Top 1200 Inspiring Design Quotes & Sayings - Page 7

Explore popular Inspiring Design quotes.
Last updated on April 21, 2025.
In my book "Sound Unbound" we traced the guy who actually came up with the main concept for the graphic design of the record cover sleeve. His name is Alex Steinweiss. And one of the things in my book that we really tried to figure out was the revolution in graphic design that occurred when people put images on album covers.
At one point, I was blogging prodigiously, in the late '90s; and I was getting, like, millions of pages because I was, like, one of the only people writing about web design, and I was always writing about web design.
We have also obtained a glimpse of another crucial idea about languages and program design. This is the approach of statified design, the notion that a complex system should be structured as a sequence of levels that are described using a sequence of languages. Each level is constructed by combining parts that are regarded as primitive at that level, and the parts constructed at each level are used as primitives at the next level. The language used at each level of a stratified design has primitives, means of combination, and means of abstraction appropriate to that level of detail.
If you design communities for automobiles, you get more automobiles. If you design them for people, you get walkable, livable communities. — © Parris Glendening
If you design communities for automobiles, you get more automobiles. If you design them for people, you get walkable, livable communities.
I started to begin to be interested in architecture and design when I was 14 years old, which was pretty early in life. And then I would start to look at architectural magazines and I eventually went to the school of architecture too, but one of the things I learned very early is that an architect should be able to design anything from a spoon to the city.
Graphic Design, which fulfills aesthetic needs, complies with the laws of form and exigencies of two-dimensional space; which speaks in semiotics, sans-serifs, and geometrics; which abstracts, transforms, translates, rotates, dilates, repeats, mirrors, groups, and regroups, is not good design if it is irrelevant.
I've always thought that design can have equal importance to the idea of internal architecture. Professionally, things can be very dogmatic - you do the architecture, someone else does the interiors, someone else does the furniture, the fabric, etc. But I think design is all-encompassing.
Because present procedures by design favor the affluent, the poor are being increasingly marginalized. And because the poor are so marginalized, they can exert little influence on institutional design decisions. We need to break out of this vicious spiral and create momentum in the opposite direction.
My colleague Sen. Rick Santorum, Pennsylvania Republican, erroneously suggested that I support the teaching of intelligent design as an alternative to biological evolution. That simply is not true. ... Unlike biological evolution, intelligent design is not a genuine scientific theory and, therefore, has no place in the curriculum of our nation's public school science classes.
At a certain point, I got interested in set design for the theater. I was interested in architecture, but I was taking photographs at the same time, and architecture, though it had the design element, it didn't have the narrative, emotional element that I was looking to do. I ended up painting for a while. I was dancing around it, and I realized that all these different interests came together in filmmaking.
We basically built a pricing model that surgically identified what people wanted to pay us for and what they didn't want to pay us for. One of the things we figured out early on was that we could create value for people by creating a product that allowed them to design something that they couldn't design without us.
And to use something as elegant as a tree? Imagine this design assignment: Design something that makes oxygen, sequesters carbon, fixes nitrogen, distills water, makes complex sugars and foods, changes colors with the seasons, and self-replicates. and then why don't we knock that down and write on it?
When you as a designer design something that burdens a community with maintenance and old world technology, basically failed developed world technology, then you will crush that community way beyond bad design; you'll destroy the economics of that community, and often the community socially is broken.
To go back to architecture, what's organic about architecture as a field, unlike product design, is this whole issue of holism and of monumentality is really our realm. Like, we have to design things which are coherent as a single object, but also break down into small rooms and have an identity of both the big scale and the small scale.
If you focus on design, you can call yourself a designer. If you focus on the implementation of your design, you can call yourself an architect.
The belief in God is not therefore based on the perception of design in nature. Belief in design in nature is based upon the belief in God. Things are as they are whether there is a God or not. Logically, to believe in design one must start with God. He, or it, is not a conclusion but a datum. You may begin by assuming a creator, and then say he did this or that; but you cannot logically say that because certain things exist, therefore there is a God who made them. God is an assumption, not a conclusion. And it is an assumption that explains nothing.
It is sad that so many designers don't know how to make. CAD software can make a bad design look palatable! It is sad that four years can be spent on a 3D design course without making anything! People who are great at designing and making have a great advantage.
Here's the general theory: To clarify, add detail. Imagine that. To clarify, add detail. And clutter and overload are not an attribute of information, they are failures of design. If the information is in chaos, don't start throwing out information, instead fix the design.
