Top 294 Gaming Quotes & Sayings - Page 4

Explore popular Gaming quotes.
Last updated on April 21, 2025.
Private schools are gaming the system. There is way too much state money going in, and people who go to private schools seem to be given a head start for all of the top jobs and that's something that needs to be dealt with as well.
There are only a couple characters and people in the world where, in history, where you can go anywhere in the world and say that character or person, that name, that song, and everyone knows what it is. Mickey Mouse is one, Disney, in general. In terms of gaming, Super Mario, he's everywhere.
This will be the racing competition to end all racing competitions, .. I am extremely pleased to be working with Electronic Arts on this exciting opportunity giving music and gaming fans the chance to live the Need for Speed TM experience.
There's established gaming IP that's coming from console to mobile, which is interesting. Everything is converging a little bit toward mobile devices in the living room. On the casual side, the graphics and animation and game design and all of those variables are improving.
You cannot drive a system that's going to be aiming at preventing illness if everyone is not in it. The whole gaming of health insurance and health care in America is based on that fundamental principle: insure people who aren't sick and you don't have to pay more money on them.
As much fun as it is gaming, I have so much to do that I've had to get away from them. I still enjoy them. When I go to a friend's house and they have a game on, I'll happily join in and play.
Nevada Energy doesn't lose money. The gaming industry loses money. It employs all the people. It pays all the taxes. And if you take the P&L, the profit and loss, of the hotels in Las Vegas and Reno, it is a number that is minus, not plus, minus.
Money is catching up to the technological trends transforming all aspects of society and business; entertainment, insurance, health-care, gaming, leisure, retail - all commercial and social verticals are going digital - including money itself.
'Lost Vikings' and 'Rock 'n' Roll Racing' were pretty critical games to us. We got some acclaim as a result, some video gaming awards. Those are the games that impressed Davidson and Associates and led to the merger talks.
I still rate the bit in the first 'Tomb Raider' where the T Rex comes round the end of the valley and roars as one of the most awesome gaming experiences, and I still adore 'Tomb Raider' for putting that in my life.
The great object of life is Sensation - to feel that we exist - even though in pain - it is this "craving void" which drives us to gaming - to battle - to travel - to intemperate but keenly felt pursuits of every description whose principal attraction is the agitation inseparable from their accomplishment.
Casinos are spreading like wildfire, and it seems to be an entertainment option that a significant number of people engage in. That's just the reality of gaming that it is proving to be attractive to a great number of people.
In order to expand the gaming population, it is taken for granted that we need to offer games to satisfy veteran gamers. At the same time, I believe that we need to make a new proposal, so that those who do not play games can say, 'I can do it' and, 'I want to touch it.'
It's hard because you can't legislate creative diversity. I think it's more that the gaming community's more diverse, and they're going to ask for more diverse experiences. They're going to demand them.
My mom didn't let me play video games growing up, so now I do. Gaming gives me a chance to just let go, blow somebody up and fight somebody from another dimension. It's all escapism.
We all have an aggressive dedication to the narrative arts - comics, film, electronic gaming, and more. We spend much of our time and effort exploring those forms and have an enormous investment in the arts. We're all part of the same brotherhood as far as I'm concerned.
One of the things that I've never seen in tabletop gaming is this juvenile notion that the existence of a game that I don't like, or the existence of a gamer who's different than me, threatens my very existence and the very existence of my hobby.
It's not as if I've never been awkward myself. I'm a big gamer, so I've had access to that type of personality. I used to go to these LAN parties; that was before high-speed Internet. The only way you could get lag-free gaming was to haul these huge computers to people's houses.
Mobile gaming is the largest and fastest-growing opportunity for interactive entertainment, and we will have one of the world's most successful mobile game companies and its talented teams providing great content to new customers, in new geographies, throughout the world.
There is a real danger that kids won't engage with cricket when there are so many other opportunities to use their time in other sports, not to mention video-gaming, and generally long-form cricket doesn't turn them on.
