Top 170 Sequels Quotes & Sayings - Page 3

Explore popular Sequels quotes.
Last updated on November 18, 2024.
Before sequels became the most reliable way to make a buck, Bond set the standard for lavish serial adventures. Before Hollywood found gold in multimillion-dollar adaptations of comic-book characters - in the Superman, Batman and Spider-Man blockbusters - Bond was the movies' first big-budget franchise superhero.
I think that the reason you keep hearing that it's the golden age of TV is because original storytelling is happening all the time in that medium, and people are hungry for it. And I'm as guilty as anyone for being part of an industry that is capitalizing on existing stories, sequels, these things that we are seeing again and again and again.
As long as we, again, kind of keep earning the sequels with material and I'm confident Mike can, I'm in. You know I always want to do those. But I also want to keep going in some of the direction as Meet the Parents has.
I'm not big on sequels; I've done them, but I like doing little things that have their own timelessness to them, classic type things, and then you go onto something new.
I wouldn't be creatively satisfied if all we did were sequels, but in the same breath, I'll say that I wouldn't be creatively satisfied if everything was an original. It's good to use the different parts of my brain. Very different rules apply.
The film studios learned to our dismay but to their pleasure that if they spent $200 million making a film they could make half a billion on it. So they were not interested anymore in quality films... They can't afford to be that risky at those prices. Consequently you're getting a lot of remakes, sequels, dopey comedies full of toilet jokes...
We wanted to do a sequel with Jim and Jeff. They said that the word was that Jim didn't want to do any sequels. We approached him and he said he would do it, but not until next year. New Line said it was too long to wait.
We are at a point in the video game industry that the industry is hollowed out. It is out of touch with the zeitgeist, creating sequels and formulaic games over and over again. The energy comes from the indies.
I did the original Robotron game back in 1982. To me it's still one of the classic 2D games as far as action and decisions per second, and kills per second, and explosions per second. It's super-frenetic and totally involving. There's been a lot of games since, a lot of Robotron sequels. A lot of them haven't even captured the magic of Robotron, much less moving things forward.
I've always said that with a lot of the horror franchises that I've started, it's like directing a pilot. I come in, I direct the first movie and all these directors come in and direct all the sequels after me and hey have to kind of retain the look, the tone, and the characters.
I think a lot of people end up making sequels to movies just because the first one did a lot of business, and I think what people have learned is that it doesn't matter if the first one did a lot of business or that people want to go see another one just to see another one.
Our children are our sequels. Our parents are our prequels. All living beings are our equals. — © Ashok K. Banker
Our children are our sequels. Our parents are our prequels. All living beings are our equals.
Sure, you could go out and make Jaws today. But all of the sequels to Jaws weren't good. They are all worthless. The Godfather II is the only sequel that I have ever seen that is as good as or better than the original.
You sometimes get the sense that when people make sequels, they get conservative. If something worked, they do it over and over and over again.
There have been funny sequels, but I don't know if there have been that many that feel like they're - you know - they're just as great a movie to watch, just as fun an experience but different.
When I first started you would pitch a story because without a good story, you didn't really have a film. Later, once sequels started to take off, you pitched a character because a good character could support multiple stories. and now, you pitch a world because a world can support multiple characters and multiple stories across multiple media.
I read 'Treasure Island' for the first time at university. And I started to notice then how unresolved some things were. Later, I realised that Stevenson was interested in sequels, and I wondered whether he would have gone back to it had he lived longer.
If you look at the best-seller list for American fiction, they're all sequels to detective stories or stories about hunting serial killers. That's what's called American fiction these days.
I read ' Treasure Island' for the first time at university. And I started to notice then how unresolved some things were. Later, I realised that Stevenson was interested in sequels, and I wondered whether he would have gone back to it had he lived longer.
People talk a lot about Pixar going off the rails. A lot of people are saying they aren't happy that we are making sequels. But for every one of those people, there is one that is happy because they fell in love with the worlds we created. We hope we've proved that a sequel can be every bit as enjoyable as the original.
Once I had started film, I suddenly said, 'Wow, I love it.' I moved there from New York. But I've always gone back to the theater, and it is more satisfying, really, because you get to give a continuous performance - no sequels.
I have been lucky because sometimes things go really pear-shaped with a second or a third part, but I have been lucky enough to be in good sequels.
My gut feeling about sequels is that they should be premeditated: You should try to write a trilogy first or at least sketch out a trilogy if you have any faith in your film.
I would say the main thing is, don't just copy yourself, which is what a lot of sequels do. And in some cases, it works. Like James Bond movies. But James Bond is a different type of character.
Sequels are generally done in a rush. They're done with a sense of urgency. The first time, you spend a long time developing to get it over the line. The second time, you don't. Your expectations are different, and your motivations are different.
For a genre that's about looking to the future, science fiction has sure been looking backwards lately. Nostalgia is what sells best, with readers spending their money on movie tie-in novels and sequels to long-running series.
We were lucky to get Sam Jackson and Jeremy Irons and John McTiernan back. Long movie and hard movie to make and difficult for me because instead of working, my biggest concern was not repeating things I had done it in the previous films. And it rang notes in my head of episodic TV. A sequel is not a new movie; it's a chapter in a movie that you have already seen. Thank god Sam was there and thank god Jeremy was there. Again, it went outside the template of that series of films but it did well and made a ton of dough and the third chapter of a lot of sequels is always the one that falls down.
