Top 1200 Inspiring Design Quotes & Sayings - Page 2

Explore popular Inspiring Design quotes.
Last updated on April 16, 2025.
Invention is 10% inspiration and 90% perspiration. Thomas Edison I don't design clothes, I design dreams.
In design man becomes what he is. Animals have language and perception as well, but they do not design.
If you think good design is expensive, you should look at the cost of bad design. — © Ralf Speth
If you think good design is expensive, you should look at the cost of bad design.
I did a brief stint with set design and stage design. And I tried playwriting, too.
Art has to move you and design does not, unless it's a good design for a bus.
Under the microscope, I found that snowflakes were miracles of beauty; and it seemed a shame that this beauty should not be seen and appreciated by others. Every crystal was a masterpiece of design and no one design was ever repeated., When a snowflake melted, that design was forever lost. Just that much beauty was gone, without leaving any record behind.
Critical design aims to really push the boundaries of design and to reconsider the element of fiction.
I used to do design before I was actually rapping. I went to art and design high school.
I believe that to further strategic growth and development via design, we need to have a set of public design policies.
The difference between good design and great design is INTELLIGENCE
When it comes to innovation, business has much to learn from design. The philosophy in design shops is, 'try it, prototype it, and improve it'.
Design is the underlying skill that activates innovation. If you want to innovate, you've got to design.
Design isn't risky?-?change is. Good design mitigates that risk. — © Jeffrey Veen
Design isn't risky?-?change is. Good design mitigates that risk.
A design isn't finished until somebody is using it. Brenda Laurel Intelligent design itself does not have any content.
Design may be the logical solution to a problem, but it's never a formula. Design grows out of clarity of purpose.
Design in black and white. Add color for emphasis, when your design is complete.
I know what I am doing with my handbag design and clothing design.
Design is the key to everything. If you learn how to design you can do anything.
Steve Jobs, if he had lived, was gonna design an iCar. I think cars have an extraordinary opportunity for cool design.
The habit of calling a finished product a Design is convenient but wrong. Design is what you do, not what you've done.
I could make Halo. It’s not that I couldn’t design that game. It’s just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
Good design doesn't date. Bad design does.
To design a home is to design happiness, to create for ourselves a little piece of joy.
What’s next for technology and design? A lot less thinking about technology for technology’s sake, and a lot more thinking about design. Art humanizes technology and makes it understandable. Design is needed to make sense of information overload. It is why art and design will rise in importance during this century as we try to make sense of all the possibilities that digital technology now affords.
New York is a fascinating city. I think it's a very inspiring city, but it's overpowering when you get older. It tires me now. But it's wonderful for young people - very inspiring and full of surprises and full of ideas.
Content precedes design. Design in the absence of content is not design, it's decoration.
You cannot design shoes if you only think about fashion; its too realistic. When I design, I dream.
I don't design for myself. I design something keeping in mind that it has to please a lot of women.
When we changed from Tiger to Nike, we had to have a design for the shoe. And where do you go to? There's no 'dial 9-1-1' for design.
Good design means as little design as possible.
I believe consistency and orthogonality are tools of design, not the primary goal in design.
The word design is everything and nothing. The design and the product itself are inseparable.
If you do not design the future, someone or something else will design it for you.
Character design, like story design, requires a hook to grab the reader's attention.
In design-led organizations, design permeates every initiative and expression. It's embedded in the culture.
Design principle: Take things away until the design breaks, then put that last thing back in.
The point is that I don't design stuff for myself. I'm a toolmaker. I design things that other people want to use.
You cannot design shoes if you only think about fashion; it's too realistic. When I design, I dream. — © Giuseppe Zanotti
You cannot design shoes if you only think about fashion; it's too realistic. When I design, I dream.
Design is, literally, purposeful planning. Graphic Design, then, is the form those plans will take.
Design-wise, I look at everything. If I don't personally design it, I'll review it. I'm kind of creative director of the firm.
Mediocre design provably wastes the world's resources, corrupts the environment, affects international competitiveness. Design is important.
Design is not so much a design issue as a power struggle.
A general principle for all user interface design is to go through all of your design elements and remove them one at a time.
I enjoy the optimism of design, even though we can see it as doomed. But I'm telling most people that I'm not writing about design any more this year. It makes no sense at all during the recession unless you write about sustainable or ethical design-very basic things, like how to get clean water in countries with a shortage of it.
What makes a mockery of a lot of these 3D conversions, where they're shot in 2D and converted to 3D. Having laid a real 3D movie, you realize that it's right in the production design. You design sets that enhance the 3D and you design interactive elements, like the rain or smoke. If you're shooting 2D, you don't know about that.
You can never design the best city, but you can design the best city you know how to design at this time.
Character design, like story design, requires a hook to grab the reader’s attention.
The difference between good design and great design is intelligence. — © Tibor Kalman
The difference between good design and great design is intelligence.
For years I thought I was just a writer, but when I sat down to design and started playing around with it, I realized that, really, it's pretty easy. Obviously it's more than just a set of rules, but the basics of design are actually pretty simple and quite mathematical. The link between data and design works at quite a fundamental level.
The principle of the design - the harmony, rhythm and balance are all the same with interior and fashion design.
When I started out the videos, I was dealing with depression, and I wanted to make inspiring videos for others, which would end up inspiring me in turn. I wanted to show the world that it was possible to make a positive switch in life and start over.
I like to design my clothes; I design my jewelry, yeah. It's fun.
Companies that are design-led understand that design is not a deliverable; it is a profound manifestation of the human spirit.
People say I design architectural icons. If I design a building and it becomes an icon, that's ok.
Different personalities inspire me as an actor. Especially quirky personalities, maybe people I wouldn't normally get along with or be friends with - I find them inspiring for my work. I find sad emotions to be inspiring and stories of great people that kind of overcame odds.
Design cannot be heard or read, it must be seen. Design is the structural link between the customers and the product. Content must be brought to the surface. And when a design is completed, it should seem natural and obvious. It should look like it is always been this way. And it should last.
I design flats like I design heels: They must be seductive, beautiful and comfortable.
If there is ever a science of programming language design, it will probably consist largely of matching languages to the design methods they support.
No design is possible until the materials with which you design are completely understood
There is no such thing as information overload, just bad design. If something is cluttered and/or confusing, fix your design.
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