To be a good reporter, writing about war, you have to write about the people. It's not about the tanks or the RPGs or military strategy. It's always about the effect war has on civilians, on society, and how it disrupts and destroys lives.
On my long list of hates about RPGs, one of them was, I always felt it was an unnecessary chore to make you care about a world when, in fact, what most players care about is their own personal experience.
Before 'Final Fantasy VII,' I would have told you that I had zero interest in RPGs with turn-based combat. But that game was so well done, I didn't care what genre it was. Any genre can be done poorly or done well.
RPGs are great for MMO transitions.
When AI approximates Machine Intelligence, then many online and computer-run RPGs will move towards actual RPG activity. Nonetheless, that will not replace the experience of 'being there,' any more than seeing a theatrical motion picture can replace the stage play.
Honestly, I don't play basketball games. I'm more into fighting games like 'Mortal Kombat' or RPGs.
Like Iran and Syria supplied Hezbollah with sophisticated anti-tank rockets - Matisse, Cornet, and other RPGs that caused great damage to Israeli tanks and Israeli infantry in 2006 - they did the same in Gaza with Hamas.
Some of the roots of role-playing games (RPGs) are grounded in clinical and academic role assumption and role-playing exercises.
This site uses cookies to ensure you get the best experience.
More info...