Top 1200 Software Development Quotes & Sayings

Explore popular Software Development quotes.
Last updated on November 14, 2024.
Continuous Integration is a software development practice where members of a team integrate their work frequently, usually each person integrates at least daily - leading to multiple integrations per day. Each integration is verified by an automated build (including test) to detect integration errors as quickly as possible. Many teams find that this approach leads to significantly reduced integration problems and allows a team to develop cohesive software more rapidly.
There's a huge latent market for software development that's just flat-out honest.
Software patents are dangerous to software developers because they impose monopolies on software ideas. — © Richard Stallman
Software patents are dangerous to software developers because they impose monopolies on software ideas.
Although the most advanced software innovation may take place in big cities with research universities, there is a lot of work concerning the application of software to business processes and the administration and maintenance of software systems that can be done remotely.
In software, consultants sometimes tell you to buy into certain software-development methods to the exclusion of other methods. That’s unfortunate because if you buy into any single methodology 100 percent, you’ll see the whole world in terms of that methodology. In some instances, you’ll miss opportunities to use other methods better suited to your current problem.
Old companies that had nothing to do with software in the past all have software development activities to unlock the invention that's occurring inside of these organizations. And so the developer is a very important part of that overall ecosystem.
In 1991, I co-founded my first start-up, Ink Development, which made software for an early tablet computer.
In the free/libre software movement, we develop software that respects users' freedom, so we and you can escape from software that doesn't.
I came out of an electronic music scene that based all its music on software. It was a real boys thing, a real testosterone thing - software and the relationship between music and the software - to the point where it was like a closely guarded secret.
Inadequate use of usability engineering methods in software development projects have been estimated to cost the US economy about $30 billion per year in lost productivity.
Corporations have been killing the risk-taking and exploration that makes software great. They have tried to rip the soul out of development.
The software patent problem is not limited to Mono. Software patents affect everyone writing software today.
Considering the current sad state of our computer programs, software development is clearly still a black art, and cannot yet be called an engineering discipline. — © William J. Clinton
Considering the current sad state of our computer programs, software development is clearly still a black art, and cannot yet be called an engineering discipline.
Apple's advantage is that it designs and builds software together, so if the software isn't excellent, it does the superlative hardware a disservice.
I know about the tech industry in that I follow what apps are hot and software development. I know my way around different browsers. I know how to restart a computer.
We are still in the infancy of naming what is really happening on software development projects.
The QSM Software Almanac is an invaluable resource. It establishes a norm for software projects, including best of class, worst of class and averages. In addition, it profiles the state of the art of software construction and enhancement. I wish I'd had this wonderful reference book years ago.
If the DHS insists, as bureaucracies are apt to do, that open-source must be certified via a sanctioned, formal process, it will interfere with the informal process of open-source itself. It seems to me the DHS is trying to turn an open-source development project into a Microsoft (or IBM or Oracle) software development project. And we know what that means: more, not fewer, errors -- security and otherwise.
I obviously think that freely available software can not only keep up with the evolution of commercial software, but often exceed what you can do commercially.
Software development is technical activity conducted by human beings.
Software development, like professional sports, has a way of making thirty-year-old men feel decrepit.
I think that we have been able to demonstrate that we cannot just consume software, that we can create software that can be used all over the world, that we have that kind of talent in Africa.
There is no one "root of all evil" in software development. Design is hard in many ways. People tend to underestimate the intellectual and practical difficulties involved in building a significant system involving software. It is not and will not be reduced to a simple mechanical "assembly line" process. