Top 1200 Design And Art Quotes & Sayings - Page 4

Explore popular Design And Art quotes.
Last updated on April 20, 2025.
The difference between good design and great design is INTELLIGENCE
Invention is 10% inspiration and 90% perspiration. Thomas Edison I don't design clothes, I design dreams.
Character design, like story design, requires a hook to grab the reader’s attention. — © Ted Naifeh
Character design, like story design, requires a hook to grab the reader’s attention.
The difference between good design and great design is intelligence.
Design-wise, I look at everything. If I don't personally design it, I'll review it. I'm kind of creative director of the firm.
If you think good design is expensive, you should look at the cost of bad design.
Design isn't risky?-?change is. Good design mitigates that risk.
People say I design architectural icons. If I design a building and it becomes an icon, that's ok.
Steve Jobs, if he had lived, was gonna design an iCar. I think cars have an extraordinary opportunity for cool design.
If there is ever a science of programming language design, it will probably consist largely of matching languages to the design methods they support.
Design may be the logical solution to a problem, but it's never a formula. Design grows out of clarity of purpose.
The word design is everything and nothing. The design and the product itself are inseparable.
Us visual thinkers like me, be good at things like industrial design, graphics, art, those kind of jobs. — © Temple Grandin
Us visual thinkers like me, be good at things like industrial design, graphics, art, those kind of jobs.
I've always really loved the '20s and the whole Art Deco time. I just think it was just the most amazing era for style and design.
Design principle: Take things away until the design breaks, then put that last thing back in.
I don't see myself as an artist. I work with artists and collaborate with them, but then it becomes graphic design. It's not an art. I'm a graphic designer.
At Stanford, we teach 'design thinking' - that is, we put together small, interdisciplinary groups to figure out what the true needs are and then to apply the art of engineering to serve them.
A design isn't finished until somebody is using it. Brenda Laurel Intelligent design itself does not have any content.
Good restaurant design is about achieving equilibrium between the food, service, and design - in effect, telling a complete story.
In design-led organizations, design permeates every initiative and expression. It's embedded in the culture.
I like to design my clothes; I design my jewelry, yeah. It's fun.
It isn't a question of enhancement through design. Whether an editor realizes it or not, design is part of what he does every time he prints the paper.
I believe consistency and orthogonality are tools of design, not the primary goal in design.
When we changed from Tiger to Nike, we had to have a design for the shoe. And where do you go to? There's no 'dial 9-1-1' for design.
In design man becomes what he is. Animals have language and perception as well, but they do not design.
To design a home is to design happiness, to create for ourselves a little piece of joy.
I know what I am doing with my handbag design and clothing design.
Critical design aims to really push the boundaries of design and to reconsider the element of fiction.
Character design, like story design, requires a hook to grab the reader's attention.
I've never mentioned this, but when I was at Parsons teaching, the other design disciplines, they don't like fashion design. They see it as very nineteenth-century.
I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
When it comes to innovation, business has much to learn from design. The philosophy in design shops is, 'try it, prototype it, and improve it'.
For years I thought I was just a writer, but when I sat down to design and started playing around with it, I realized that, really, it's pretty easy. Obviously it's more than just a set of rules, but the basics of design are actually pretty simple and quite mathematical. The link between data and design works at quite a fundamental level.
I'm not thinking about the next record really yet. I kind of want to do a bunch of stuff with Jonathan Zawada, the guy who did the album art. I'd like to do some crazy art installations and design some weird synthesizers and work with other people and make some fun stuff for a bit. Maybe tap into virtual reality stuff or maybe write another record.
You cannot design shoes if you only think about fashion; its too realistic. When I design, I dream.
A Grand Design we couldn't see because we were part of it. A Grand Design we only got occasional, fleeting glimpses of. A Grand Design involving the entire course of history and all of time and space that, for some unfathomable reason, chose to work out its designs with cats and croquet mallets and penwipers, to say nothing of the dog. And a hideous piece of Victorian artwork. And us.
Design is the key to everything. If you learn how to design you can do anything.
Design is, literally, purposeful planning. Graphic Design, then, is the form those plans will take. — © Chip Kidd
Design is, literally, purposeful planning. Graphic Design, then, is the form those plans will take.
Good design means as little design as possible.
There is no such thing as information overload, just bad design. If something is cluttered and/or confusing, fix your design.
I think of makeup as more like a design, decoration, or jewelry. I mean, it's literally paint; it's art. I don't prefer to use it as concealing anything because it influences the illusion of standardized perfection.
I really don't over-theorize about design. I'd rather feel it than talk it to death. A lot happens as you unroll the design.
Things like anatomy and drawing and design and color had pretty much been drop-kicked out of the curriculum in the '70s, when I was studying art, in favor of abstraction and minimalism.
Design is the underlying skill that activates innovation. If you want to innovate, you've got to design.
The principle of the design - the harmony, rhythm and balance are all the same with interior and fashion design.
No design is possible until the materials with which you design are completely understood
I do feel that the world is entering into a period of the incredible period of reflection and introspection. A lot of people are questioning the future, and I can't help but think that's a positive thing. I'm not sure about the art world, but the design world may be able to offer some solutions. Design is about troubleshooting. As a designer, I ultimately feel like a gun for hire. Companies hire me because they've got a problem. That's kind of what it boils down to. And I think this is a moment in our history where we need different solutions.
A general principle for all user interface design is to go through all of your design elements and remove them one at a time. — © Jakob Nielsen
A general principle for all user interface design is to go through all of your design elements and remove them one at a time.
Design is not so much a design issue as a power struggle.
Companies that are design-led understand that design is not a deliverable; it is a profound manifestation of the human spirit.
Good design doesn't date. Bad design does.
I believe that to further strategic growth and development via design, we need to have a set of public design policies.
If you do not design the future, someone or something else will design it for you.
You cannot design shoes if you only think about fashion; it's too realistic. When I design, I dream.
My earliest design work was print, and that was my first love. Of course, as the years went on, I did more and more Web design and less and less print. And like everyone who made the switch from print to Web design, I bemoaned the lack of control.
Design in black and white. Add color for emphasis, when your design is complete.
I did a brief stint with set design and stage design. And I tried playwriting, too.
I went to art and design high school with a lot of people taking fashion. They would get up in the morning, and what they put on meant a lot to them.
The point is that I don't design stuff for myself. I'm a toolmaker. I design things that other people want to use.
Mediocre design provably wastes the world's resources, corrupts the environment, affects international competitiveness. Design is important.
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