Top 1200 Inspiring Design Quotes & Sayings - Page 4

Explore popular Inspiring Design quotes.
Last updated on April 20, 2025.
I think architects design outside in. Or they design basically outside. They don't get in the building anymore.
I think design does evolve in a meaningful sense. I think if you look at design as a part of the continuum of communication, since even before Guttenberg.
Ultimately, we are deluding ourselves if we think that the products that we design are the ‘things’ that we sell, rather than the individual, social and cultural experience that they engender, and the value and impact that they have. Design that ignores this is not worthy of the name.
[P]eople need to use their intelligence to evaluate what they find to be true and untrue in the Bible. This is how we need to live life generally. Everything we hear and see we need to evaluate—whether the inspiring writings of the Bible or the inspiring writings of Shakespeare, Dostoevsky, or George Eliot, of Ghandi, Desmond Tutu, or the Dalai Lama.
If you can design one thing, you can design everything. — © Massimo Vignelli
If you can design one thing, you can design everything.
Clutter is not an attribute of information, clutter is a failure of design...fix the design rather than stripping all the detail out of the map.
My opening line to my students, and a recurring theme in my classes, was that the big design problem isn't designing a house for your parents or yourself, a museum, or a toaster, or a book, or whatever. The big design problem is designing your life. It's by the design of your life that you create the backboard off which you bounce all your thoughts and ideas and creativity. You have to decide what it is that you want to do each day.
I try to push design boundaries using new draping and fabric manipulation techniques every time I approach a new design.
When I was working at the game company, I wasn't just doing graphic design, I was doing the entire product management, so I would do the graphic design, I would create the advertisements, even the catch copies. I would figure out what kind of packaging and design of the packaging, so I was basically doing total product management at that time.
I don't like to restrict my style. I believe I am a student in the world of design. I love all kinds of design elements and more than that, I love to mix them up.
That we don't design agriculture to be sustainable is totally eerie. We design it to be a disaster, and of course, we get a disaster.
Above all, John Galliano menswear is all about good design. And men have been short-changed by good design for too long.
The process of design starts with exploration, but ends with refinement. The best designers carefully move from one to the other, making sure they spend enough time exploring before locking themselves into a design approach.
Not everything is design. But design is about everything. So do yourself a favor: be ready for anything.
It's can you, Steve Wozniak, design the same computer - maybe it's a Varian 620i - can you design it on paper with fewer chips than last month? Can you design it with 79 chips instead of 80 chips? I had played this game so long that I had all these little tricks in my head that I can't even explain... Nothing was wasted; absolutely zero waste. I told this story recently to the Resource Recovery Association, recycling, and they loved to hear I didn't believe in waste.
I don't design clothes, I design dreams. — © Ralph Lauren
I don't design clothes, I design dreams.
Ugly design should be rejected, just like nonfunctional design is rejected, just like nonenvironmentally conscious design should be rejected. It's a value.
I have half a dozen designers who work for me, they 'realise' most of the design work, and I act as the design director and the main point of client contact on each project.
Design is a form of competitive advantage. People tend to think of design as good art, good visual language, which it absolutely has to be. But it's also about the ability to do systems thinking.
Good design to me is both appearance and functionality together. It's the experience that makes it good design.
To whom does design address itself: to the greatest number, to the specialist of an enlightened matter, to a privileged social class? Design addresses itself to the need.
Precisely because intelligent design does not turn the study of biological origins into a Bible-science controversy, intelligent design is a position around which Christians of all stripes can unite.
The thing that's important is not something called design; it's how you live, its life itself. Design really comes from that. You cannot separate what you do from your life.
If I wanted to do clothes or if I wanted to make a building or design a choreography, you are able to do that - they are all under a similar kind of design umbrella.
The universe began in an instant, is expanding, and exhibits design, order, and complexity. Every effect must have a Cause, and design must have a Designer.
Design is directed toward human beings. To design is to solve human problems by identifying them and executing the best solution.
I like sincerely talking about market analysis and how marketing is ahead of design and design needs to catch up to fulfill the promise of the marketing.
Once the product's task is known, design the interface first; then implement to the interface design.
The design of everyday things is in great danger of becoming the design of superfluous, overloaded, unnecessary things.
When East meets West, amazing design happens. L'Alahambra rug is a marriage of the clean line and simplicity of Western graphic design meets the complexity and beauty of Eastern pattern.
