Top 1200 Good Design Quotes & Sayings - Page 5

Explore popular Good Design quotes.
Last updated on December 5, 2024.
The universe began in an instant, is expanding, and exhibits design, order, and complexity. Every effect must have a Cause, and design must have a Designer.
Volvo has one weakness, and that is in the interior design. They have not adapted to the Chinese people's perception of luxury when it comes to the interior design, and this has to be addressed.
One of the things I've learned from animation is that some guys are really good at writing, some guys are really good at design, some guys are really good at directing. It's almost like working in a band - not everybody plays every instrument.
There are people who design buildings that are not technically and financially good, and there are those who do. Two categories - simple. — © Frank Gehry
There are people who design buildings that are not technically and financially good, and there are those who do. Two categories - simple.
Design isn't Art. It's not about creating beautiful or thought-provoking things for the sake of it. Design is a discipline creating communication with a purpose.
My doodles and sketches are not the work of an academic engineer. They represent many years of design study in attempts to produce the best value for money in the field of small car design.
It was always my goal to 'up the ante' on good design and rye devoted much of my career to this
Good design keeps the user happy, the manufacturer in the black and the aesthete unoffended.
I think design does evolve in a meaningful sense. I think if you look at design as a part of the continuum of communication, since even before Guttenberg.
No matter how much proponents of 'intelligent design' try to clothe their views in the apparel of science, it is what it is: religion. Whose intelligence? Whose design?
Ultimately, we are deluding ourselves if we think that the products that we design are the ‘things’ that we sell, rather than the individual, social and cultural experience that they engender, and the value and impact that they have. Design that ignores this is not worthy of the name.
Good design is probably something that has been thoroughly thought through to a point of resolution.
Men have no concept of how to design things for the home. Women should design the things they use.
I think architects design outside in. Or they design basically outside. They don't get in the building anymore.
Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it's really how it works. — © Steve Jobs
Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it's really how it works.
Design is a conscious and intuitive effort to impose meaningful order. Design is both the underlying matrix of order and the tool that creates it.
I don't design clothes, I design dreams.
There is an immediate payoff to intelligent design: it destroys the atheistic legacy of Darwinian evolution. Intelligent design makes it impossible to be an intellectually fulfilled atheist.
When you sit down to design something, it can be anything, a car, a toaster, a house, a tall building or a shoe, what you draw or what you design is really a culmination of everything that you've seen and done in your life previous to that point.
I like to talk about the idea of "design without design," where... we're creating the conditions for the things that we want to see happen rather than trying to force a particular set of outcomes.
Making good design is easy. It's polishing the half-assed stuff that takes time.
No human can design a good enzyme, yet we are surrounded by them after 3.5 billion years of work by evolution.
We have neither the strength nor the opportunity to accomplish all the good and all the evil which we design.
There's a saying in the software design industry: "Good. Fast. Cheap. Pick two."
I love fashion, and I simply enjoy good design in clothes and regard that as one of my hobbies.
Most people assume because I'm an actor that's all I know about and care about, I'm actually a camera geek and a film geek. I grew up making short films the same time I was acting. For me, it's a motion picture, not a play. I'm just as interested in what the camera department is doing and world building through costume design and production design as I am in acting. I think all good directors do that whether they're an actor or not.
I try to push design boundaries using new draping and fabric manipulation techniques every time I approach a new design.
I call my design style rustically modern. I like to take traditional or rustic features and fuse it into a more modern design.
Life, by which I mean my life, is a great, or probably the greatest, design, from its very beginning to its end, the end that, I think, is unlikely to exist. Each and every bit of life is a part of the design. Design exists as the consequence of the ultimate questioner's vanity. And my mission is to find the most fundamental truth, which probably and exclusively involves the nature of the existence of the ultimate questioner.
The process of design starts with exploration, but ends with refinement. The best designers carefully move from one to the other, making sure they spend enough time exploring before locking themselves into a design approach.
Design is directed toward human beings. To design is to solve human problems by identifying them and executing the best solution.
