Top 477 Graphic Quotes & Sayings - Page 7

Explore popular Graphic quotes.
Last updated on April 16, 2025.
I've been writing for a long time, and I've loved comic books for a long time - forever - but I had to learn how to write in a different way to write sequential art for a graphic novel. It's been an interesting transition.
I sort of fell in love with the idea that we all love things that we're not supposed to, and that, often, that love is also 'tainted.' I wrapped it in sort of a graphic novel theme, and out of that came 'Tainted Love.'
I was studying graphic design at the time, when negative scanners and all that stuff was coming out, and you could do it all in your apartment. So I would shoot, make contact sheets, scan all the cool negatives, and make all these zines and books of my photos to give to my friends. I was really into zine- and bookmaking from skate culture.
I remember learning about the Holocaust when I was in kindergarten and being terrified. I think we even watched a graphic video about it in Jewish day school. Although I was quite young, I remember making these vows to myself such as, I'm never going to love my country so much that I can't leave in a moment's notice.
I was always interested in art at school, and after year twelve, senior year, I spent three years studying graphic design at college. I worked in advertising for two years but didn't like it much, then began doing a bit of illustration work for various publishers.
My granddad wanted to become a sign painter and designer, but was stopped; my dad would have had a real talent for language, but was stopped. When I expressed a desire to become a graphic designer, I was not stopped.
Successful blog is a unique voice; and depending on the blog, your own style factors in. To some extent, it might have to do with the graphic aesthetics of a blog. Pretty pictures go a long way these days and many personal style blogs owe a lot to a decent DSLR.
In 1973, I was shown a graphic of how dependent the United States was on nonrenewable resources like oil and coal and that little was being done to change that. It seemed irrefutable that we needed a change in direction or we'd be paying a huge price down the road. That's when I made a commitment to become a political activist.
When I was 19, I went door to door selling long-distance phone service to put myself through school. I was studying to become a computer graphic technician. I always got strangers saying, 'You should model; you should act.' A co-worker finally said, 'Go see this acting coach.'
Anyone who sets foot into the Watchmen universe and isn't just a little nervous should be given a few days of electroshock therapy. I've always considered Watchmen to be one of the best graphic novels ever written, and when it came out back in 1986 I was as blown away as everyone else. Just masterful.
I love written books and novels, but I really love graphic novels and comic books! — © Eiza Gonzalez
I love written books and novels, but I really love graphic novels and comic books!
With comics, you don't have to worry so much about budgetary constraints. In film and television, however fanciful you want to be, someone can come up to you and go, 'Okay, this is going to cost X amount of dollars, and we only have so many days to film this.' With graphic novels, you can have that alien invasion you've always wanted to see.
Films are born from screenplays and they are guided by words. They are born very limited and there is no space for real creation: graphic creation, pictorial creation, or audiovisual creation. If we really want to use the art of animation with all its strength, we have to rethink the processes by which it's made because the medium is the message.
Graphic Design, which fulfills aesthetic needs, complies with the laws of form and exigencies of two-dimensional space; which speaks in semiotics, sans-serifs, and geometrics; which abstracts, transforms, translates, rotates, dilates, repeats, mirrors, groups, and regroups, is not good design if it is irrelevant.
Comics, which are really best described as an arrangement of images in a sequence that tell a story - an idea - is a very old form of graphic communication. It began with the hieroglyphics in Egypt, it first appeared in a recognizable form in the Medieval times as copper plates produced by the Catholic church to tell morality stories.
In my office in Florida I have, I think, 30 manuscript piles around the room. Some are screenplays or comic books or graphic novels. Some are almost done. Some I'm rewriting. If I'm working with a co-writer, they'll usually write the first draft. And then I write subsequent drafts.
Graphic novels might really speak to one child who's struggling with the other kinds of reading and might help them discover that storytelling is joyful and personal and illuminating. They might find your way in auditorily by listening to audio books in the car instead of playing Game Boys or watching DVDs.
Graphic design was largely about communication in an artistic or creative manner, much like writing is used to convey ideas. Many designers completely miss that aspect of the "art." Some are completely satisfied with just making things pretty, without taking the communication element into consideration.
Maybe, just maybe, there should be a graphic novel dealing with the contribution of the women of the civil rights movement, to tell their story. The pain, the hurt. They raised their children. Some were working as maids, but when they left those kitchens, those homes, they made it to the mass meetings. And they put their bodies on the lines, also.