Accessible design is good design.
I have always been a design student and my mind focused on design from a very young age. So, for me, creativity is a very satisfying and motivating process.
Good design is as little design as possible. Less, but better - because it concentrates on the essential aspects, and the products are not burdened with non-essentials. Back to purity, back to simplicity.
There is an immediate payoff to intelligent design: it destroys the atheistic legacy of Darwinian evolution. Intelligent design makes it impossible to be an intellectually fulfilled atheist.
I love design. That's my favorite part about flipping houses and that's what I'm good at so to be able to go outside the box and not just design houses that are flips.
If there is a well thought-out design standard, it should be followed. In practice, great design comes from great designers. That is empirically the case. If a great designer did a first-rate standard, that model should be followed. Great design is not democratic; it comes from great designers. If the standard is lousy, then develop another standard.
We don't want to be a design line. Ultimately, we want to be a platform that houses many design aesthetics.
From 50 centuries, we can learn about the close relationship between garden design and urban design, because both arts involve the composition of buildings with paving, landform, water, vegetation and climate.
Fashion is everything. Art, music, furniture design, graphic design, hair, makeup, architecture, the way cars look - all those things go together to make a moment in time, and that's what excites me.
I was in college, and very disappointed. I majored in commercial art and interior design for three or four years. At that time, it seemed the thing I really wanted to do, production design, just wasn't available in the U.K., so I turned to music.
Design is not just what it looks like and feels like. Design is how it works. — © Steve Jobs
Design is not just what it looks like and feels like. Design is how it works.
Design is a vital component to the enrichment of our everyday lives. Japan has a very rich history and culture of design, and I feel it is a very important dialogue to open and keep evolving.
The new strategy is to teach intelligent design without calling it intelligent design.
Volvo has one weakness, and that is in the interior design. They have not adapted to the Chinese people's perception of luxury when it comes to the interior design, and this has to be addressed.
I come from a different era and I design clothes for our era. I think of people I want to dress when I design.
My skills weren't that I knew how to design a floppy disk, I knew how to design a printer interface, I knew how to design a modem interface; it was that, when the time came and I had to get one done, I would design my own, fresh, without knowing how other people do it. That was another thing that made me very good. All the best things that I did at Apple came from (a) not having money, and (b) not having done it before, ever. Every single thing that we came out with that was really great, I'd never once done that thing in my life.
Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it's really how it works.
Really great design is hard. Good is the enemy of great. Competent design is not too much of a stretch. But if you are trying to do something new, you have challenges on so many axes.
We're going to design future cars the way people design airplanes. Except we have to use so much technology and ingenuity to reduce its cost and its form factor. We can't afford to have a jet plane. That would be great if could.
Men have no concept of how to design things for the home. Women should design the things they use.
My background industry is design - I code a lot, too - but there's been this narrative of design in technology becoming more prominent. What the UI enables on Pinterest is this human activity that ends up creating a great database.
When you sit down to design something, it can be anything, a car, a toaster, a house, a tall building or a shoe, what you draw or what you design is really a culmination of everything that you've seen and done in your life previous to that point.
Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design.
No matter how much proponents of 'intelligent design' try to clothe their views in the apparel of science, it is what it is: religion. Whose intelligence? Whose design?
For me, the idea of a creation is not conceivable without invoking the necessity of design. One cannot be exposed to the law and order of the universe without concluding that there must be design and purpose behind it all.
I call my design style rustically modern. I like to take traditional or rustic features and fuse it into a more modern design. — © Drew Scott
I call my design style rustically modern. I like to take traditional or rustic features and fuse it into a more modern design.
Many young web designers view their craft the way I used to view pop culture. It's cool or it's crap. They mistake Style for Design, when the two things are not the same at all. Design communicates on every level. It tells you where you are, cues you to what you can do, and facilitates the doing. Style is tautological; it communicates stylishness. In visual terms, style is an aspect of design; in commercial terms, style can communicate brand attributes.
The nature of the hybrid research/design model means that we often can see design efforts as attempts not to concretize the outcomes of research but instead to justify, promote, or initiate them
Anyone with a computer and a design program can create a page layout. But unless you're trained in design, it won't look very good and it won't communicate very well.
The Hewitt sisters were these amazing - both sort of philanthropists and dilettantes who went out and single-handedly collected all of these of-the-moment designs in wallpaper and textiles and in graphic design in order to teach people about design.
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