I never had a story for the sequels, for the last trilogy. That's not really part of the plan at this point, and I'll be at the age where to do another trilogy would take 10 years. I'd always envisioned it as six movies. When you see it in six parts you'll understand that it really ends at part six.
We are proud to be the No. 1 most funded film on Indiegogo... and with a totally new property. In a world filled with sequels and reboots, Lazer Team is a brand-new IP being made possible by the people who want to see it.
Publishers are very risk-averse, so they lean towards licenses and sequels. But the fact is that even those are not guaranteed hits. So, if 'playing it safe' does not guarantee hits, they might as well leave it up to the really creative, risk-taking people, because they couldn't do any worse.
I am wary of sequels. I understand them from the studio's point of view, but the audience doesn't want more, they want better, and I thought the second 'Ghostbusters' was not very effective, it did not really work, so there's no reason to believe a third would. I'm more interested in new things.
The movies I've done with Wes [Anderson] have a much different quality than some of the more broad comedies. But what is interesting is how many sequels I've done. I've worked with Ben [Stiller] a million times now, and this is yet another sequel we're doing. I guess we're lucky to be in some movies that people wanted to see again.
I felt really comfortable [on The Maze Runner]. From day one, I loved the script and the story, and I thought it could be something really cool and interesting and original, in this generation of regurgitated projects and sequels and stuff, so I'm proud to be part of it.
The Sundering is a world spanning event that creates ripples all across the Realms. The books in the series are connected in that they take place against that backdrop, showing different aspects of it. The stories, however, are not sequels or intertwined, though there are some Easter Eggs across books.
When people write fan-fic sequels to one of your books, it gives you a very strange feeling. It is very flattering but strange, as if the characters have come to life again without you knowing.
I feel the way I always do about sequels. If there's an idea that excites me enough, and it feels like a way to do something new and fresh, then great. But I don't ever want to do a sequel just for the sake of doing a sequel.
My favorite sequels are basically all Mike Myers films - 'Wayne's World 2,' 'Austin Powers: The Spy Who Shagged Me,' 'Shrek 2.' Anything he does, it's best the second time around. He needs to do 'So I Married an Axe Murderer 2.'
I like to write about a lot of things, which is why my books are different. This is probably why I don't like to write sequels, but chiefly I like to write about people.
I don't want to speak for everyone, but I think it really picks up where the other film left off. It's true to the format. A lot of times, sequels get overblown for the sake of doing it. Even in the trailer, 'there's eight people in the house', that's just the worst thing you can promote in a sequel. Two people, now there's eight, it's like Jurassic Park with the dinosaurs playing video games.
It's always scary when you're doing a sequel to a film, because you don't want to just repeat the first film in a different location like most sequels. You want to do something totally different, and something that actually expands the world of the main character.
I don't have to go back to Australia until next year to finish shooting [the "Matrix" sequels]. It actually works out great, because I have the time needed to support the album and tour. ... It's kind of hard juggling both of them, because it's double the workload. But the way I look at is I just let it work itself out, let it flow. If I don't think about it, it won't drive me crazy.
I think I've done a lot of movies that people would like to have seen a sequel to. But I grew up in a time when we didn't do sequels. You just did a movie because you wanted to do a movie and you wanted to tell a story. It wasn't to build a franchise.
In the '60s and '70s it was a great period for American films because studios were still run by individuals who worked off the seat of their pants and went along with things. At that time, they were very uncertain about what to make because of the influence of television. A lot of really terrific movies were made. But then the studios gradually became more corporate and were owned by corporations and run in that way and now they're very nervous. You see what they make - sequels, franchises and try not to take risks.
All literature, highbrow or low, from the Aeneid onward, is fan fiction....Through parody and pastiche, allusion and homage, retelling and reimagining the stories that were told before us and that we have come of age loving--amateurs--we proceed, seeking out the blank places in the map that our favorite writers, in their greatness and negligence, have left for us, hoping to pass on to our own readers--should we be lucky enough to find any--some of the pleasure that we ourselves have taken in the stuff that we love: to get in on the game. All novels are sequels; influence is bliss.
When I saw 'Blade Runner,' my understanding was that 'Blade Runner' and 'Alien' were sequels to each other - or they were related. They were set in the same world. — © Damon Lindelof
When I saw 'Blade Runner,' my understanding was that 'Blade Runner' and 'Alien' were sequels to each other - or they were related. They were set in the same world.
I've just written a very gritty, non-magical take on the King Arthur legend, 'Here Lies Arthur,' and I'm currently toying with some other historical ideas, as well as working with the illustrator David Wyatt on some sequels to my Victorian space opera 'Larklight.'
There's a real danger in doing a sequel. There are some benefits, but that all hinges on how well you execute. Quite frankly, most sequels don't execute well.
We got offers to make sequels to both 'Shaun of the Dead' and 'Hot Fuzz,' and they never really interested us because we like having these endings where it seems very final but could hint at some kind of future adventure that you'll never see.
The film industry is run by multinational media conglomerates and they have their perspective on what they need from their product. That's why we live in an era where you see reboots and sequels and remakes and prequels, all these old presents are re-wrapped and offered up as new gifts.
Usually, people begin with very clear ideas of good movies, they begin with clear ideas about their characters, and then, as they do sequels, they seem to forget the characters more and more, and try to out-spectacle.
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