I'd just sort of gravitated toward the arts, and I had always loved music and really loved theater, even though I didn't want to act. For some reason, being in Kansas, you can either be a graphic artist or a visual artist, so I decided, 'I guess I'm going to be a painter.'
I was definitely more of a movie/cartoon guy than comics, but I really do like graphic novels - I don't have the time to sit down and read Stephen King like I used to, so I find picking up 'Saga' every now and then and just diving back into it is a great way to stay reading.
Telling stories with visuals is an ancient art. We've been drawing pictures on cave walls for centuries. It's like what they say about the perfect picture book. The art and the text stand alone, but together, they create something even better. Kids who need to can grab onto those graphic elements and find their way into the story.
I love graphic design. I love working with design, and I love storytelling, so I've been working on a children's book for a while, and I'd like to see that through.
You know, it's no accident that the great painters came from areas like Europe where there is a lot of clouds and rain, which begets color and subtle washes of tone. Most great graphic artists come from areas with prevalent sun, where line and shadow are paramount.
I paint mostly from real life. It has to start with that. Real people, real street scenes, behind the curtain scenes, live models, paintings, photographs, staged setups, architecture, grids, graphic design. Whatever it takes to make it work.
Actually, I didn't study photography at first. I went to school for painting my first year, poetry my second year, graphic design my third and fourth year, and photography my fifth.
The other big factor in building trust quickly is site design quality. Mint.com has one of the best graphic designers ever (Jason Putorti) - he cares about every pixel, all the fonts, all the transparencies and effects. And that shows instantly. People do make judgments of trust on appearance - in the real world and online.
Way back before the 'Alex Barnaby' series was first published, we were talking with Dark Horse then about making it into a graphic novel of some sort. We just couldn't get it together at the time; we had too many projects going on. We weren't sure how we wanted to bring it forward.
I try to widen the horizons of every child I meet, and part of that is promoting diverse forms, be it graphic novels, stories told in a narrative voice, or more translated books, as well as more diverse writers and more diverse characters.
I have been fully involved in designing my stage shows; it's important to me to do something really unique and almost off-the-wall to bring the music and the visuals together. I love design and actually went to school for a bit for graphic design, so it isn't so much 'pressure' for me; it's a way to be creative, and I really enjoy it.
I had come to the point when I realized it was unlikely that my film career was going to move beyond a certain level of role. And I was - because I had graphic instances of it - handicapped by the success of Star Trek. A director would say, 'I don't want Jean-Luc Picard in my movie' - and this was compounded by X-Men as well.
Doing graphic novels is cool! It's fun! You get to write something, and then see it visually page by page, panel by panel, working with the artist, you get to see it fleshed out.
A graphic designer, you know, who understands ideas and understands that ideas are what makes the world go round, could change the world with a magazine. If one talent could do it right now, and everybody would stop saying it's the death of magazines.
The art of any propagandist and agitator consists in his ability to find the best means of influencing any given audience, by presenting a definite truth, in such a way as to make it most convincing, most easy to digest, most graphic, and most strongly impressive.
You have to think about space differently; you have to think about time differently when you're talking about a graphic novel versus a movie.
I respond very well to rules. If there are certain parameters it's much easier to do something really good. Especially when readers know what those are. They know what to expect and then you have to wrong-foot them. That is the trick of crime fiction. And readers come to crime and graphic novels wanting to be entertained, or disgusted.
I think there's as much violence, in a way, as a scene with two women having a cup of coffee in a Ruth Rendell novel - in terms of emotional violence and the violence you can inflict with language - as there is in the most graphic kind of serial killer/slasher novel you can think of.
Cinema isn't just a good medium for translating graphic novels. It's specifically a good medium for superheroes. On a fundamental, emotional level, superheroes, whether in print or on film, serve the same function for their audience as Golden Age movie stars did for theirs: they create glamour.
I began as a graphic designer. As part of my work, I created film symbols for ad campaigns. I happened to be working on the symbols for Otto Preminger's 'Carmen Jones' and 'The Man With The Golden Arm' and at some point, Otto and I just looked at each other and said, 'Why not make it move?' It was as simple as that.
'Diary of a Teenage Girl' was my first American movie. It was my first movie in an American accent. It's based on a graphic novel, which was written in 2002 by someone called Phoebe Gloeckner. It was turned into a play by Marielle Heller, who then wrote it as a screenplay for Sundance Labs.
