to have good acting voices behind them and it affects the characters in a way that people can feel like they're part of the game and that they know these characters.
I love creating characters that people may or may have not ever seen before. But I enjoy the opportunity to try to make something new, and that's when I really come alive as an actor, so I really enjoyed working on 'Arrow.'
I think the thing I took most from game playing was just getting in the characters head. I took it really seriously. There's something about creating your character. — © Drew Goddard
I think the thing I took most from game playing was just getting in the characters head. I took it really seriously. There's something about creating your character.
Something that I really enjoy doing is creating and being a part of very different characters and very different projects.
What interests Sam Mendes are characters and relationships, and he was a genius at giving you the freedom to create the type of character you want, and also to explore and have fun with your fellow actors. For him, characters and relationships are really the heartbeat of the film, and then the action is the backdrop. By developing the characters, he makes you care that much more about the action and going on a journey with the characters.
For an author, the nice characters aren't much fun. What you want are the screwed up characters. You know, the characters that are constantly wondering if what they are doing is the right thing, characters that are not only screwed up but are self-tapping screws. They're doing it for themselves.
I do love doing films; I love going out and creating different characters for each film, and not having to be stuck with one role for many, many years. It's a creative liberty that I love.
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