Gaming is our cultural bogeyman - we blame it for everything from child obesity to violence to short attention spans. But any explanation that fits every situation ultimately explains nothing.
Gamergate should have been a time of reckoning for the gaming community, which had long been rife with sexism and misogyny. It wasn't.
Given the huge number Xbox owners and how many of them love gaming spectatorship, its a natural fit to bring the Twitch experience to the 360.
Expanded gaming is a long-overdue and common sense way to make Kentucky more competitive and protect the hard-earned pensions of our teachers and first responders.
I've watched with a kind of wary eye how gaming has progressed. I was there at the beginning with Pong in the arcade, and a lot of my great childhood memories were around a 'Tempest' machine.
The further you get into technology, the further you go into gaming. That's the general rule.
I watch NFL football on Sundays. I enjoy gaming with friends, meaning role-playing games; I still enjoy going to conventions and traveling.
Given the huge number Xbox owners and how many of them love gaming spectatorship, it's a natural fit to bring the Twitch experience to the 360.
If you ask me, the hypothetical zenith of gaming technology is direct neural interface - no body to hamper you and your brain is in whatever you want it to be in. Plus it leads to existential uncertainty, which could be entertaining.
The familiarities of the gaming-table contribute very much to the decay of politeness ... The pouts and quarrels that naturally arise from disputes must put an end to all complaisance, or even good will towards one another.
I don't think anything really consciously went into 'Legend' that was influenced by videogames, but I'm pretty sure some of my experiences and love for gaming contributed to a few of the factors that are in 'Legend'.
Ay, rail at gaming - 'tis a rich topic, and affords noble declamation. Go, preach against it in the city - you'll find a congregation in every tavern.
With the recent addition of a full soundtrack and the players map, millions of Poptropicans around the globe are now fully immersed in a multimedia gaming experience when they embark on our high quality adventures.
We stiffened the penalties for fraud, we extended nationwide efforts to make sure that payments are accurate and they closed a loophole in which people were gaming the system. We didn't change eligibility requirements or reduce the level of benefits.
There's a toxicity within gaming culture, and also in tech culture, that drives this misogynist hatred, this reactionary backlash against women who have anything to say, especially those who have critiques or who are feminists.
PC gaming has always been strong, and I see it surviving for quite a few more years. It will be around for at least as long as people use PCs.
As a child growing up, you never thought about being in a videogame, then to have a game of your own and be lucky enough to set the bar with it in the gaming world, it's a dream come true.
Every aspect of our lives are now connected: health, travel, sports, gaming, our homes, our cars - everything.
We have worked with a range of input approaches. We've worked with the range of mechanisms to drive immersion into the gaming experience.
The Wii U is not a tablet. It's a two-screen experience. And so you have this unique GamePad that gives you a different way to have a gaming experience.
Do we care about gaming? We absolutely care.
The video game market is huge, and the ability to tell stories, and tell different kinds of stories in the gaming space is quickly evolving and changing for the better.
There's the idea that gaming is a closed door and that men are holding access to who gets in or out, and you have to prove - if you're female - that you're a real gamer. I think the younger generation, they don't care.
With pro-gaming that's one of the toughest parts - living game to game.
Gaming has been resorted to by the affluent as a refuge from ennui. It is a mental dram, and may succeed for a moment; but, like all other stimuli, it produces indirect debility.
I played lots of games and I was a fan of gaming, so I was always looking for new games.
If you are willing to take the trip through 'Analogue,' you'll be rewarded with some of the best writing in gaming today and a look into the future of what kind of meaningful stories video games are capable of telling.
To me the arcade experience is the ultimate gaming experience.
A lot of people try to control how you access gaming. You know, they're trying to prevent people from buying games.
We are trying to capture the widest possible audience all around the world. In other words, we are trying to capture the people who are even beyond the gaming population.
Can you support the expense of a husband, hussy, in gaming, drinking and whoring? Have you money enough to carry on the daily quarrels of man and wife about who shall squander most?
