Design is how you make your first impression with your consumers. Make sure it is a lasting one.
I'm always thinking about whatever game I'm working on. My brain works subconsciously on design pretty much every hour I'm awake.
There is not necessarily a good reason why a regulator should have to be involved in product design and marketing for rich and sophisticated investors. We recommend that such investors should be able to sign a piece of paper, which allows them to go ahead and buy unregulated products at their own risk.
The basic problem is that web 2.0 tools are not supportive of democracy by design. They are tools designed to gather spy-agency-like data in a seductive way, first and foremost, but as a side effect they tend to provide software support for mob-like phenomena.
Design is people.
Whether it be tour posters, album packaging, videos, stage design, etc., the visual aspect of music is very important to us.
I design therefore I become.
Well, I design costumes because I started with the theater in Chicago, but somehow a few lines just sort of fell to me to do it. And I studied it in school and I always liked it.
For me, unemployment and poverty in the Greater Montreal area is not mainly a problem of structure, or design, or statistics. It is a profoundly human situation.
Initially, it was the unpractical in fashion that brought me to design my own line. I felt that it was much more attractive to cut clothes with respect for the living, three-dimensional body rather than to cover the body with decorative ideas.
It is not possible to design always the same. How to be different in each different place - that is the most important work and duty of the architect to find out.
You can be a mason and build 50 buildings, but it doesn't mean you can design one.
I studied Computer Science when I was in my undergrad and minored in Digital Art & Design.
Species go extinct because there are historical contraints built into a given body or a given design.
Like many other scientists who hold the Catholic faith, I see the Creator's plan and purpose fulfilled in our universe. I see a planet bursting with evolutionary possibilities, a continuing creation in which the Divine providence is manifest in every living thing. I see a science that tells us there is indeed a design to life.
I do love DVD and I've always taken them seriously. You know, on the Austin things, we really put a ton of work into them because there's so much design involved. And in this one, we thought a lot about it and what could go in.
Design has long gone from tinkering and sketching of auteurs in isolation to a powerful catalyzer of growth.
I think there is always a need for pure design. With pure design, you don't need so much decoration.
To be able to design for the plus-sized consumer, for me, that's just beyond. It's a dream.
It is very important to lead the field and innovate in game design.
My biggest role as director on the film is keeping a sense of the overview - how to cast the movie and shoot it in such a way that it will cut together. And how to design the style and tone.
I really see myself continuing to design clothes, fragrances.
I like design, I like details, to me it is just another form of self-expression.
Language, philosophy, and science are interwoven into the design of words, which are manipulated to create surprising illusions.
In the '70s and '80s there was an attempt in K-12 to teach science through art or art through science. The challenge today is how do you build the ethos of art and design into the academy of science.
Above all, John Galliano menswear is all about good design. And men have been short-changed by good design for too long.
I design all of my costumes. I like to go out there and feel like I have contributed to every part of what I do. I choose the music, the choreographer, I've obviously chosen my coach, my costumes - all if that falls under my realm of power, my realm of influence.
When I was a very little boy, I lived underneath the air pattern of LaGuardia airport in New York and I watched the planes fly to their destinations. I was in love with the design of these airplanes.
By means of tracing-paper I transfer my design to the wood and draw on that.
I design some of my own clothes now.
I specialise in taking teams of designers, psychologists, usability experts, sociologists and ethnographers into the field. It's called 'corporate anthropology,' but personally I'm more comfortable with 'design research,' because I'm not an anthropologist by training.
I learn my lines while on the golf course. I try to do two or three things at once. I have ideas for books all the time, I have ideas for paintings all the time, and I write them all down. I take my sketchpad and my iPad, which I design on, and I do sit down and do specific tasks at specific times.
Industrial design is a superficial practice. You use your approach regardless of the project because there is no time for a deep understanding of a single product.
Longhorns are unique - each and every one of them is a different color with a different design.
I'm always drooling over great design, from fashion to furniture.
People interact with their phones very differently than they do with their PCs, and I think that when you design from the ground up with mobile in mind, you create a very different product than going the other way.
The actual tragedies of life bear no relation to one's preconceived ideas. In the event, one is always bewildered by their simplicity, their grandeur of design, and by that element of the bizarre which seems inherent in them.
I wouldn't know how to design. I couldn't even if I wanted to, for I can't draw, and a pair of scissors in my hands becomes a dangerous weapon.
The argument for intelligent design basically depends on saying, 'You haven't answered every question with evolution,'... Well, guess what? Science can't answer every question.
Once the product's task is known, design the interface first; then implement to the interface design.
Building design isn't trendy.
The Final Jeopardy! questions seem to be, by design, things you can't know. And so it's not about who knows them, but who can figure them out in thirty seconds.
I'm not too fond of really cool design. I've got quite kitsch taste really, in things like tableware. I'm quite a sucker for 1930s pressed glass.
It may sound ambitious, but I really hope that modern design will spread all around the globe.
I studied to be an architect. And I find tremendous similarities between building a company and the design process. Businesses have to do their planning on the fly in a fashion similar to an architect sketching.
Anyone with a computer and a design program can create a page layout. But unless you're trained in design, it won't look very good and it won't communicate very well.
Magazines that depend on photography, and design, and long reads, and quality stuff, are going to do just fine despite the Internet and cable news.
User-centered design means understanding what your users need, how they think, and how they behave - and incorporating that understanding into every aspect of your process.
The new strategy is to teach intelligent design without calling it intelligent design.
Everything at Apple can be best understood through the lens of designing. Whether it's designing the look and feel of the user experience, or the industrial design, or the system design, and even things like how the boards were laid out.
'Intelligent Design,' the relabeled, repackaged form of American creationism, has always had a problem. It just can't seem to produce any evidence.
A jellyfish is little more than a pulsating bell, a tassel of trailing tentacles and a single digestive opening through which it both eats and excretes - as regrettable an example of economy of design as ever was.
Can you design a Rorschach test that's going to make everyone feel something every time - and that looks like a Rorschach test? It's easy to show a picture of a kitten or a car accident. The question is, how abstract can you get and still get the audience to feel something when they don't know what's happening to them?
Biomimicry is basically taking a design challenge and then finding an ecosystem that's already solved that challenge, and literally trying to emulate what you learn.
Design should be easy in the sense that every step should be obviously and clearly identifiable. Simplify elements to make change simple so you can manage the technical risk.
While I was at college studying design I decided to paint. I was also greatly inspired by the colours that I had seen on my travels in the Brazilian Rain forest.
You have to design and program differently. Combat action in an MMO is so different to combat in a first-person shooter.
Organisms by their design are not made to adapt too far.
Well, yes, I mean, I think that, you know, my sources suggest that there's a lot of support for the notion that there is a lot of Koran abuse and that it was very much a systematic design, not just an aberration.
The scientific argument advanced for intelligent design at the Dover trial, those arguments collapsed, scientifically and intellectually.
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