Top 1200 Interesting Characters Quotes & Sayings - Page 19

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Last updated on April 20, 2025.
Moby Dick - that book is so amazing. I just realized that it starts with two characters meeting in bed; that's how my book begins, too, but I hadn't noticed the parallel before, two characters forced to share a bed, reluctantly.
Fiction writers come up with some interesting metaphors when speaking of plot. Some say the plot is the highway and the characters are the automobiles. Others talk about stories that are "plot-driven," as if the plot were neither the highway nor the automobile, but the chauffeur. Others seem to have plot phobia and say they never plot. Still others turn up their noses at the very notion, as if there's something artificial, fraudulent, contrived.
I think thing that makes Batman so endlessly interesting is that he's one of the most flawed and deeply human characters, even though he seems completely the most inhuman and infallible in costume. Psychologically he's one of the most complicated in both his strengths and his weaknesses. For me, one of his great strengths and weaknesses is that confidence. His emotional self-protection is one of the things that makes him heroic and sacrificing; he doesn't have a personal life. He sacrifices those to be the best hero he can be.
It used to be that you had to make female TV characters perfect so no one would be offended by your 'portrayal' of women. Even when I started out on 'The Office' eight years ago, we could write our male characters funny and flawed, but not the women. And now, thankfully, it's completely different.
I have this theory that the likeability question comes up so much more with female characters created by female authors than it does with male characters and male authors
You don't write on tour; it takes all your concentrating to make the gig - that's survival technique. Afterwards, you run around town to find interesting hipsters and go to all the interesting spots. You got to go to every hotspot until everything has closed down.
'Thunderbolts' I was mostly attracted to because I really wanted to write Punisher and Elektra and Deadpool, who are characters I have always really enjoyed. But the funny thing is that over time, I came to really like Red Leader; he became one of my favorite guys in the book. Sometimes characters surprise you.
Ultimately, all characters have some negative and positive energies. That's just how I see it. I didn't go out looking for negative characters; I went out looking for people who have a struggle and a fight to tackle. That's what interests me.
I love my job. It's such a privilege to be able to play such complicated characters. Growing up, I wanted to be a billion different things. I realized in order for that to happen, I don't have to be them all because the characters I want to play require such research and such a transformation to make that work - that's something that I love doing.
I don't see a difference between playing a performance capture role and a live action role, they're just characters to me at the end of the day and I'm an actor who wants to explore those characters in fantastically written scripts. The only caveat is a good story is a good character.
I think people are excited because, even watching 'Boy Meets World,' you can tell that those characters are going to do something when they get older. I think people are excited to see characters they grew up with continue.
I tend to play strong characters and people just assume that I would want to play romantic comedies, which I would love to do, but there are other women that do it so great and they maybe couldn't do what I do, play the kind of characters that I play.
You don't meet computer game characters when you use a controller. You control computer game characters. — © Peter Molyneux
You don't meet computer game characters when you use a controller. You control computer game characters.
I have very little interest in endlessly telling people about my artistic process. It sounds like throwing yourself against a wall and crying. It's not interesting to most people. It's interesting to yourself. But it's your problem, not anyone else's.
Part of the core of my system, is a way of trying to give the characters more control. If I'm practicing making up what the characters will do, it's never good. In fact, when I catch myself doing that, I try to get rid of that section, and try and let them start making the decisions.
he beauty of this world [of comics] is there are so many stories to tell, and there's so many wonderful characters. Wonderful characters we haven't even begun to introduce - it's a world that is infinitely expandable.
I'm attracted to films that have strong female characters because there are strong female characters in my life.
The first thing, when I read the script, is that I need to care about what happens and feel compelled by the story and engaged by the characters. It needs to resonate with me, even if what the characters are going through is not something that I have experienced in my life. I have to feel like it has some sort of meaning to me.
You love all your characters, even the ridiculous ones. You have to on some level; they're your weird creations in some kind of way. I don't even know how you approach the process of conceiving the characters if in a sense you hated them. It's just absurd.
