Top 1200 Creative Design Quotes & Sayings - Page 5

Explore popular Creative Design quotes.
Last updated on November 8, 2024.
I have always been a design student and my mind focused on design from a very young age. So, for me, creativity is a very satisfying and motivating process.
Good design to me is both appearance and functionality together. It's the experience that makes it good design.
I come from a different era and I design clothes for our era. I think of people I want to dress when I design. — © Alexander McQueen
I come from a different era and I design clothes for our era. I think of people I want to dress when I design.
The highest prize we can receive for creative work is the joy of being creative. Creative effort spent for any other reason than the joy of being in that light filled space, love, god, whatever we want to call it, is lacking in integrity. . .
Many young web designers view their craft the way I used to view pop culture. It's cool or it's crap. They mistake Style for Design, when the two things are not the same at all. Design communicates on every level. It tells you where you are, cues you to what you can do, and facilitates the doing. Style is tautological; it communicates stylishness. In visual terms, style is an aspect of design; in commercial terms, style can communicate brand attributes.
Life, by which I mean my life, is a great, or probably the greatest, design, from its very beginning to its end, the end that, I think, is unlikely to exist. Each and every bit of life is a part of the design. Design exists as the consequence of the ultimate questioner's vanity. And my mission is to find the most fundamental truth, which probably and exclusively involves the nature of the existence of the ultimate questioner.
Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it's really how it works.
If I wanted to do clothes or if I wanted to make a building or design a choreography, you are able to do that - they are all under a similar kind of design umbrella.
From 50 centuries, we can learn about the close relationship between garden design and urban design, because both arts involve the composition of buildings with paving, landform, water, vegetation and climate.
The process of design starts with exploration, but ends with refinement. The best designers carefully move from one to the other, making sure they spend enough time exploring before locking themselves into a design approach.
No matter how much proponents of 'intelligent design' try to clothe their views in the apparel of science, it is what it is: religion. Whose intelligence? Whose design?
Design isn't Art. It's not about creating beautiful or thought-provoking things for the sake of it. Design is a discipline creating communication with a purpose.
I like sincerely talking about market analysis and how marketing is ahead of design and design needs to catch up to fulfill the promise of the marketing.
I have half a dozen designers who work for me, they 'realise' most of the design work, and I act as the design director and the main point of client contact on each project.
When you sit down to design something, it can be anything, a car, a toaster, a house, a tall building or a shoe, what you draw or what you design is really a culmination of everything that you've seen and done in your life previous to that point.
I try to push design boundaries using new draping and fabric manipulation techniques every time I approach a new design.
To whom does design address itself: to the greatest number, to the specialist of an enlightened matter, to a privileged social class? Design addresses itself to the need.
We don't want to be a design line. Ultimately, we want to be a platform that houses many design aesthetics.
But revision is a creative act, not merely an analytical imposition of rules of style on a more creative first draft. That's a myth - that the first draft is more creative and everything after that is ruining creativity.
My skills weren't that I knew how to design a floppy disk, I knew how to design a printer interface, I knew how to design a modem interface; it was that, when the time came and I had to get one done, I would design my own, fresh, without knowing how other people do it. That was another thing that made me very good. All the best things that I did at Apple came from (a) not having money, and (b) not having done it before, ever. Every single thing that we came out with that was really great, I'd never once done that thing in my life.
I think design does evolve in a meaningful sense. I think if you look at design as a part of the continuum of communication, since even before Guttenberg. — © Khoi Vinh
I think design does evolve in a meaningful sense. I think if you look at design as a part of the continuum of communication, since even before Guttenberg.
We're going to design future cars the way people design airplanes. Except we have to use so much technology and ingenuity to reduce its cost and its form factor. We can't afford to have a jet plane. That would be great if could.
Design is a conscious and intuitive effort to impose meaningful order. Design is both the underlying matrix of order and the tool that creates it.
Design is directed toward human beings. To design is to solve human problems by identifying them and executing the best solution.
Clutter is not an attribute of information, clutter is a failure of design...fix the design rather than stripping all the detail out of the map.
Fashion design is so diverse. It does not have clear identities as before with Balenciaga, Chanel, Cardin, Courreges. Design is about being recognised without a label. Elegance alone is not sufficient.
Anyone with a computer and a design program can create a page layout. But unless you're trained in design, it won't look very good and it won't communicate very well.
Above all, John Galliano menswear is all about good design. And men have been short-changed by good design for too long.
The thing that's important is not something called design; it's how you live, its life itself. Design really comes from that. You cannot separate what you do from your life.
