Top 1200 Disney Animation Quotes & Sayings - Page 4

Explore popular Disney Animation quotes.
Last updated on April 22, 2025.
I was always into cartoons and animation.
I hate when people go on TV and tell you how hard it is to do animation. No, no, no. UPS is hard work. I’ve done some animation and here's how easy it is. The easiest job in the world. I go in a booth and I go, what’s the line? And the guy goes, it’s time to go to the store. And then I go, it’s time to go to the store. And then they gave me $1 million.
It's always been a dream of mine to do a voice for a Disney movie. I think Disney movies and theater are very closely related. That would be amazing. I don't know about doing a Broadway musical, just because I don't really know how people do it. You just work all the time. That's something that I would definitely have to work up to.
I think the truth is the Marvel fiefdom exists very independently inside the Disney world, inside the Disney universe. They're not resistant to that kind of thing but they have their, you know there is a whole sort of machine energy and momentum that is the sort of creative drive behind the whole universe that has a big impact on the individual films. I'm glad those scenes got out there. And we've got a few interesting deleted scenes on this.
I loved Disney. 'Fantasia' was my first, favorite Disney movie. And it just kept going. I loved 'Bambi.' I loved 'Cinderella,' 'Lady and the Tramp' and 'Snow White' and even 'Mary Poppins' which wasn't even fully animated - it was just a little bit animated. They were such a part of my growing up years; I was just very connected to them.
The life's work of Walt Disney and Ray Kroc had come full-circle, uniting in perfect synergy. McDonald's began to sell its hamburgers and french fries at Disney's theme parks. The ethos of McDonaldland and of Disneyland, never far apart, have finally become one. Now you can buy a Happy Meal at the Happiest Place on Earth.
Although all studios are now moving towards digitalization, a foundation in which we draw pictures by hand hasn't changed, so I foresee that we will continue to keep it in the future. After all, we used the digital method based on a conception of expanding and advancing the expression of the traditional animation cel in Steamboy. The first goal of this project was to overcome limitations of camera angles caused by platforms. On that aspect, I won't go back to the traditional method. I hoped to combine the merits of the traditional method of cel animation with the merits of the new CGI method.
The cool parts - the parts that have won Dubai its reputation as 'the Vegas of the Middle East' or 'the Venice of the Middle East' or 'the Disney World of the Middle East, if Disney World were the size of San Francisco and out in a desert' - have been built in the last ten years.
What we were in on, really, was the invention of animation. — © Marc Davis
What we were in on, really, was the invention of animation.
I don't know if animation is a style. It's a format.
I've loved all forms of animation.
When I was, like, 16, I went in to the head of Disney, and I hadn't taken acting class really at all, and I didn't know what I was doing, and it was really embarrassing. Of course, you think Disney wants over-the-top and funny, and I was just trying to be over-the-top and funny, and it just wasn't working, and that was the worst.
I know a lot of Disney Channel stars. I hang out with Debbie Ryan. Me and Ryan Newman hang out a lot, and I know a lot of them from 'Friends for Change' - we all meet from there. It's cool. Everybody is like family at Disney Channel. All the stars are so fun and nice, so it's really fun to hang out with them.
I like watching romantic comedies and animation.
I love animation, I really do, but I don't do it for the children.
The most fun is to inhabit the world where cartoon physics is king. And that just means that things move with kind of an energy and exaggeration and appeal that is different from what we see in our world. We're bound by, at least, Newton's Laws of physics here and in animation we're not. So, director's can be extremely eccentric, you can sculpt motion in animation in a way that you just can't do any other way. In any other performance medium.
I'm a true fan of animation, and it's my livelihood.
I am a huge fan of animation.
I'm definitely looking to do more animation stuff.
I used to think that animation was about moving stuff. In order to make it really great, you bounce it, squash it, stretch it, make the eyes go big. But, as time went on, I started loving animating a character who had a kind of burning passion in her heart. Suddenly, animation became for me not so much about moving stuff as it was about moving the audience.
I was always into animation, especially.
I have an affinity for Disney and the Princess.
I'm surrounded by a lot of live-action movie professionals, and I'm just taking their lead, as far as what to schedule to do next. I'm guessing the challenge is going to be not having two characters together, and shooting the live-action without having the animation. In animation, you get to get in between every frame and you work it all out together.
Storytelling is the game. It's what we all do. It's why Nike is Nike, it's why Apple is Apple, it's why Walt Disney built Disney World and it's why Vince McMahon makes a billion dollars.
I was actually going to work at Tokyo Disney. I thought, 'I'll work in the family!' That was my postgraduate plan. I didn't really have any plans lined up, but I was going to audition for this big band jazz show that was at Tokyo Disney. I think the concert was, like, for a year or something, and I thought, 'Yeah, that's what I'll do!'
People, they think that animation is a style. Animation is just a technique. It's like, people, they think that comics is a style, like comics is a superhero story. Comic is just a narration, and is a medium, you can say any kind of story in comics and you can say of any kind of story in animation.
I always wanted to do animation. — © Martellus Bennett
I always wanted to do animation.
After the song [for sausage Party] was finally done, we didn't have enough time, but we thought it would be fun. It also would've thrown it off a bit, because we really are doing more of an homage to Pixar, and if we filled it with songs, it would've felt more like Disney. And we had an experience, while we were making it, that going too Disney made it too weird.