I had been thinking for a while about how bored and tired I was of playing straight-down-the-middle everymanish characters that have what I call white guy problems. And I missed playing characters who lacked dignity and more importantly, lacked social skills.
I listen to new music by composers who are interesting to me. I listen to some; I don't know if I want to call it pop, but it's some interesting artist that gets my attention, I listen to in the mornings.
I believe that to create real-seeming characters, the writer must be willing to go on a voyage of self-exploration. It can be revealing and even painful to explore your own weakness, but it gives you genuine emotion. Characters in fiction come alive because of the believability of their emotional lives and that is what I strive to create.
Actors are the most important. Performance is what matters. Nothing matters more than the actors; they have to perform. No one else can give life to the characters. Audiences must believe the characters as real and the moments as real.
It occurred to me that nothing is more interesting than opinion when opinion is interesting, so I devised a method of cleaning off the page opposite the editorial, which became the most important in America and thereon I decided to print opinions, ignoring facts.
I love playing women, and I think that this is a throughline to a lot of the characters I've played - they all have this aspect of being wronged. And I think, a lot of the time, the characters are actually wronged by themselves, and they find someone else to blame it on.
I know the relationships, and I already know my characters and how I'm going to reveal my characters to my readers - how I'm going to feed them information about that character. That stuff doesn't have to be in my outline.
They say the bad guys are more interesting to play but there is more to it than that - playing the good guys is more challenging because it's harder to make them interesting.
With every episodic, there's a learning curve where writers try to find the voice of the characters by way of the actors. Many details are found along the way. On 'Caprica,' although the franchise already existed, we were creating an entirely new world full of new characters.
In Hollywood, the guy who plays Batman and Spiderman also plays normal characters. The biggest stars in the world want to play different characters. We can't give the excuse that because an actor played a superhero in his previous film, his next one won't work.
The thing with videogame characters is that they tend to be really undercooked, and people don't take the time to really flesh them out. They don't treat them with the respect that a writer writing characters in any other medium would treat their character.
I have this theory that the likeability question comes up so much more with female characters created by female authors than it does with male characters and male authors.
For film and television, it's interesting how fans feel that their particular ways of manifesting their affections are the correct ones. It's not just about being a fan, it's about how you perform your fandom. That's always been interesting to me.
The thing I'm writing now, I have various characters, and all of a sudden, out of nowhere, this couple dies. And they have a daughter. ...I thought, 'OK, we have to do something with the daughter' ... then I realized she's not really their daughter. She has her own story. And she's become the most interesting character. She was this throwaway character that I didn't even conceive of before I started writing her into it, and now she's become very important in this book.
But at the same time, never having final cut before, I really learned an interesting thing for any studio executive who is reading this: that if a director has final cut, it's actually easier and more interesting to listen to notes.
I relate to that idea of not necessarily seeking out 'interesting female roles,' but 'this character, this role, who happens to be a woman, is interesting to me, and I relate to it in some way, so I'm just gonna go with my gut and see where it leads me.'
I actually don't know much about Jaclyn Moriarty's process or where her stories come from or who inspired her characters. I just know that reading her books feels like sitting with friends. Her characters feel alive.
You never want to be in a position where your reader feels like you're passing judgment on your own characters. Any novel where you feel like the author is talking to the reader over the characters' heads is in a bad place.
The most important thing is to live an interesting life. Keep your eyes, ears and heart open. Talk to people and visit interesting places, and don't forget to ask questions. To be a writer you need to drink in the world around you so it's always there in your head.
Some people see me as dissecting my characters in some kind of heartless, coldblooded, analytical way, when in truth making these movies is a passionate, intensely emotional experience for me. I'm detached from the characters only to the degree that I have to be in order to write honestly about them.
I love playing different characters, and I would love to be playing different characters in movies or TV shows, instead of continuing my career with the WWE.
