Top 1200 Graphic Design Quotes & Sayings - Page 4

Explore popular Graphic Design quotes.
Last updated on April 20, 2025.
If you do not design the future, someone or something else will design it for you.
I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
I believe consistency and orthogonality are tools of design, not the primary goal in design. — © Yukihiro Matsumoto
I believe consistency and orthogonality are tools of design, not the primary goal in design.
Design-wise, I look at everything. If I don't personally design it, I'll review it. I'm kind of creative director of the firm.
Character design, like story design, requires a hook to grab the reader’s attention.
The habit of calling a finished product a Design is convenient but wrong. Design is what you do, not what you've done.
The difference between good design and great design is INTELLIGENCE
In design man becomes what he is. Animals have language and perception as well, but they do not design.
A general principle for all user interface design is to go through all of your design elements and remove them one at a time.
A design isn't finished until somebody is using it. Brenda Laurel Intelligent design itself does not have any content.
Design is the key to everything. If you learn how to design you can do anything.
No design is possible until the materials with which you design are completely understood
For years I thought I was just a writer, but when I sat down to design and started playing around with it, I realized that, really, it's pretty easy. Obviously it's more than just a set of rules, but the basics of design are actually pretty simple and quite mathematical. The link between data and design works at quite a fundamental level.
It isn't a question of enhancement through design. Whether an editor realizes it or not, design is part of what he does every time he prints the paper. — © Louis Silverstein
It isn't a question of enhancement through design. Whether an editor realizes it or not, design is part of what he does every time he prints the paper.
Design is not so much a design issue as a power struggle.
Critical design aims to really push the boundaries of design and to reconsider the element of fiction.
Design principle: Take things away until the design breaks, then put that last thing back in.
Steve Jobs, if he had lived, was gonna design an iCar. I think cars have an extraordinary opportunity for cool design.
The themes in WordPress drive a lot of design trends. It democratizes design... You make a theme, and suddenly it's on hundreds and thousands of sites.
The word design is everything and nothing. The design and the product itself are inseparable.
Design isn't risky?-?change is. Good design mitigates that risk.
I am troubled by the devaluing of the word 'design’. I find myself now being somewhat embarrassed to be called a designer. In fact I prefer the German term, Gestalt-Ingenieur. Apple and Vitsoe are relatively lone voices treating the discipline of design seriously in all corners of their businesses. They understand that design is not simply an adjective to place in front of a product’s name to somehow artificially enhance its value. Ever fewer people appear to understand that design is a serious profession; and for our future welfare we need more companies to take that profession seriously.
If you think good design is expensive, you should look at the cost of bad design.
I used to do design before I was actually rapping. I went to art and design high school.
To design a home is to design happiness, to create for ourselves a little piece of joy.
The principle of the design - the harmony, rhythm and balance are all the same with interior and fashion design.
I like to design my clothes; I design my jewelry, yeah. It's fun.
Companies that are design-led understand that design is not a deliverable; it is a profound manifestation of the human spirit.
In design-led organizations, design permeates every initiative and expression. It's embedded in the culture.
I really don't over-theorize about design. I'd rather feel it than talk it to death. A lot happens as you unroll the design.
Character design, like story design, requires a hook to grab the reader's attention.
You cannot design shoes if you only think about fashion; its too realistic. When I design, I dream.
If there is ever a science of programming language design, it will probably consist largely of matching languages to the design methods they support.
You cannot design shoes if you only think about fashion; it's too realistic. When I design, I dream.
The point is that I don't design stuff for myself. I'm a toolmaker. I design things that other people want to use.
Urban design is where the number are and easy size of installation plus the fast lessons to extend out to larger design acreage.
I know what I am doing with my handbag design and clothing design.
I believe that to further strategic growth and development via design, we need to have a set of public design policies. — © Jens Martin Skibsted
I believe that to further strategic growth and development via design, we need to have a set of public design policies.
Good design doesn't date. Bad design does.
There is no such thing as information overload, just bad design. If something is cluttered and/or confusing, fix your design.
When you go to a site, you usually run into usability problems pretty quickly. They're not hidden. They're not complicated. They're not baffling. They were in the design or crept into the design.
Cartooning is completely different from other media: it is closely related to film and prose, other narrative forms, but the skills needed to realize a story are very different, and include not only drawing and writing dialogue and narration, but graphic design and the ability to depict time passing visually. It's a whole suite of skills that has to go into making a comics page, skills that are quite distinct from those that go into writing a page of prose, or making a film.
I've never mentioned this, but when I was at Parsons teaching, the other design disciplines, they don't like fashion design. They see it as very nineteenth-century.
I design flats like I design heels: They must be seductive, beautiful and comfortable.
When we changed from Tiger to Nike, we had to have a design for the shoe. And where do you go to? There's no 'dial 9-1-1' for design.
Design is the underlying skill that activates innovation. If you want to innovate, you've got to design.
When it comes to innovation, business has much to learn from design. The philosophy in design shops is, 'try it, prototype it, and improve it'.
Mediocre design provably wastes the world's resources, corrupts the environment, affects international competitiveness. Design is important.
My earliest design work was print, and that was my first love. Of course, as the years went on, I did more and more Web design and less and less print. And like everyone who made the switch from print to Web design, I bemoaned the lack of control.
I did a brief stint with set design and stage design. And I tried playwriting, too. — © Damaris Phillips
I did a brief stint with set design and stage design. And I tried playwriting, too.
A Grand Design we couldn't see because we were part of it. A Grand Design we only got occasional, fleeting glimpses of. A Grand Design involving the entire course of history and all of time and space that, for some unfathomable reason, chose to work out its designs with cats and croquet mallets and penwipers, to say nothing of the dog. And a hideous piece of Victorian artwork. And us.
Design may be the logical solution to a problem, but it's never a formula. Design grows out of clarity of purpose.
The difference between good design and great design is intelligence.
Invention is 10% inspiration and 90% perspiration. Thomas Edison I don't design clothes, I design dreams.
Good restaurant design is about achieving equilibrium between the food, service, and design - in effect, telling a complete story.
I don't design for myself. I design something keeping in mind that it has to please a lot of women.
Art has to move you and design does not, unless it's a good design for a bus.
I don't look at a lot of design. I try to stay focused on making sculptural art pieces and somehow translating them into design.
People say I design architectural icons. If I design a building and it becomes an icon, that's ok.
Good design means as little design as possible.
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