I come from a different era and I design clothes for our era. I think of people I want to dress when I design.
If you can design one thing, you can design everything.
After all the statistics and calculations are formulated, the one element that breathes life into marketing is good design.
If I wanted to do clothes or if I wanted to make a building or design a choreography, you are able to do that - they are all under a similar kind of design umbrella.
From 50 centuries, we can learn about the close relationship between garden design and urban design, because both arts involve the composition of buildings with paving, landform, water, vegetation and climate.
The thing that's important is not something called design; it's how you live, its life itself. Design really comes from that. You cannot separate what you do from your life.
Many young web designers view their craft the way I used to view pop culture. It's cool or it's crap. They mistake Style for Design, when the two things are not the same at all. Design communicates on every level. It tells you where you are, cues you to what you can do, and facilitates the doing. Style is tautological; it communicates stylishness. In visual terms, style is an aspect of design; in commercial terms, style can communicate brand attributes.
My opening line to my students, and a recurring theme in my classes, was that the big design problem isn't designing a house for your parents or yourself, a museum, or a toaster, or a book, or whatever. The big design problem is designing your life. It's by the design of your life that you create the backboard off which you bounce all your thoughts and ideas and creativity. You have to decide what it is that you want to do each day.
The design of everyday things is in great danger of becoming the design of superfluous, overloaded, unnecessary things. — © Donald A. Norman
The design of everyday things is in great danger of becoming the design of superfluous, overloaded, unnecessary things.
We don't want to be a design line. Ultimately, we want to be a platform that houses many design aesthetics.
Good design begins with honesty, asks tough questions, comes from collaboration and from trusting your intuition.
I was in college, and very disappointed. I majored in commercial art and interior design for three or four years. At that time, it seemed the thing I really wanted to do, production design, just wasn't available in the U.K., so I turned to music.
Any tendency to design for design's sake, to create a pattern within which the owner must live according to rules set by the designer, is headed for frustration, if not disaster.
Design can also be used to invent strategic futures, make complex decisions, and craft a bold corporate vision. We need to move design up the ladder of influence.
It was always my goal to 'up the ante' on good design, and I've devoted much of my career to this.
Good design should reflect a sense of human history-some aspect of where we've come from.
I have always been a design student and my mind focused on design from a very young age. So, for me, creativity is a very satisfying and motivating process.
To whom does design address itself: to the greatest number, to the specialist of an enlightened matter, to a privileged social class? Design addresses itself to the need.
Book-jacket design may become a lost art, like album-cover design, without which late-20th-century iconography would have been pauperized. — © James Wolcott
Book-jacket design may become a lost art, like album-cover design, without which late-20th-century iconography would have been pauperized.
I like sincerely talking about market analysis and how marketing is ahead of design and design needs to catch up to fulfill the promise of the marketing.
Once the product's task is known, design the interface first; then implement to the interface design.
A cool tattoo design is any drawing that would also look good saggy.
In design I look for something I'm drawn to. I try to look for an immediate connection with something - something I just fall in love with. I feel if people have to explain to you why it's good, it's not so good.
One of the great things about design is that it's truly international. No one in the design industry would say, "This country is mine," or "I will make it look this way because it's for an American market and that way for a Chinese market." If you look at all of the Apple products, they are the same everywhere . . . I mean, I can't deny that I love traveling. It's a very healthy thing to be able to appreciate other cultures - or at least witness them firsthand. And all of that goes into helping someone be a good designer, because it's an international business.
Good design is partially creativity and innovation, but primarily knowledge and awareness.
Fashion design is so diverse. It does not have clear identities as before with Balenciaga, Chanel, Cardin, Courreges. Design is about being recognised without a label. Elegance alone is not sufficient.
That we don't design agriculture to be sustainable is totally eerie. We design it to be a disaster, and of course, we get a disaster.
Clutter is not an attribute of information, clutter is a failure of design...fix the design rather than stripping all the detail out of the map.
Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design.
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