I have no problems with remakes, and I think it's interesting. I mean, coming from the theater, we've been remaking 'Hamlet' for a hundred years, so it's no problem to me at all. A good story can be told in many different ways in different places; I just think it's interesting.
Writers write because they cannot allow the characters that inhabit them to suffocate them. These characters want to get out, to breathe fresh air and partake of the wine of friendship; were they to remain locked in, they would forcibly break down the walls. It is they who force the writer to tell their stories.
Everything starts with what's on the page, what a writer has come up with. And whether it is a big studio film or independent film, is the story being well told? Is it interesting? Is the character interesting? And is there something about the character that may stretch me?
I do think that there is something about an intelligent, strong woman who also needs to be taken care of that will attract a certain kind of man sometimes. And that relationship is interesting on screen. Bad relationships are more interesting than good relationships to watch.
YouTube's a funny place because so many creators fall into their aesthetics out of necessity and the visuals are driven out of an urge to create. You get a lot of interesting examples of interesting design choices that have roots in practicality as well as an artistic sentiment.
I don't really like simple characters too much; it's too easy. I like a challenge, and I like characters you connect with on screen.
I do not think that a museum needs to engage with pop culture in order to make itself interesting to museumgoers. Museums are already interesting and engaging with pop culture for its own sake is just a quick way to seem and become dated.
I don't have a philosophy for choosing roles. Sometimes, it's just, 'This might be interesting; that might be fun to do.' There might be interesting actors or directors in the project, even if the part is not important. And then sometimes, you need the money.
Very thorough in the rehearsal process but more in terms of just understanding the characters, understanding where the actors are at with discovering those characters for themselves, and just setting an overall emotional tone for the piece as opposed to necessarily getting things up on their feet or staging scenes.
I wish we could sometimes love the characters in real life as we love the characters in romances. There are a great many human souls whom we should accept more kindly, and even appreciate more clearly, if we simply thought of them as people in a story.
I don't mind making a fool of myself. I felt like people would be accepting of that because, to me, that seems like an interesting way to do a show. I've always thought that it's interesting to watch people work things out on stage.
'Longmire' is more of a show about the characters, and you couldn't pay a bigger compliment than to want to know more about my character, or the characters on the show.
When I was asked to compose a score for... 'Palo Alto,' I first thought to myself, 'What is the house that these characters would want to live in?' I wanted to paint a picture and color scheme that I could work around. I gently apply different daubs to see what fits to match the color I have in mind with these characters.
I think Bill de Blasio is doing interesting housing stuff in New York, Rahm Emanuel is doing interesting stuff with the infrastructure bank in Chicago. I want to go to America to meet with and engage with American mayors.
Writing a story I am just trying to find some little interesting thing to start out with: something small, even trivial. Preferably something that doesn't have a lot of thematic or political baggage - a little crumb that is interesting.
What attracts me to material are characters that I know - characters that I know people don't know but I know - and bringing them to the screen. Spotlighting voices that have not been heard before on screen.
It helps to regard soul as an active intelligence, forming and plotting each person's fate. Translators use "plot" to render the ancient Greek word mythos in English. The plots that entangle our souls and draw forth our characters are the great myths. That is why we need a sense of myth and knowledge of different myths to gain insight into our epic struggles, our misalliances, and our tragedies. Myths show the imaginative structures inside our messes, and our human characters can locate themselves against the background of the characters of myth.
The most interesting conversation is not about why Donald Trump lies. Many public figures lie, and he's only a severe example of a common type. The interesting conversation concerns how we come to accept those lies.
People who are well-known, famous people, I think, make very poor characters for fiction. They make good characters for gossip columns. But not for fiction. — © Fran Lebowitz
People who are well-known, famous people, I think, make very poor characters for fiction. They make good characters for gossip columns. But not for fiction.
I think part of the pressure put on 'strong female characters' comes from the fact that there is so often 'the team girl,' who must be all things to all people. Part of avoiding that is having as many female characters as I can, and allowing them to thrive in their own right, not inside a framework they didn't ask for and don't want.
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