Top 1200 Editing Software Quotes & Sayings - Page 20

Explore popular Editing Software quotes.
Last updated on April 17, 2025.
You just don't know when you get in the editing room what you will need as a link or a tool for a transition. If you're in a room, and there's a kettle boiling, get a shot of it. Don't worry if people think you're nuts.
I used to get so worried that if a scene didn't go a certain way, then it was horrible. But then I realized that it was better to give the director options in the editing room than just being locked into how it's supposed to be.
My prior stint at 'Newsweek' was a very different world. So it's what it's like to be in one of these kooky software startups as a grown up. It's not entirely pleasant! It's like, 'Oh, I don't fit.'
I record all of my music with authentic instruments in a studio before we start editing, doing many, many versions. The music shapes the film as we edit so it has an organic relationship to the content.
When you are acting in a film, you have no idea what scene the editor is going to choose. For instance, after you have directed, you feel more comfortable delivering a performance. Because you know the real performance is put together in the editing room.
If Apple ever lowers the iPod's price and develops Windows software for it, watch out: the invasion of the iPod people will surely begin in earnest. — © David Pogue
If Apple ever lowers the iPod's price and develops Windows software for it, watch out: the invasion of the iPod people will surely begin in earnest.
I love watching action films, and especially the little moments of wit and humor in the choreography in a lot of them. The editing of an action sequence often has great moments of comic timing.
Proprietary software grew up, starting really in the 1980s, as an alternative and that became the dominant model with the rise of companies like Microsoft and Oracle and the like.
Even though most people won't be directly involved with programming, everyone is affected by computers, so an educated person should have a good understanding of how computer hardware, software, and networks operate.
It is a high bar to say that it's more fun than working on software because the work at Microsoft that both Melinda [Gates] and I did was thrilling. We were making breakthroughs and empowering people.
Cable boxes are, almost without exception, awful. They're under-powered computers running very badly designed software. Their channel guides are slow, poorly laid out, and usually riddled with ads.
Certainly there's a phenomenon around open source. You know free software will be a vibrant area. There will be a lot of neat things that get done there.
Adding last-minute features, whether in response to competitive pressure, as a developer's pet feature, or on the whim of management, causes more bugs in software than almost anything else.
Pop belonged to more musical people in earlier times, but we've sort of gotten away from that. Now it's software people. I kind of feel like reclaiming it is in order.
Second law: The complexity barrier. Software complexity (and therefore that of bugs) grows to the limits of our ability to manage that complexity.
We're not in hardware for hardware's sake. We're in hardware to be able to express all our platform and productivity software in a way that's unique.
Open source production has shown us that world-class software, like Linux and Mozilla, can be created with neither the bureaucratic structure of the firm nor the incentives of the marketplace as we've known them.
Whether you are a consumer, a hardware maker, a software developer or a provider of cool new services, it's hard to make a move in the American cellphone world without the permission of the companies that own the pipes.
It wasn't an excuse. It was a fact. He'd had to make his way alone, and no one - not rock stars, not professional athletes, not software billionaires, and not even geniuses - ever makes it alone.
I want people to understand the amazing, positive way our software can make leisure time more enjoyable, and work and businesses more successful.
Taste is an evolution and refinement of one’s personal likes and dislikes. This evolution takes place with a constant curiosity and interest in everything. The editing consequently refines the choices and defines taste.
I always see the filming as basically going to the grocery store and buying a bunch of ingredients and that's about as far from having a dinner as you can possibly be. Then editing is the cooking, the preparation of the meal and if you don't edit it you've just got a pile of raw meat.
While I personally believe strongly in the philosophy and ideology of the Free Software movement, you can't win people over just on philosophy; you have to have a better product, too.
Apple has always been, and always will be, a hardware-first company. It produces beautiful devices with elegant designs and humane operating-system software.
The Internet "browser"... is the piece of software that puts a message on your computer screen informing you that the Internet is currently busy and you should try again later.
Phases of the creative process: Preparation-gathering impressions Incubation-letting go of certainties Immersion/Illumination-creative intervention/risk Revision-conscious structuring and editing of creative material.
I had seen 'Lock, Stock and Two Smoking Barrels' and I thought that was a different kind of film than I'd seen before, with that kind of editing and slick camera movements.
Everyone has all the power of a bank branch in the palm of their hand. And so in that world of software at scale, theoretically the incremental unit cost of something at scale approaches zero.
Patent law holds us back, in every which way, shape or form. There is place for it, in physical products, in pharmaceuticals, but in software in particular, there is no place for it.
So if we're going to build new applications that require a large time investment, like say movie editing - today that doesn't matter for the enterprise desktop, but eventually it will when we get closer to consumers - you really need to have a cross-platform story.
