The National Multifamily Housing Council, a trade association of apartment owners, managers, developers and lenders, has come to the defense of the interest deduction and other provisions favorable to the real estate industry, describing them as 'core principles' and promising a fight.
Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.
Because the competitive landscape of the web is such that the site which looks and works best gets the most traffic, developers and designers put a premium on the presentation of that content and let structural markup take a back seat.
Consolidation isn't new, though... it was a major factor in our rush to form the Gathering and place a stake in the ground to ensure that there is a solid path for developers who are willing to stay independent and build their own companies on their own terms.
Cities are gentrified by the following types of people in sequence: first the risk-oblivious (artists), then the risk-aware (developers), finally the risk adverse (dentists from New Jersey).
I'm not interested in offering software for free of charge. That's because I myself am one of the game developers who, in the future, wants to make efforts so the value of the software will be appreciated by the consumers.
I want to be known internationally as one of the most creative real estate developers in low-income communities. I want to be known as someone who actually promotes economic diversity and does a great job.
What is Southern California but an ever-changing dreamscape backdrop for the postmodern ideal? The psychology of the postmodern world is the continual state of change as we live in its idealist manufactured dream, built by developers.
Most website developers say an aggregator website, such as what healthcare.gov is, could be built easily for a half a million dollars. They have spent a half a billion dollars.
I often see the materials of photography as being a type of terrain. Emulsions, liquid developers, silver salts, and fixers interact, and I construct a landscape that I need to first explore in my mind's eye if I am to make it manifest as an artful image in silver.
We have seen a lot of interest from Chinese developers on Google Play because the extent to which Android is used. If we can figure out a model by which we can serve those users, it would be a privilege to do so. So I don't think of China as a black hole.
When developers of digital technologies design a program that requires you to interact with a computer as if it were a person, they ask you to accept in some corner of your brain that you might also be conceived of as a program.
I know reels can be expensive but even if you construct one on your own if you don't have enough money to get a more professional one while you're getting started, as far as college animators go or young indie developers I don't think they are going to care if you have the highest quality reel yet.
Social gaming is not something Zuckerberg could have imagined back when he was creating Facebook in his Harvard dorm room in 2004. The change began in May 2007, when Facebook announced it would let outside developers create applications that run on top of Facebook.
There's a tiny number of Bitcoin wizards and an enormous number of smart developers that have no onramp to Bitcoin. We need to make that onramp easier.
At Epic, we succeed when developers succeed.
In 2013, I transferred my company Essential Hospitality that owned the plot to RKW Developers against full and final payment. No loans were taken in this company and it was completely debt-free when we sold the same to RKW.
Ultimately, going into the consumer market, we really need outstanding content. That was the goal: if we can get the developer kit out at a low enough cost point, then hopefully a lot of developers would show up and start creating content.
All my days are themed. Monday is managementTuesday is product, engineering, and design. Wednesday is marketing, growth, and communications. Thursday is partnership and developers. Friday is company and cultureOn the days beginning with T, I start at Twitter in the morning, then go to Square in the afternoon. Sundays are for strategySaturday is a day off.
I think all of the great developers start not with the intent to make money, but with the intent to make something fun that's in their passion zone.
I think the best developers can learn any language; if they are a good developer, they can learn whatever. But the raw talent, the ability to learn it and do it and demonstrate the ability is helpful.
Development in this county is always going to be an issue. Until development and zoning are handled on a regional basis, rather than each municipality left to its own devices, we will suffer from developers having the upper hand in suits and in front of zoning boards.
This notion of universal Windows apps is a very powerful concept because we're now aggregating the 300-plus-million-socket run rate of Windows into one opportunity for our developers.
Games aren't created by writers rocking up to developers saying 'I have this great game story.' It's about establishing relationships and working hand in hand to create something wonderful.
My belief is that if there are already games that other developers are putting out that are satisfying to the player, with great action or an excellent story, then I desire to create something different - a different type of experience.
Game developers know that people have more fun when they're in large groups. They feel more fired up when the challenges are more epic.
AIR grew out of our early thinking about rich Internet applications around 2001. We started to see web developers pushing the boundaries of what could be done inside the browser and taking advantage of Flash in ways that we hadn't expected.
Too many developers still treat cultural strategies as a fig leaf to get planning permission, rather than make a thoughtful, genuine commitment to the cultural life of their areas.
For the first time, open source, peer-to-peer protocol developers can monetize their project on a protocol level.
The decision to join Stripe and run 'Increment' was a pretty easy one for me: It was an opportunity to be impactful, to collect and share best practices from the most effective engineering teams in the world. 'Increment' is a step toward flattening the distance between the Silicon Valley elite and developers everywhere.
