Top 1200 Design Your Own Quotes & Sayings

Explore popular Design Your Own quotes.
Last updated on November 21, 2024.
It's a great excuse and luxury, having a job and blaming it for your inability to do your own art. When you don't have to work, you are left with the horror of facing your own lack of imagination and your own emptiness. A devastating possibility when finally time is your own.
Design in black and white. Add color for emphasis, when your design is complete.
Design in art, is a recognition of the relation between various things, various elements in the creative flux. You can't invent a design. You recognize it, in the fourth dimension. That is, with your blood and your bones, as well as with your eyes.
Don't design your back yard from the outside looking in. Design from your window looking out. — © Janet Macunovich
Don't design your back yard from the outside looking in. Design from your window looking out.
Health care is a design problem. Dependence on foreign oil is a design problem. To some extent, poverty is a design problem. We need design thinkers to solve those problems, and most people who are in positions of political power are not design thinkers, to put it mildly.
Lead a life of your own design, on your own terms -not one that others, or the environment have scripted for you.
I believe there's still room for the dream a lot of people in the industry have - to design and build your own cars.
You have your own difficulties. We watch, with friendly confidence in your capacity to merge differences in the grand dream of Canadian design.
At the University of Maryland, my first year I started off planning to major in art because I was interested in theatre design, stage design or television design.
I had given a presentation on design and happiness for quite a long while at design conferences. I had found thinking about the topic helpful for my own practice, as it forced me to consider the fundamentals, and the feedback from the audience was always enthusiastic.
All the great masters in the world have been saying only one thing down the centuries, "Have your own mind and have your own individuality. Don't be a part of the crowd; don't be a wheel in the whole mechanism of a vast society. Be individual, on your own. Live life with your own eyes; listen to music with your own ears." But we are not doing anything with our own ears, with our own eyes, with our own minds; everything is being taught, and we are following it.
Here is the cosmological proof of the existence of God - the design argument of Paley - updated and refurbished. The fine tuning of the universe provides prima facie evidence of deistic design. Take your choice: blind chance that requires multitudes of universes or design that requires only one.... Many scientists, when they admit their views, incline toward the teleological or design argument.
I would love to design my own shoe line. Women suffer too much in heels. I want to design a line of sexy platform heels that don't hurt.
It takes a great deal of courage and independence to decide to design your own image instead of the one that society rewards, but it gets easier as you go along. — © Germaine Greer
It takes a great deal of courage and independence to decide to design your own image instead of the one that society rewards, but it gets easier as you go along.
Very few designers today design - it's very important to be able to do your own sketch on paper and then explain [your vision] to the fabric cutters. Instead, lots of designers drape - it's the new way.
If I look at my own growth, I started in product design. And we grew and created new products, and we were also able to change the idea of design a few times.
Normally, with stand-up, it's quite solitary, you write the material on your own, you perform it on your own, it's all very much on you. Your own thoughts. You have to sort of modulate your own performance.
The interesting thing is when we design and architect a server, we don't design it for Windows or Linux, we design it for both. We don't really care, as long as we're selling the one the customer wants.
If you don't design your own life plan, chances are you'll fall into someone else's plan. And guess what they have planned for you? Not much.
I brought a lot of my own pieces of clothes to the design room when I first met with the design team just so they could see what my style was like.
It seems to me that awakening to the full potential of what your life might be - beyond the possibilities of your own family, your own class, your own race, your own neighborhood - that is one of the great gifts that art affords.
Justice is following the divine design in all that one does, and bringing back into the divine design things that have fallen away from that design. Justice is the divine design itself.
Design is a field of concern, response, and enquiry as often as decision and consequence... it is convenient to group design into three simple categories, though the distinctions are in no way absolute, nor are they always so described: product design (things), environment design (places) and communication design (messages).
My opening line to my students, and a recurring theme in my classes, was that the big design problem isn't designing a house for your parents or yourself, a museum, or a toaster, or a book, or whatever. The big design problem is designing your life. It's by the design of your life that you create the backboard off which you bounce all your thoughts and ideas and creativity. You have to decide what it is that you want to do each day.
Design is the method of putting form and content together. Design, just as art, has multiple definitions; there is no single definition. Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
I'm going to design the container and interior spaces. You bring your own stuff to it and make it your own.
By far the most difficult skill I learned as a C.E.O. was the ability to manage my own psychology. Organizational design, process design, metrics, hiring and firing were all relatively straightforward skills to master compared with keeping my mind in check.
I majored in fashion design in school, and I have always wanted to design my own line of clothing, jewelry, and stuff like that; so this was just a step for me in that direction.
I ended up going to do a matches program at the state for industrial design. And from there, I got hired at IDEO to joint their design team there - and basically, you are starting as an industrial designer to design products - and then kept asking the question, 'What else can design accomplish? What else can design do?'