It feels a little bit funny coming here and telling you guys that Linux and open source are the future of gaming. It's sort of like going to Rome and teaching Catholicism to the pope.
I got involved early on in social media - I created one of the first social networks - and for me, social gaming was a natural evolution of that.
Where the gaming world is going - and certainly Activision proved it by hiring me - is being willing to push and bend and move in a new direction of actually capturing the character and storytelling.
I have been wildly enthused about gaming since I was younger, and a career path I chose not to go down but did really consider was getting into programming and game design.
Nintendo DS is not standing still. As a tenth serious competitor decides to make a run at Game Boy, DS raises the bar on portable gaming, before they even get started.
It's quite an unfair thought that Microsoft are trying to control our gaming, they're trying to force us to be online all the time. [People] didn't really think that through.
The only thing I think that is wrong with modern gaming now is the free-to-play stuff on mobile phones. I think it's very cynical and cold and weird.
Gaming is one of those things that's pretty amazing because when you think about it, everybody wants to game; whether you're a casual gamer, or you're an enthusiast gamer, there's a large market for us.
From its founding, [Nevada] has always struggled to belong. It has had a series of masters--the mining industry, the railroads, the federal government, and now gaming and tourism--that have driven the state's economy and compelled its direction.
Over the years, Forgotten Realms and gaming have taken me all over the world and made me all sorts of new friends.
Wit generally succeeds more from being happily addressed than from its native poignancy. A jest, calculated to spread at a gaming-table, may be received with, perfect indifference should it happen to drop in a mackerel-boat.
If gaming were seen as an art, the important question would be not whether games are good for us but whether they are good, full stop.
Gaming notebooks aren't that abundant. Not that many gamers are able to play on notebooks.
The bulk of my work is comedy and I wanted to use the gaming world as a vehicle to deliver comedy.
The gaming world is a complete mystery to me! Well, I did play Pac Man and Frogger using big machines at an arcade back in the '80s.
Super Mario Bros. is equivalent to the Big Bang of our gaming universe. If it were not for this blindingly spectacular creation, digital entertainment as we know it today would not exist.
I think that PC gaming is as healthy as it's ever been. I think there's probably more people playing games on their PCs, I just don't think they're gamers.
Any time I consider a new project, I ask myself, is this pushing the state of gaming toward Nobel Prizes? If it's not, then it's not doing anything important enough to spend my time.
I think gaming has influenced popular culture in a huge way. It's worked its way into novels, and blockbuster movies.
Not everyone supported gaming, but we had a general meeting and a vote on whether to pursue a casino or not and the tribe voted yes, and as a tribal representative to the state legislature, I had to represent that decision.
The idea of the 'lone gamer' is really not true anymore. Up to 65 percent of gaming now is social, played either online or in the same room with people we know in real life.
I foresee online gaming changing when there are good audio-visual links connecting the participants, thus approximating play in a face-to-face group.
I have fond memories of the development work that led to a lot of great things in modern gaming - the intensity of the first person experience, LAN and Internet play, game mods, and so on.
Renewables need to be developed in an environmentally responsible way. And, you know, I frankly have heard criticisms from even environmentalists saying that some wind farms impact gaming and fishing patterns, whether it's offshore or onshore.
Our mission is to revive the gaming industry by increasing our user base.
I've always enjoyed gaming, but even as I got older, and I started to get deeper into writing and all this stuff that is my grown-up job, I couldn't play as much as I used to.
Maintaining the trust of the consumer is critical to our business. We live and breathe only one thing, which is wanting to connect consumers with great local businesses, and I don't feel we can do that if we don't have effective ways to prevent gaming of the system.
Look at music like gaming. You monetize the game to all the people who are most engaged. I wanted to bring that theory and thinking to music.
I think people are interested in watching what they know and what they care about, so as you have more people where gaming is a huge part of their life, they want to see what the top players in the world are able to do.
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