We are building a brain trust of leading app talent. These are very highly regarded developers, and SGN is blessed to have them join to help build a great company that brings innovation, creativity, and joy to our users.
We try to continually push ourselves to do more and more, not just on the hardware side but also in terms of developers' tools so they can take advantage of the hardware that's there, in the best way.
When you have more people investing in VR games, whether it's us or Sony or someone else, that means a greater pool of VR developers out there who know how to make VR games.
By allowing multiple partners to contribute, an open platform can nurture an entire ecosystem of developers and apps. Good products integrate and become great products. Users get a one-stop solution for social needs.
Many people think that open source projects are sort of chaotic and and anarchistic. They think that developers randomly throw code at the code base and see what sticks.
There's a common personality type to software developers - one I certainly fall into. We're more comfortable staring at a screen than staring into someone's eyes. Engineers can be brilliant in the workplace, and something less-than-brilliant everywhere else.
To avoid long-term deleterious effects, game developers must commit to stop facilitating a culture in which crunch is the norm. The occasional long night or weekend at the office can be useful and even exhilarating, but as a constant, it is damaging.
As our platform gets technically better, coupled with allowing developers to make real money on Roblox, that's created a virtuous cycle where the quality of Roblox games is continuing to go up and up.
Low-value payments are now possible. Now, Ripple can make it easy for Facebook and Uber and Amazon to make payments to developers in real time. It's online and completely global.
Well, developers do want to touch a lot of customers. We have to make our platform very popular in order for them to do that. If we make their jobs easier, then they'll be more likely to stay on the Windows platform.
'Fowl Space' was a lovechild of boredom. While in class, two of the developers started passing designs back and forth. Somewhere in the middle of all that ink and crumpled paper, a chicken in a space helmet was born and thus we have 'Fowl Space.'
Users are trying to discover apps; we are trying to improve the app discovery process, and developers are trying to reach users. If you step back, it's a problem we solved with search and ads in search.
I have been able to attend many technology conferences around the world over the years, including some of the largest, like Google I/O, Microsoft's Developer Conference, Apple's WorldWide Developers Conference, Oracle World, Le Web, and more.
The concept of emergent gameplay is really exciting. That's when players are really crafting their own experience. So if you're clever and creative, you can do things that even developers of the game didn't know were possible.
In 2007, Zuckerberg announced that Facebook would become a 'platform,' meaning that outside developers could start creating applications that would run inside the site. It worked.
The developers, if they decide to move a tortoise, have to pay the long-term costs for enhancing the areas that take care of the tortoise, and it gives us the opportunity to manage an area that is going to be protected.
Dealing with environmental lawsuits and grassroots resistance is expensive. Industrial wind and solar developers have to hire lawyers, public relations specialists, and scientists willing to testify that this or that project poses only a modest threat to endangered birds and bats.
On first blush this looks to be about money, but it is about power. Is power going to go to the information monopolies, or will it go to developers and users?.
The original dream of Facebook Platform was to enable developers to build experiences that were social at their core, like Facebook Photos, without having to build their own standalone social network.
It may be that other developers are finding that their games play better on one platform over the other, so they're choosing to migrate to that platform.
Basically, a manager's job is to make other people more productive. What's one really good way to do that? Do the work that is getting in their way. Which means find out what kind of important work your developers dislike the most, and do it for them.
In a free market and in the absence of planning, developers will flatten every hillside, fill every canyon, obliterate every endangered species, and pave over every wetland they think they can make a buck on.
Games take years to make, and it's important that when we launch, it can't just be a great launch catalog and then a desert for a really long time. To be honest, for a lot of developers, they'd rather not be competing at launch with all this other software.
Aesthetics has become too important to be left to the aesthetes. To succeed, hard-nosed engineers, real estate developers, and MBAs must take aesthetic communication, and aesthetic pleasure, seriously. We, their customers, demand it.
We don't expect Google as a first party service to provide all the answers. Part of the reason a platform is successful is because there are very very important things from other companies and other developers on top of the platform.
Software patents are dangerous to software developers because they impose monopolies on software ideas.
I remember the first year at the Game Developers Conference I wore these big red giant knee-high boots. Nobody cared. You can wear anything you love, because that's what you do in games. You make yourself who you want to be.
We have only one Windows. We don't have multiple Windows. They run across multiple form factors, but it's one developer platform, one store, one tool chain for developers. And you adapt it for different screen sizes and different input and output.
While free software was meant to force developers to lose sleep over ethical dilemmas, open source software was meant to end their insomnia.
For too long, the system has been biased in favor of oil and gas developers: sweetheart lease deals, generous subsidies and a regulatory process so slanted in favor of Big Oil that often permit reviews are simply waived.
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