People will like to say that 'Eastern Promises' is brutal, but the only reason they say that is because the scenes stick with them. They are realistic. They are in-your-face and you see the consequences. It's not a bunch of quick editing cuts.
'How do you balance the creative with the biblical?' One could pick up the scripture and read it to oneself and you would be communing directly with that information. As soon as you go into film, as soon as there's a camera, and there's an angle, and there's lighting, and there's editing, you're into the adaptation.
The hugely popular Windows 95 operating system revolutionized the software world thanks to its capability of accomplishing the seemingly impossible task of making Bill Gates even richer than he already was.
The excitement of wading into 'reality' and just finding out what happens - and then the challenge of selecting those things that happened and shaping them in the editing into a narrative that will have appeal and be engaging - is a great, great thrill.
Angelo Corrao was our editor [in Dream of Life], and he was just so diligent and so old-school in the way he looked at editing. He would take my far-out ideas and tame them and make sense of them.
The only reason [not to use] perl is that some sysadmins don't allow software that they didn't pay for. By all means, let them send me money if it makes them feel better.
Editing cannot be taught. Developing your own taste cannot be taught.
Organizations want small changes in functionality on a more regular basis. An organization like Flickr deploys a new version of its software every half hour. This is a cycle that feeds on itself.
Woody Allen, when we did Vicky Cristina Barcelona, said to Rebecca Hall, "Do it one time happy, one time sad, and one time indifferent, as I won't know where you should be until I'm editing this, in terms of your emotions."
Object-oriented programming as it emerged in Simula 67 allows software structure to be based on real-world structures, and gives programmers a powerful way to simplify the design and construction of complex programs.
As the web becomes more and more of a part of our every day lives, it would be a horrible tragedy if it was locked up inside of companies and proprietary software. — © Matt Mullenweg
As the web becomes more and more of a part of our every day lives, it would be a horrible tragedy if it was locked up inside of companies and proprietary software.
"Kindness" can mean a lot of different things. In this case, I felt I had to present his [Donald Trump's] supporters in as fair a light as possible - many of them hadn't been interviewed before and that entailed some interviewer-courtesy in the editing and so on.
Most people assume that once security software is installed, they're protected. This isn't the case. It's critical that companies be proactive in thinking about security on a long-term basis.
America and Japan are the two leading world economies in terms of technology and innovative products. And in software, information-age technology and biotechnology the U.S. has an amazing lead.
In the early days of the software industry, people cared about copyright and didn't give a damn about patents - they copied each other willy-nilly.
Specifically, in the software industry, progress is highly sequential: progress is typically made through a large number of small steps, each building on the previous ones.
When I first started editing a 'Year's Best' volume in the '70s, the job was pretty straightforward - there were three or four monthly magazines to read and a few original anthologies from trade publishers every year.
Modern cyberspace is a deadly festering swamp, teeming with dangerous programs such as 'viruses,' 'worms,' 'Trojan horses' and 'licensed Microsoft software' that can take over your computer and render it useless.
With multimedia, everything blurs. Software takes the concept of the imagination and makes it something you can edit, tweak, and transform with digital techniques. Everything becomes an edited file.
Lauren Goode and I have agreed that the next version of the Mac software - all of them are named after places in California - should be named either Bridgeport or Warwick.
Broadcom is the descendent of a nearly 60-year-old unit of the original Hewlett-Packard. Semiconductor companies are like enterprise software companies: they don't die easily.
I wouldn't put a big trust in what people in Silicon Valley say. They may be good at manipulating ones and zeroes and writing software, but beyond that, their contribution to human progress has been pretty dismal. I'm not impressed.
I know everything that you can do with digital processing and digital editing inside and out, but I absolutely refuse to push the buttons and don't even want to know how to load and unload the files.
I'm organizing documentary films, and whenever scriptwriting gets too tedious I go to my editing room and start to edit the documentary, even if I don't have the full funding yet. So you have to keep yourself busy, you have to like the subject matter.
You really need to have a lot of empathy for the work you're doing and the people who you're ultimately trying to help, whether that's a business colleague, a boss, or, ultimately, the user of the software you're building.
They make Spy Kids, they make Scream, they make A Scary Movie. This doesn't do that, so it could be a very bad marriage. I'm trying to keep this potential nightmare quiet because we're just finishing editing.
When you go from building T-shirts to software for a presidential campaign used by a cast of millions, it's pretty easy to think, 'OK, we can build something pretty big.'
So what makes me happy? I was really happy to build this house. That's it; building things. The trouble with software is that it's very hard to show your aunt in Florida what you've done.
A lot of it is found in the editing room and part of that is due to some of the improvisational tactics we employ on set. Part of it is that the shot goes a little bit long and they end up coming down to fit time.
I wrote my first book when I was 15 years old. And my second book '1,2,3 Publish Me!' shows everyone how writing a book is done in just the three secret editing levels I discovered!
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