If modern design moved the stage picture away from the specific, tangible, illusionistic world of Romanticism and Realism into a generalized, theatrical, and poetic realm in which the pictorial image functioned as an extension of the playwright's themes and structures (a metanarrative), then postmodern design is a dissonant reminder that no single point of view can predominate, even within a single image.
I have been fully involved in designing my stage shows; it's important to me to do something really unique and almost off-the-wall to bring the music and the visuals together. I love design and actually went to school for a bit for graphic design, so it isn't so much 'pressure' for me; it's a way to be creative, and I really enjoy it.
Just as the telescope and microscope show us that there is order and design in all the works of God's hand, from the greatest planet down to the least insect, so does the Bible teach us that there is wisdom, order, and design in all the events of our daily life. There is no such thing as 'chance', 'luck', or 'accident' in the Christian journey through this world.
So it doesn't have to be happy music to be inspiring. — © Bela Fleck
So it doesn't have to be happy music to be inspiring.
I am passionate about what design can do - how far it can support the new ideas and the new ways of living of this 21st Century. Good design accelerates this exciting future where manufacturing is local, materials and processes are cradle to cradle, business models are both socially and financially driven.
The big thing on the horizon for me is video. I feel like it's the closest thing to a perfect mix between music and design, because it has the motion and it has the dynamics of music, while at the same time having the aesthetic components of design. It's a nice mix.
I have been accused of having people design my image, tell me what to say in interviews, design my clothes, the way I look and talk, and, of course, my music. It's true I do work with people, but not to accomplish anything bad: just the basics that any person does in this business and with this opportunity to live out my dreams.
The design of the Mac wasn't what it looked like, although that was part of it. Primarily, it was how it worked. To design something really well, you have to get it. You have to really grok what it's all about. It takes a passionate commitment to really thoroughly understand something, chew it up, not just quickly swallow it.
When we launched If WeRanTheWorld, I said to my team, I want us to innovate in every aspect of how we design and operate this as a business venture, as much as the web platform itself - because I want us to design our own startup around the working lives that we would all like to live. Women and men alike.
While a case can be made for intelligent design, I can't figure out why some Christians are so thrilled about that possibility. First of all, it doesn't prove there's a God. If anything, intelligent design lends support to some form of pantheism that defines God as immanent within nature.
When it comes to the mental world, when we design things like health care and retirement and stock markets, we somehow forget the idea that we are limited. I think that if we understood our cognitive limitations in the same way that we understand our physical limitations … we could design a better world.
To go back to architecture, whats organic about architecture as a field, unlike product design, is this whole issue of holism and of monumentality is really our realm. Like, we have to design things which are coherent as a single object, but also break down into small rooms and have an identity of both the big scale and the small scale.
I never thought I'd be able to design all the things I've been able to design. I thought that I'd be far more limited to a specific kind of work, and I've been able to establish an incredibly broad practice in all different ways, and it's because the expectations have gotten elevated.
To design a desk which may cost $1,000 is easy for a furniture designer but to design a functional and good desk which shall cost only $50 can only be done by the very best
Airplanes were invented by natural selection. Now you can say that intelligent design designs our airplanes of today, but there was no intelligent design really designing those early airplanes. There were probably at least 30,000 different things tried, and when they crash and kill the pilot, don't try that again.
You cannot understand good design if you do not understand people; design is made for people.
To the optimist, the glass is half full. To the pessimist, the glass is half empty. To the engineer, the glass is twice as big as it needs to be. Design is how you treat your customers. If you treat them well from an environmental, emotional, and aesthetic standpoint, you're probably doing good design.
Not only is writing more important than ever, but visual literacy is vital. We don't teach enough design, art, visual things. We have to recognize what we're seeing. It matters if you send someone a cluttered design. It matters more than ever.
Kanye is always here in my factory. In the last three years, he has come here maybe every month and worked with the employees 10 to 12 hours a day. [Kanye] loves learning about shoes, both the design and construction, and we’ve tried to design something together. In a couple of months, he could have his own special collection out.
Design is interesting because it's utopian. Art is often a jaundiced commentary on contemporary life. Design is always about the future; it's always about something great and new that's come out that will make the future brighter. It has this weird 18th - century positivism about it.
You can get the best locksmith in the world to design the best lock he can design, is it pick proof? No, it's not: it can be very hard to pick, but it is pickable. Because you can get, say, the next 10 best locksmiths, and give them unlimited money and time, they will figure out a way to pick it.