I do have more directorial control over animation, because it's like trial and error: If something doesn't work, you can always go back and change certain things. Whereas in live action, every day is a challenge, and you have to make decisions on an hourly basis. So in live action I have more freedom as a director, but in animation, I have more control over the final product.
I've always loved animation and animated films.
It [moviemaking] is about entertaining audiences with great characters and great stories, you want to make people laugh, you want to make people cry, you want to have great music that is memorable. You want a movie that, as soon as it's over, you want to watch it again, just like that. That's what it is, whether it's live-action, animation, hand drawn, computer, special effects, puppet animation, it doesn't matter. That's the goal of a filmmaker.
I think the number of books published by Mr. Disney has nothing to do with whether or not he is bringing literature to children. That judgment has got to be based on quality rather than quantity. It's the same old problem that continually plagues American culture. I would rather have children playing their own games out of doors in the sunlight than getting the misrepresentation of literature as given by Walt Disney.
I was a film major with a concentration in animation. — © Seth MacFarlane
I was a film major with a concentration in animation.
A few Disney TV composers had me pinch-hit writing some scoring cues to picture. Disney tapped me to be the composer for the underscore and song producer for this new show called "Phineas and Ferb."There is nothing like a successful animated show to get your chops up. You have to do every style - action, adventure, romantic, suspense, spy, poignant, rock, funk, big band - delivered on a deadline.
Pixar makes movies that make sense for Pixar, and Disney makes movies that make sense for Disney, and they've each emerged in their own unique way.
Animation means to invoke life, not to imitate it.
Animation is a technique, not a genre.
When in doubt, resort to animation.
I love Disney.
Animation is manipulating the difference.
I've had to learn how to control my animation.
I'm a huge Disney fan.
I'm not ashamed to say that I cried at an animation movie
There was a guy that I got to know pretty well - Joe Grant. He was one of the creators of Dumbo and worked side-by-side with Disney. Being a total Disney nerd, I was obsessed with asking him questions. He was 92 when I got to know him.
Disney is a huge presence when it comes to fairy tales because he’s made of them such brilliant artifacts in terms of movie-making. But it’s very hard to ignore what he’s done to them. I'm not interested in denigrating Disney or even commenting on him very much. I'm more interested in seeing what I can do with the stories myself.
You can't have a bad time at Disney World. It's not allowed. They have hidden electronic surveillance cameras everywhere, and if they catch you failing to laugh with childlike wonder, they lock you inside a costume representing a beloved Disney character such as Goofy and make you walk about in the Florida heat getting grabbed and leaped on by violently excited children until you have learned your lesson.
I want to be commercial, so imagine Disney people mixed with underground techno people... mixed with sass. An example of an underground techno person would be that French artist Yelle. She's all in French, so I can't understand a word she's saying, but her beats are really cool, and that's something that I want to do...but mix Disney in there, and that's what I want.
I'm in love with kid's stories and animation. — © Toni Braxton
I'm in love with kid's stories and animation.
Nothing's occurring in animation - you manufacture everything.
You look at Japan and Hayao Miyazaki's films are the biggest films ever made in Japan; domestically there and they play to critical acclaim around the world. He won't put more then 5 or 10 percent computer imagery in his movies. It's disappointing to me. It's a silly choice that some studios made to move out of animation. It's part of the unfortuneate preconception that I think the public has going into see animation.
The animation of the canvas is one of the hardest problems of painting.
I love great animation.
I've been working in computer animation for 25 years. I'm obviously a devotee of the technology. I just think it's the one aspect of the medium that's going to continue to revolutionize the filmmaking. It's constantly changing and it's constantly opening up new possibilities. The technology is evolving where 2-D animation was ultimately limited by how long you could pay how many people to make a movie. I mean computers, not that it's in anyway a labor saving device, but it promises to open up exciting new technical possibilites.
I went into Hollywood and met Mike Aarons and went to Grantray-Lawrence Animation to work on the, by today's standards, extremely cheap and crude Marvel superheroes cartoons which basically consisted of taking stacks of the comic book art, taking parts of the art, pasting it down, extending it down into drawings and occasionally a new piece of art to bridge the comic book panels and limited animation and lip movement.
I was a big comic, cartoon, animation nerd.
Sometimes, violent details have been eliminated from fairy tales simply because they were deemed too graphic. So one does not, at the end of Disney's version of 'Cinderella,' see the stepsisters' eyes get pecked and pecked by doves, because Disney wanted to market the story for wholesome family viewing.
Even when I'm writing animation, I think of them as real people. I think of them as completely three-dimensional beings, even if it's a talking teapot. I don't think of them as one-dimensional drawn characters running around. Maybe that's why, to me, there's really no difference in writing the two - animation versus live action.
Are the Simpsons cool? They are, and that is crude 2D animation.
What happened in the early days of Disney is that Walt Disney used all of the new technologies as they came out. When matting came out, they adopted it. They adopted sound and color and xerography. Walt did that. And then, when he died, people began to think that this is just about making films, so they stopped bringing in new technologies.
I'm clean but I'm not Disney.
This site uses cookies to ensure you get the best experience. More info...
Got it!