Top 1200 Software Design Quotes & Sayings

Explore popular Software Design quotes.
Last updated on December 18, 2024.
I have found that meditation has helped me with my academic career and has given me insights into musical composition and software design.
Design is more than meets the eye. Design is about communicating benefits. Design is not about designers. Design is not an ocean it's a fishbowl. Design is creating something you believe in.
Find the simplest model that is not a lie is the key to better software design. — © David Parnas
Find the simplest model that is not a lie is the key to better software design.
The payoff of a customer-centric approach to software and digital product design is substantial and long-lasting for both companies and their customers.
I named my software 'EMAIL,' (a term never used before in the English language), and I even received the first U.S. Copyright for that software, officially recognizing me as The Inventor of Email, at a time when Copyright was the only way to recognize software inventions, since the U.S. Supreme Court was not recognizing software patents.
The essence of a software entity is a construct of interlocking concepts. I believe the hard part of building software to be the specification, design, and testing of this conceptual construct, not the labor of representing it and testing the fidelity of the representation.
I started a software company with a couple other folks. It went public. We made plenty of money. And I thought it was this incredible mission, but in fact, we sold software to Haliburton; we sold software to Frito-Lay and Pepsi and all these companies that didn't necessarily do good things.
I am a design chauvinist. I believe that good design is magical and not to be lightly tinkered with. The difference between a great design and a lousy one is in the meshing of the thousand details that either fit or don't, and the spirit of the passionate intellect that has tied them together, or tried. That's why programming - or buying software - on the basis of "lists of features" is a doomed and misguided effort. The features can be thrown together, as in a garbage can, or carefully laid together and interwoven in elegant unification, as in APL, or the Forth language, or the game of chess.
This is very much my philosophy as a fashion designer. I have never believed in design for design's sake. For me, the most important thing is that people actually wear my clothes. I do not design for the catwalk or for magazine shoots - I design for customers.
Health care is a design problem. Dependence on foreign oil is a design problem. To some extent, poverty is a design problem. We need design thinkers to solve those problems, and most people who are in positions of political power are not design thinkers, to put it mildly.
Follow your dreams wherever they lead you and pay for those dreams with good jobs in software programming and computer design!
Software patents are dangerous to software developers because they impose monopolies on software ideas.
The QSM Software Almanac is an invaluable resource. It establishes a norm for software projects, including best of class, worst of class and averages. In addition, it profiles the state of the art of software construction and enhancement. I wish I'd had this wonderful reference book years ago.
The hardware and the software will come from Silicon Valley. But the watch case, the dial, the design, the idea, the crown, that part of the watch will, of course, be Swiss.
One of the great enemies of design is when systems or objects become more complex than a person - or even a team of people - can keep in their heads. This is why software is generally beneath contempt.
Why shouldn't we give our teachers a license to obtain software, all software, any software, for nothing? Does anyone demand a licensing fee, each time a child is taught the alphabet?
It's hard to read through a book on the principles of magic without glancing at the cover periodically to make sure it isn't a book on software design. — © Bruce Tognazzini
It's hard to read through a book on the principles of magic without glancing at the cover periodically to make sure it isn't a book on software design.
High-quality software is not expensive. High-quality software is faster and cheaper to build and maintain than low-quality software, from initial development all the way through total cost of ownership.
The challenge with Postfix, or with any piece of software, is to update software without introducing problems.
There's a saying in the software design industry: "Good. Fast. Cheap. Pick two."
If we want users to like our software, we should design it to behave like a likeable person.
Software is eating the world, but AI is going to eat software.
Design Patterns - Elements of Reusable Object-Oriented Software
I no longer teach meditation, only software design.
In the free/libre software movement, we develop software that respects users' freedom, so we and you can escape from software that doesn't.
I'm not of the opinion that all software will be open source software. There is certain software that fits a niche that is only useful to a particular company or person: for example, the software immediately behind a web site's user interface. But the vast majority of software is actually pretty generic.
It has long been my personal view that the separation of practical and theoretical work is artificial and injurious. Much of the practical work done in computing, both in software and in hardware design, is unsound and clumsy because the people who do it have not any clear understanding of the fundamental design principles of their work. Most of the abstract mathematical and theoretical work is sterile because it has no point of contact with real computing.
The problem is, in software design, often the consequences of your decisions don't become apparent for years.
It is sad that so many designers don't know how to make. CAD software can make a bad design look palatable! It is sad that four years can be spent on a 3D design course without making anything! People who are great at designing and making have a great advantage.