It's can you, Steve Wozniak, design the same computer - maybe it's a Varian 620i - can you design it on paper with fewer chips than last month? Can you design it with 79 chips instead of 80 chips? I had played this game so long that I had all these little tricks in my head that I can't even explain... Nothing was wasted; absolutely zero waste. I told this story recently to the Resource Recovery Association, recycling, and they loved to hear I didn't believe in waste.
Ultimately, we are deluding ourselves if we think that the products that we design are the ‘things’ that we sell, rather than the individual, social and cultural experience that they engender, and the value and impact that they have. Design that ignores this is not worthy of the name.
The design of everyday things is in great danger of becoming the design of superfluous, overloaded, unnecessary things.
That we don't design agriculture to be sustainable is totally eerie. We design it to be a disaster, and of course, we get a disaster.
If you can design one thing, you can design everything.
Once the product's task is known, design the interface first; then implement to the interface design.
I've never had a working relationship like I have with them. I developed a lot of the design of this show with them. That conversation was about, "What are your needs? What are you looking for? Will this work for you guys? Will a show work where you've got one episode per character?" They really were a creative partner.
I love design. That's my favorite part about flipping houses and that's what I'm good at so to be able to go outside the box and not just design houses that are flips.
Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design.
So that is the design process or the creative process. Start with a problem, forget the problem, the problem reveals itself or the solution reveals itself and then you reevaulate it. This is what you are doing all the time.
My opening line to my students, and a recurring theme in my classes, was that the big design problem isn't designing a house for your parents or yourself, a museum, or a toaster, or a book, or whatever. The big design problem is designing your life. It's by the design of your life that you create the backboard off which you bounce all your thoughts and ideas and creativity. You have to decide what it is that you want to do each day.
For basically three years, I was doing 'Catfish' and 'We Are Your Friends' at the same time - it was like straddling two very long-term creative marriages. And when you're in a long-term creative commitment, you tend to daydream and fantasize about smaller creative flings that you want to have.
Fashion is everything. Art, music, furniture design, graphic design, hair, makeup, architecture, the way cars look - all those things go together to make a moment in time, and that's what excites me.
When I was working at the game company, I wasn't just doing graphic design, I was doing the entire product management, so I would do the graphic design, I would create the advertisements, even the catch copies. I would figure out what kind of packaging and design of the packaging, so I was basically doing total product management at that time.
Design must reflect the practical and aesthetic in business but above all... good design must primarily serve people. — © Thomas J. Watson
Design must reflect the practical and aesthetic in business but above all... good design must primarily serve people.
I call my design style rustically modern. I like to take traditional or rustic features and fuse it into a more modern design.
Drew definitely has great design taste. He knows what looks good in a space, and he knows how to put together a design.
Accessible design is good design.
I think architects design outside in. Or they design basically outside. They don't get in the building anymore.
Ugly design should be rejected, just like nonfunctional design is rejected, just like nonenvironmentally conscious design should be rejected. It's a value.
The universe began in an instant, is expanding, and exhibits design, order, and complexity. Every effect must have a Cause, and design must have a Designer.
Really great design is hard. Good is the enemy of great. Competent design is not too much of a stretch. But if you are trying to do something new, you have challenges on so many axes.
I had a fascination with the back side of the business, and the creative process always fascinated me. Vince gave me an opportunity in '98 to sit in the production meetings. He would talk creative with me, and we had this creative rapport.
There is an immediate payoff to intelligent design: it destroys the atheistic legacy of Darwinian evolution. Intelligent design makes it impossible to be an intellectually fulfilled atheist.
I don't design clothes, I design dreams.
I don't like to restrict my style. I believe I am a student in the world of design. I love all kinds of design elements and more than that, I love to mix them up.
Book-jacket design may become a lost art, like album-cover design, without which late-20th-century iconography would have been pauperized. — © James Wolcott
Book-jacket design may become a lost art, like album-cover design, without which late-20th-century iconography would have been pauperized.
Volvo has one weakness, and that is in the interior design. They have not adapted to the Chinese people's perception of luxury when it comes to the interior design, and this has to be addressed.
Good design is as little design as possible. Less, but better - because it concentrates on the essential aspects, and the products are not burdened with non-essentials. Back to purity, back to simplicity.
Men have no concept of how to design things for the home. Women should design the things they use.
I was in college, and very disappointed. I majored in commercial art and interior design for three or four years. At that time, it seemed the thing I really wanted to do, production design, just wasn't available in the U.K., so I turned to music.
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