Top 164 Pixar Quotes & Sayings - Page 3

Explore popular Pixar quotes.
Last updated on November 14, 2024.
I'd watch Pixar movies for, like, six hours, back-to-back. I'd watch 'Finding Nemo' twice a week, back-to-back-to-back, three times in a row.
I have tremendous brand experience. What I do a lot for Disney is manage the great brands of this company, whether it's Disney, ESPN, ABC, Pixar, Marvel, 'Star Wars.' And I'm very engaged in technology and its impact on the consumer, either what experience you deliver for them or how to market and sell to them.
The silliness-much of which is clearly intentional-is blended with some genuine grandeur. The Pixar touch is evident in the precision of the visual detail and in the wit and energy of Michael Giacchino's score, but the quality control that has been exercised over this project also has a curiously undermining effect. The movie eagerly sells itself as semitrashy, almost-campy fun, but it is so lavish and fussy that you can't help thinking that it wants to be taken seriously, and therefore you laugh at, rather than with, its mock sublimity.
At Pixar, I don't have to compromise at all. When I look at the finished "Toy Story 3," I don't sit and constantly think, oh, the actor was having a bad day, or oh, it rained and we couldn't use that set. The story that I wanted to tell is what is on screen, and I haven't had to compromise it one iota.
I came in during the era of models, motion control, and optical printers. ILM had just started its own computer graphics division, after the Lucasfilm computer division had been sold off and became Pixar.
One of the most poignant pieces of recent science fiction for me was the portrayal of the adults in the Pixar film WALL-E. I feel like we're on the cusp of becoming fat babies in floating chairs being fed everything in shake form, and I feel like I am as prone to laziness as anybody.
What I've learned from the Pixar guys is 'If you work for the love of what you're doing, it's always going to come out right.' Cause if you're working for a paycheck then it's not going to work in the long run; it's not going to feed your heart and soul.
One of the head guys at Disney categorically said to me, 'We don't want to make children's films any more. We want to make films that are going to appeal to all quadrants.' Hence you have films like 'Shrek' and all the Pixar stuff, which is designed to suit everybody.
We [film supervisors] always try to encourage discussion in the room because a lot of times newer animators who are just out of school or people come from other studios, they're gonna have different points of view and we want to make sure we're vetting all the ideas to get the best ones. A lot of people are shy about speaking up if this is their first time at Pixar or if they don't have a lot of experience, so we try to encourage that.
The way we work at Pixar is we write the script, but then we quickly move on into story reel, which is basically like a comic-book version of the film. And then we do our own dialogue and music and sound effects, all in an effort to be able to basically sit in the theater and watch the movie before we shoot it, essentially.
We can still do a stop motion feature for about one-third of what it costs Pixar or DreamWorks or Blue Sky to make a feature. But nobody is interested in a film that cost $50 to 60 million with the potential to do $120 million. They want to risk big money to make huge money.
If you look at Disney's slate compared to the other Hollywood studios, it stands out because of big titles and strong franchise films which also extend beyond cinemas, to merchandising or theme parks given the legacy of the four brands - Disney, Pixar, Marvel and now Lucasfilm.
I never heard one word in Pixar about, 'Will kids get this?' I don't think it's important that they get everything. I think that it's important that they get engaged, interested.
I don't want to fail, of course. But even though I didn't know how bad things really were, I still had a lot to think about before I said yes. I had to consider the implications for Pixar, for my family, for my reputation. I decided that I didn't really care, because this is what I want to do. If I try my best and fail, well, I've tried my best.
But I believe that as the quality of these platforms gets better, and as products like Roblox start to look and feel more like a Pixar movie, you're going to see the span of these platforms get bigger, and ultimately I believe there will be a platform company that's as big if not bigger than the publicly traded game publishers.
This is a world that's big enough for everyone. I like that message in that comes out of John Lasseter, and it comes out Pixar, it comes out of the Apple, Google, the Ben and Jerry's thing. These are American companies that send that message around that is good, that is healthy. And everyone goes, "That's the America I always believed in before Watergate."
There's always room out there for the hand-drawn image. I personally like the imperfection of hand drawing as opposed to the slick look of computer animation. But you can do good stuff either way. The Pixar movies are amazing in what they do, but there's plenty of independent animators who are doing really amazing things as well.
Working at Pixar you learn the really honest, hard way of making a great movie, which is to surround yourself with people who are much smarter than you, much more talented than you, and incite constructive criticism; you'll get a much better movie out of it.
Besides kind of like the Wes Anderson, or, of course, a lot of the European movies, most everybody in the States, the big studios, make pretty much the same film. And we're kind of held to Pixar standards, or Disney standards, as it's kind of always been in the animation industry.
To tell you the truth, I hadn't seen any Pixar until I went to see 'Wall-E,' and I watched it and I was shocked to see how adult it was, with the setting in our lives, both present and future, and how they dealt with it... And then quite relieved to find that the one I was working on, 'Up,' how adult it was.
Dr. Paul Ekman, who worked in San Francisco - still does - which is where Pixar Animation Studios is, he had early in his career identified six. That felt like a nice, manageable number of guys to design and write for. It was anger, fear, sadness, disgust, joy and surprise.