There is a strong movement towards increased accountability for software developers and software development organizations.
A rational model of software is to design it quickly - the economic pressure to improvise presents an interesting challenge.
Design is the method of putting form and content together. Design, just as art, has multiple definitions; there is no single definition. Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
There is a lot of interest in the arts, music, theatre, filmmaking, engineering, architecture and software design. I think we have now transitioned the modern-day version of the entrepreneur into the creative economy.
Although the most advanced software innovation may take place in big cities with research universities, there is a lot of work concerning the application of software to business processes and the administration and maintenance of software systems that can be done remotely.
In a biological system, the software builds its own hardware, but design is critical, and if you start with digital information, it has to be really accurate.
There's only one trick in software, and that is using a piece of software that's already been written.
I ended up going to do a matches program at the state for industrial design. And from there, I got hired at IDEO to joint their design team there - and basically, you are starting as an industrial designer to design products - and then kept asking the question, 'What else can design accomplish? What else can design do?'
The critical thing in developing software is not the program, it's the design. It is translating understanding of user needs into something that can be realized as a computer program.
Just remember: you're not a 'dummy,' no matter what those computer books claim. The real dummies are the people who-though technically expert-couldn't design hardware and software that's usable by normal consumers if their lives depended upon it.
The i730 combines the familiarity of Windows Mobile software with the innovative design of Samsung that will be a popular choice for mobile professionals. — © Suzan DelBene
The i730 combines the familiarity of Windows Mobile software with the innovative design of Samsung that will be a popular choice for mobile professionals.
Software is a reflection of our own mind. And as our software improves it will not only take on the patterns of our minds more closely, but it will also pick up the energy of our minds; in other words, I think that software is alive.
The use of pirated software in China is really quite a sizeable loss to our software producers.
There is no neat distinction between operating system software and the software that runs on top of it.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
There is no one "root of all evil" in software development. Design is hard in many ways. People tend to underestimate the intellectual and practical difficulties involved in building a significant system involving software. It is not and will not be reduced to a simple mechanical "assembly line" process. Creativity, engineering principles, and evolutionary change are needed to create a satisfactory large system.
The software patent problem is not limited to Mono. Software patents affect everyone writing software today.
Design is a field of concern, response, and enquiry as often as decision and consequence... it is convenient to group design into three simple categories, though the distinctions are in no way absolute, nor are they always so described: product design (things), environment design (places) and communication design (messages).
My parents had a software company making children's software for the Apple II+, Commodore 64 and Acorn computers. They hired these teenagers to program the software, and these guys were true hackers, trying to get more colors and sound and animation out of those computers.
I came out of an electronic music scene that based all its music on software. It was a real boys thing, a real testosterone thing - software and the relationship between music and the software - to the point where it was like a closely guarded secret.
In software design, it's all about making a guess, trying it, and then learning from the experience.
Hiring people to write code to sell is not the same as hiring people to design and build durable, usable, dependable software.
If we want users to like our software we should design it to behave like a likeable person: respectful, generous and helpful. — © Alan Cooper
If we want users to like our software we should design it to behave like a likeable person: respectful, generous and helpful.
Software and hardware design is less different than software designers think, but more different than hardware designers think.
With software products, it is usual to find that the software has major `bugs' and does not work reliably for some users... The lay public, familiar with only a few incidents of software failure, may regard them as exceptions caused by exceptionally inept programmers. Those of us who are software professionals know better; the most competent programmers in the world cannot avoid such problems.
There are two methods in software design. One is to make the program so simple, there are obviously no errors. The other is to make it so complicated, there are no obvious errors.
There's a fundamental problem with how the software business does things. We're asking people who are masters of hard-edged technology to design the soft, human side of software as well. As a result, they make products that are really cool - if you happen to be a software engineer.
However, writing software without defects is not sufficient. In my experience, it is at least as difficult to write software that is safe - that is, software that behaves reasonably under adverse conditions.
Hey, I'm a good software engineer, but I'm not exactly known for my fashion sense. White socks and sandals don't translate to 'good design sense'.
Received wisdom is that if you spend time up front getting the design right, you avoid costs later. But the longer you spend getting the design right, the more your upfront costs are, and the longer it takes for the software to start earning.
Object-oriented programming as it emerged in Simula 67 allows software structure to be based on real-world structures, and gives programmers a powerful way to simplify the design and construction of complex programs.
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