I was working in a gaming company, but I really wanted to make animation. I didn't really have anything special, no special tools at my disposal, so I used what I had on hand like Photoshop, and that's really how I started.
I can't say I'm a full-on gamer, since, basically, I just don't have time for it. I know nowadays, gaming can be a lot like social media. People just stay on it all day long. Like they're logged into the Matrix. But yeah, I enjoy it. When I get the time.
Expanding Massachusetts' developing gaming industry to include wagering on professional sports is an opportunity for Massachusetts to invest in local aid while remaining competitive with many other states pursuing similar regulations.
Gaming is a kind of tacit confession that the company engaged therein do in general exceed the bounds of their respective fortunes, and therefore they cast lots to determine upon whom the ruin shall at present fall, that the rest may be saved a little longer.
I've always thought that one of the things that the Internet and the gaming world permits as a narrative technique is to not tell the story from beginning to end - to tell stories sideways, to give alternative possibilities that the reader can, in a way, choose between.
The roulette table pays nobody except him that keeps it. Nevertheless a passion for gaming is common, though a passion for keeping roulette tables is unknown. — © George Bernard Shaw
The roulette table pays nobody except him that keeps it. Nevertheless a passion for gaming is common, though a passion for keeping roulette tables is unknown.
Looking ahead, we see the popularity of eSports exploding as competitive gaming becomes more mainstream and eSports leagues like 'Call of Duty' World League and Overwatch League driving greater engagement and viewership.
To allow our audiences to watch more professionally produced video content, we acquired Major League Gaming - MLG - and we expect MLG to become the 'ESPN of Videogames' with a focus on the celebration of gamers, both amateur and professionals.
I was heavily into AD&D in my teens (late 1970s-early 1980s) but fell off the RPG habit in the mid-80s and have never gone back to it; my lifestyle today isn't very compatible with having a regular gaming group (too much travel).
I've always been a bit of a mix between art and technology. I used to paint a lot, but I'm not very good with my hands. It has always been a fusion between my computer gaming interests and being exposed to the rich data of society that we live in.
Paste magazine has served as a tremendous window into culture for my house. I can think of no other publication that provides such critical yet entertaining thoughts on music, movies, books and gaming as Paste. My mailbox would be a dark place indeed without it.
I played lots of games, and I was a fan of gaming, so I was always looking for new games. I was also a science fiction and fantasy fan, growing up, in games and books and movies.
Cloud Gaming means that the game doesn't need to be downloaded and run on your computer; it literally means the game runs out on the Internet, in the cloud, with the experience being streamed to the players.
One of the things I am most excited about personally is a five-issue anthology I put together, 'Legends of Red Sonja,' which is full of wonderful little short stories written exclusively by my favorite female writers of comics, prose, and gaming.
Sir, I do not call a gamester a dishonest man; but I call him an unsociable man, an unprofitable man. Gaming is a mode of transferring property without producing any intermediate good.
Mr. Mr. Mr. Trump... You've been in New York real estate and global real estate and the gaming industry and with politicians. You can't say, reasonably, that Ted Cruz is the biggest liar you've ever seen.
If I can find time to play games, it's console gaming. I don't want to be plugged into my phone all the time. I'm waiting for the new Mario Kart to come out, but I've been playing Donkey Kong and Mario 3D World on the Wii U.
The web's earliest architects and pioneers fought for their vision of freedom on the Internet at a time when it was still small forums for conversation and text-based gaming. They thought the web could be adequately governed by its users without their needing to empower anyone to police it.
You don't often talk about the cultural significance of video games in places like China and Korea, but it's a huge part of culture throughout the world, and very, very accessible too. Now that you don't have to be locked away in your bedroom to play them, it's gaming everywhere.
It probably wasn't until I was a freshman in high school and I met the people who became my gaming group that I finally found people who were weird like I was: that loved reading and playing games and not just watching a science fiction or fantasy movie but talking all about it.