At Pixar, we believe strongly that filmmakers should develop ideas they are passionate about. This may sound like a no-brainer, but in fact in Hollywood, the big movie studios have whole departments devoted to acquiring and developing projects that will only later be paired with a director-for-hire.
I think, in Japan, animation isn't relegated to being a genre unto itself. It's just a medium by which you can tell any number of stories, be it horror or action or adventure or drama or whatever, and we're trying to do that as well. Every film that you go see from Pixar, we're hoping is a little bit of a surprise.
People talk a lot about Pixar going off the rails. A lot of people are saying they aren't happy that we are making sequels. But for every one of those people, there is one that is happy because they fell in love with the worlds we created. We hope we've proved that a sequel can be every bit as enjoyable as the original.
I felt a particular attachment, naturally, to the Superman character and really dug deep, but at the same time, I am a passionate fan, be it Star Wars, be it the entire Marvel catalog, be it the DC catalog, or the original thinking at Pixar. I'm a fan first, so I'm always curious to see the way people express themselves and how it's being done.
After the song [for sausage Party] was finally done, we didn't have enough time, but we thought it would be fun. It also would've thrown it off a bit, because we really are doing more of an homage to Pixar, and if we filled it with songs, it would've felt more like Disney. And we had an experience, while we were making it, that going too Disney made it too weird.
The Pixar people continuously amaze me. They come up with something that actually looks as though it takes place in this happy, real-world. Every plot line is not just plausible, but oddly authentic. The stories are full of adventure, humor and love. The characters are written with great human dimension. I don't know how they do it but they astound me.
But the world of Despicable Me is such a cartoony world. It is much more Looney Tunes than I would say the Pixar world or those movies. We can get away with a little more, although I know some people responded negatively to the Iron Maiden beat in the first movie where it looks like Edith.
That's not how most of Hollywood does it-which helps to explain why Pixar does so well. How are you changing the game in your field? What is your distinctive take on how your industry operates? Do you work as distinctively as you compete?
Pixar is the most technically advanced creative company; Apple is the most creatively advanced technical company. — © Steve Jobs
Pixar is the most technically advanced creative company; Apple is the most creatively advanced technical company.
People will turn their noses up at a sequel or that type of thing, but Pixar really works hard - if they're making a sequel - to make a sequel an original movie, to make it an original story.
My first jobs were at Pixar and John Lasseter just doing animation would always allow actors to do that, and then animate to that. It was an early lesson for me that, if you're lucky enough, as I've been in my career thus far, to get really incredible iconic people to do your stuff, you want them to tell your story and you want them to be on page in the important moments, and they usually are.
The thing that drives me and my colleagues at both Apple and Pixar is that you see something very compelling to you, and you don't quite know how to get to it, but you know, sometimes intuitively, it's within your grasp. And it's worth putting in years of your life to make it come into existence.
Motion pictures are just beginning to live up to their true potential of being immersive experience - going from beyond black and white flickering images to fully immersive 3D color high-definition. You don't even know where the real world starts and the fake world begins. And yet, none of that's going to matter unless the story and the emotions that they allow us to become invested in are something that we can recognize. Pixar is able to do this in ways that almost defies speculation.
I think Pixar has the opportunity to be the next Disney - not replace Disney - but be the next Disney.
What makes Disney movies and Pixar movies always so good, hey take time and they're constantly honing, and tweaking, and rejiggering things, and taking influences from every cog, including myself, that can help. Any place where there can be inspiration. They make every moment very layered and very rich.
After we finished 'Toy Story 2,' we talked about going right into making 'Toy Story 3,' because we had an idea that we thought had some promise. But there were a bunch of boring contractual problems going on between Disney and Pixar at the time that kept us from making the movie.
I like doing everything. That's why I came to Pixar, as opposed to Disney or any other studio - it's small. At the time I started, I was, like, the 10th person in the animation group, and we all had to do everything. That's the way I like it, keeping it fresh.
There's a lot of imagination in Asia, and I believe that the next Google will come from there, and the next Pixar. I believe that the great new media companies will come out of Asia and surpass the big media conglomerates that exist right now in the West.
From an animation perspective, it doesn't get better than Pixar. You're working so much in the blind because the huge circle of collaborators that's required to pull off a film like this means that you are just one small arc in that large circle. The level of trust that you have to give into is significant.
I love Pixar films; I think they're the greatest filmmakers in the world. I love Disney films. 'Tangled,' was great. I loved 'How to Train Your Dragon,' the Dreamworks film. But it's not for me. I don't want to make a film for families; I want to make adult films.
I'll watch a Pixar movie over and over and over again. I'll be with friends of mine who have kids, that want to watch 'Finding Nemo,' and I'm like, 'Yeah, okay, let's watch 'Nemo' again, for the seven billionth time!,' because they're amazing movies.
The goal is not to just do 'Video Game High School' every year. We want to grow into a real content production company. We want to be Pixar or HBO. We want to make five series a year or 10 series a year.
If you deconstruct the movies that have done well, Pixar-type movies that do incredibly well and make hundreds of millions of dollars, they have a strain of decency and conservatism that maybe even their filmmakers don't even recognize. Yet, we cross our fingers that by mistake, liberal filmmakers and liberal producers are going to by mistake make conservative movies. We have to become invested in it, or else we have no excuse to complain.
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