It was 4 or 5 years into my first design job before the idea of doing graphic design on computers started taking hold. I started working in 1980, the Macintosh was introduced in 1984, then the real desktop publishing only started coming around in 85-86, but it wasn't really until the end of the decade that the transition became irresistible.
I came down successfully through Picasso and Braque, down through Pollock, I guess, but I began to stop at Franz Kline and the Abstractionists. I like their design, brilliant design, marvelous color layers. But I don't find any human content there. I'm from an old school, and painting has to have human content for me.
Greece is so beautiful and inspiring. — © Joe Bonamassa
Greece is so beautiful and inspiring.
Received wisdom is that if you spend time up front getting the design right, you avoid costs later. But the longer you spend getting the design right, the more your upfront costs are, and the longer it takes for the software to start earning.
We have always thought about design as being so much more than just the way something looks. It's the whole thing: the way something works on so many different levels. Ultimately, of course, design defines so much of our experience.
I’m going to argue here that the most accurate and least muddled way to think of permaculture is as a design approach, and that we are often misdirected by the fact that it fits into a larger philosophy and movement which it supports. But it is not that philosophy or movement. It is a design approach for realizing a new paradigm.
Human-centered design. Meeting people where they are and really taking their needs and feedback into account. When you let people participate in the design process, you find that they often have ingenious ideas about what would really help them. And it’s not a onetime thing; it’s an iterative process.
Interesting - I use a Mac to help me design the next Cray.(when he was told that Apple Inc. had recently bought a Cray supercomputer to help them design the next Mac )
I always take care to have interesting chord progressions, because you can have the best sound design in the club, and you'll kill it in the club, but in five years, kids will have better sound design. But if your music is good, you'll always be able to listen to it, even in 20 or 50 years.
How good the design is doesn't matter near as much as whether the design is getting better or worse. If it is getting better, day by day, I can live with it forever. If it is getting worse, I will die.
Serious accidents are frequently blamed on "human error." Yet careful analysis of such situations shows that the design or installation of the equipment has contributed significantly to the problems. The design team or installers did not pay sufficient attention to the needs of those who would be using the equipment, so confusion or error was almost unavoidable.
I think a lot more people are able to take on a design challenge than ever before. And this was true 20 years ago when the desktop publishing revolution came about that allowed people with Macintosh's at home to produce professional-looking newsletters or publications for the first time. So, there's a long march toward more democratization for design.
When you as a designer design something that burdens a community with maintenance and old world technology, basically failed developed world technology then you will crush that community way beyond bad design; you'll destroy the economics of that community and often the community socially is broken.
It seems that most the world is driven by the eye, right? They design cities to look great but they always sound horrible ... They design telephones to look great, but they sound horrible. I think it was about time that the other senses were celebrated.
So that’s our approach. Very simple, and we’re really shooting for Museum of Modern Art quality. The way we’re running the company, the product design, the advertising, it all comes down to this: Let’s make it simple. Really simple.” Apple’s design mantra would remain the one featured on its first brochure: “Simplicity is the ultimate sophistication.
My guilty pleasure is I like to watch a lot of HGTV. I really like watching design shows about houses, like extreme homes. Like buying a bridge and turning it into a house or something like that. I really am interested in home design or something like that... architecture.
Even though we don't know squat about how the brain works, the little we do know suggests that if you wanted to design a learning environment that was directly opposed to what the brain was naturally good at doing, you would design the education system we currently have, not only in America, but all over the world!
In any given marketplace, there's a triangle. There's a line of Dior goods at $25,000 that creates the sharp focus you need to sell $100 scarves to every woman. When [Design Miami] Basel popped on the scene, it proved there's a market for the top of the design triangle, which will lead the wide base beneath it.
If any man whatsoever hath carried on the design of deposing the King and disinheriting his posterity; or if any man hath yet such a design he should be the greatest traitor and rebel in the world; but, since the Providence of God hath cast this upon us, I cannot but submit to Providence.
I love to accent movement. The eye goes to where the white is - you know, the glove. And the feet, if you're dancing, you can put an exclamation point on your movement if it has a bit of light on it. So I wore the white socks. And for the design of the jacket, I would sit with the people who made the clothes and tell them where I wanted a button or a buckle or a design.
Good design is making something intelligible and memorable. Great design is making something memorable and meaningful. — © Dieter Rams
Good design is making something intelligible and memorable. Great design is making something memorable and meaningful.
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