My skills weren't that I knew how to design a floppy disk, I knew how to design a printer interface, I knew how to design a modem interface; it was that, when the time came and I had to get one done, I would design my own, fresh, without knowing how other people do it. That was another thing that made me very good. All the best things that I did at Apple came from (a) not having money, and (b) not having done it before, ever. Every single thing that we came out with that was really great, I'd never once done that thing in my life.
Problems come about when we try to direct the flow of the universe rather than allow it to reveal its own design. Inherent in that design is a love for all living things.
The key to industrial leadership is technology and design; of the two, technology is quantifiable and design is not. Technological improvements might make your product worth another $20. If you design something beautiful, what is that worth? It's worth whatever people will pay for it.
What? You're thinking for yourself? You're deciding on your own? You're applying your own yardsticks, your own judgments, your own values? Who do you think you are, anyway? And, indeed, that is precisely the question you are answering.
A general principle for all user interface design is to go through all of your design elements and remove them one at a time.
Your life is a kind of laboratory where you're constantly experimenting with your own higher knowing, always increasing your capacity to design the life you choose. Human beings must create; it's hardwired. The question is, are you consciously creating or only sleepwalking through your human life?
You have total control of it, and when you're an actor, you're subject to production design and costumes and directors and studio choices and producer choices, but when you're writing it, you're creating your own little world in your head, peopled with your little characters. No one is in there monkeying with it, at least not at first - though they will. With this and the other projects I'm working on, it'll have to be given away, and it'll have to be someone else's property.
But grief is a walk alone. Others can be there, and listen. But you will walk alone down your own path, at your own pace, with your sheared-off pain, your raw wounds, you denial, anger, and bitter loss. You'll come to your own peace, hopefully, but it will be on your own, in your own time.
I love to design clothing that is not out there for your average plus-size woman, and I want to fill in the gap of that industry and not design cookie-cutter things.
If you decide to design your own language, there are thousands of sort of amateur language designer pitfalls. — © Guido van Rossum
If you decide to design your own language, there are thousands of sort of amateur language designer pitfalls.
Know your own Self. Honor your own Self. Find and be who you really are, at the deepest level of your own being. Be present in your own presence. Give yourself the gift of your own Self.
When I announced the development of Perl 6, I said it was going to be a community design. I designed Perl, myself. It's limited by my own brain power. So I wanted Perl 6 to be a community design.
I'm gonna design my own fleet of trailers. No! I'm gonna record an album like Jennifer Lopez. It'll be an acoustic version of K.C. and the Sunshine Band. Then maybe I'll design a line of clothes like Puff Daddy, but all in synthetic fur.
When you sit down to design something, it can be anything, a car, a toaster, a house, a tall building or a shoe, what you draw or what you design is really a culmination of everything that you've seen and done in your life previous to that point.
Graphic design is a hobby that I started with back in 2010-2011, which I am still doing today. And because of that, I was able to design my own stuff and designed my own logo.
I haven't even had a life I could call my own, and you're ready to slot me into the grand design. Well, I don't think I want to go. I want to be my own design.
Design is more than meets the eye. Design is about communicating benefits. Design is not about designers. Design is not an ocean it's a fishbowl. Design is creating something you believe in.
If you're really going to uncover something as an artist, you're going to come into access with parts of your personality and your psyche that are really uncomfortable to face: your own ambition, your own greed, your own avarice, your own jealousies, and anything that would get in the way of the purity of your own artistic voice.
My father was a master carpenter and builder. Architectural design, engineering design, mechanical design, three-dimensional views, that was my shtick, my forte.
The thing that's important is not something called design; it's how you live, its life itself. Design really comes from that. You cannot separate what you do from your life.
Nobody sets the rules but you. You can design your own life. — © Carrie-Anne Moss
Nobody sets the rules but you. You can design your own life.
You make your own luck. Luck is the residue of design.
When we think of design, we usually imagine things that are chosen because they are designed. Vases or comic books or architecture... It turns out, though, that most of what we make or design is actually aimed at a public that is there for something else. The design is important, but the design is not the point. Call it "public design"... Public design is for individuals who have to fill out our tax form, interact with our website or check into our hotel room despite the way it's designed, not because of it.
People tell you the world looks a certain way. Parents tell you how to think. Schools tell you how to think. TV. Religion. And then at a certain point, if you're lucky, you realize you can make up your own mind. Nobody sets the rules but you. You can design your own life.
There is no such thing as information overload, just bad design. If something is cluttered and/or confusing, fix your design.
If there's a group like Amish people, that want to live their own lifestyle – they don't want to live in our city – they want to live out in the country, with their own projects. We’ll put up the buildings for them, design the buildings for them, design the food production systems for them – if they want us to. But we don’t control them.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
Etch out the future on your own design.
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
This is very much my philosophy as a fashion designer. I have never believed in design for design's sake. For me, the most important thing is that people actually wear my clothes. I do not design for the catwalk or for magazine shoots - I design for customers.
Wrestling is a very demanding thing. But you're also your own manager. You book your own rental cars, you book your own hotels. You carry your own bags. Your day begins as soon as you wake up, and it ends when you get to bed.
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