A lot of gaming and a lot of interaction is no longer physical; it's all digital and at a distance. There's this innate, tribal need of the people to have face time with other people and play together in person. I think there's been this rediscovery of the joy of playing with people around the table.
We continually compare Roblox to traditional gaming companies. The difference between us and them is that Roblox has millions of people always creating stuff. That gives us the viral juice both with the content and the sharing between all those users.
At River Belle we don't just listen to our customers, we also try to anticipate their demands and be the first to market with the features that become industry standards. This extended variety of games is a huge step toward creating a one-stop gaming experience that makes a world of difference for our players.
In this media-drenched, data-rich, channel-surfing, computer-gaming age, we have lost the art of doing nothing, of shutting out the background noise and distractions, of slowing down and simply being alone with our thoughts.
I'm always impressed by how compassionate the gaming community can be when they have a cause and appreciate that they leverage our platform to raise money for those in need. We continue to encourage giving in support of important causes, including Extra Life 2012.
Since I first got my iPhone and 'Super Monkey Ball' came out, I was like, 'Oh my gosh, this is great.' I'm always searching for the nirvana of mobile gaming, whether that's from a Game Boy or a Vita or a PSP or now the Switch.
5G will be a major technology in growing industrial digitalisation, creating and enhancing industry digitalisation use cases such as immersive gaming, autonomous driving, remote robotic surgery, and augmented reality support in maintenance and repair situations.
If 'Heavy Rain' is a huge commercial success, it will show everybody in the industry that the world is sick of first-person shooters, that people are ready for an adult gaming experience. If we fail, it will say, 'Please keep making the same old stuff.'
It's nuts that we've reached a situation where representing female characters - let alone minorities - is considered "social responsibility" and not, you know, depicting half the world's population. I often feel like the gaming audience is so much more diverse than the characters represented in the games that they play.
Gambling is not a vice, it is an expression of our humanness. We gamble. Some do it at the gaming table, some do not. You play, you win, you play, you lose. You play. — © Jeanette Winterson
Gambling is not a vice, it is an expression of our humanness. We gamble. Some do it at the gaming table, some do not. You play, you win, you play, you lose. You play.
One of the cool things we're seeing at TaskRabbit is local tech and gaming startups hiring TaskRabbits to test their products and deliver immediate user feedback. As the founder of a tech startup, I can tell you that this type of focus group testing is paramount - and usually really pricey and difficult to coordinate.
Regional gaming across the United States has had serious challenges, not just in Cleveland or Cincinnati, but also across the United States.
I think if someone has a gaming obsession, 'Ultima' became mine. I would say no other series ingrained itself in how I want to make games or what I want them to be more than 'Ultima' did.
I haven't ever really been close to retiring. I've threatened myself, that kind of thing. There were moments where I'm struggling or not healthy: It's like, OK, is this the best way I can spend my 20s? Is this something that's going to help me in the future, or I might as well be fishing or gaming.
I'm very happy to be associated with Playing 11; fantasy gaming is growing very rapidly and Playing 11 is a great stage for people/users to use their skill, create enthusiasm, fun from the comfort of your device.
I compete with the 'Welcome To Las Vegas' sign for the number one non-gaming tourist attraction in Las Vegas. I get more visitors than the Hoover Dam.
We see our mobile initiatives as a way to bring our intellectual properties and our gameplay experiences to a larger population than the tens or hundred million consumers that own a dedicated gaming system.
Gaming is a vice the more dangerous as it is deceitful; and, contrary to every other species of luxury, flatters its votaries with the hopes of increasing their wealth; so that avarice itself is so far from securing us against its temptations that it often betrays the more thoughtless and giddy part of mankind into them.
I feel like Drake saw that I was up-and-coming in the gaming scene, and he thought it would be a perfect way to just tap into another source of viewers by playing with me. He also might have just wanted to game. I'm not sure.
Social gaming is not something Zuckerberg could have imagined back when he was creating Facebook in his Harvard dorm room in 2004. The change began in May 2007, when Facebook announced it would let outside developers create applications that run on top of Facebook.
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