When I get interested in a new topic I teach a class on it. There's a graduate seminar I teach in which the students and I try to expand the terminology we use to talk about poetry as well as expand our notion of what makes a poem - we read source texts on architecture, dance, photography, film and the graphic novel.
My real background was in art studies. At the beginning I was a painter, then I was this graphic designer, then I became an illustrator, then I was a comic artist. But for me it's a different way of expression, a different field of art. They're not separated; everything for me is related.
When I was doing the screenplay, people who read the book Call Me by Your Name would go, "Oh god, what are you going to do about the peach scene?" I'd say, "I don't know, but I'll do something." And finally I figured out that there was a way of doing it without being totally graphic. You can do it in a way where the audience gets it and accepts it.
I love graphic novels - I love reading them, I enjoyed writing them, I would love to go back and do them again. I hope I'm savvy enough to do them in the right way.
Tightly-plotted, well-researched and beautifully drawn, this book is a real delight. Garen Ewing's mix of engaging characters, exciting old-school adventure, attractive ligne claire artwork and fluid storytelling makes The Rainbow Orchid easily one of the best graphic novels of the year.
When we were filming 'The Darkest Hour,' we didn't even know what the aliens were going to look like, we didn't even have a graphic reference. So it was definitely a big challenge to sell those kind of extreme moments when you're just generating them from your own imagination.
I wanted to create Rouje to bring together my talented friends - photographers, stylists, graphic designers - in a project to create my universe and perfect dressing. I did not want to call the brand my name, because I have other projects, and this brand is the result of the work of several people and not just me.
I've come up through art school, through painting, through graphic design, through advertising, through TV commercials and music video. I've designed books, built billboards, matchbooks, corporate identities. I continuously paint, I've done conceptual art pictures.
Graphic novels and comic books, by and large, as you know, have cover art, and they have interior art. The interior art is never as detailed as the cover art. — © Orlando Jones
Graphic novels and comic books, by and large, as you know, have cover art, and they have interior art. The interior art is never as detailed as the cover art.
'Troublemaker' is not an adaptation of 'Metro Girl' or 'Motor Mouth.' It is an original story. The hardest part was probably trying to keep the sound true to the novels. I always write in first person, and it was important to us that the readers of 'Metro' and 'Motor' be comfortable with the change over to a graphic novel.
Like 'Metro' and 'Motor,' 'Troublemaker' is written in first person. The only narration that happens is Barney speaking to the reader/thinking in her head. First person was a big challenge in the graphic novel because we want both men and women of all ages to enjoy 'Troublemaker.'
We rely on editors of blogs or websites and television stations to supply us these images, and the filter is becoming very thin and very porous. The ratings race for TV and websites is incredibly fierce, and one of the ways of getting people to watch is through graphic violent images.
I now realize Melania is not a normal woman. Two women had described having sex with her husband on national TV in graphic detail in the same week. Her private response: It's politics.' Her public response: dead silence. It just wasn't a human reaction.
Children feel the whiteness of the lily with a graphic and passionate clearness which we cannot give them at all. The only thing we can give them is information-the information that if you break the lily in two it won't grow again.
The words graphic designer, architect, or industrial designer stick in my throat, giving me a sense of limitation, of specialisation within the specialty, of a relationship to society and form itself that is unsatisfactory and incomplete. This inadequate set of terms to describe an active life reveals only partially the still undefined nature of the designer.
A new 'look' for any organization cannot be a papier-mache cover, tacked on with Scotch tape under the heading of 'beautification.' It has to be based on a probing examination of the company and the people who work for it. As a result, the eventual external visual design becomes the graphic extension of the internal realities of a company.
I did a lot of magic shows growing up. My dad is a graphic designer so he helped me brand myself and create a logo. So I was just rollin' with the magician crowd for a while. But I was really young, 10 to 13, doing table magic and balloon animals at this Italian restaurant.
I am a big gamer. I am kind of in the beginning stages of creating a graphic novel entity that would encompass a game and a movie. I would die happy if I could be a voice in a game that I would actually play and create easter eggs with the team. That's my dream.
I had no special training at all; I am completely self-taught. I don’t fit the mold of a visual arts designer or a graphic designer. I just had a strong concept about what a game designer is – someone who designs projects to make people happy. That’s his purpose.
Anyone who sets foot into the 'Watchmen' universe and isn't just a little nervous should be given a few days of electroshock therapy. I've always considered 'Watchmen' to be one of the best graphic novels ever written, and when it came out back in 1986 I was as blown away as everyone else. Just masterful.
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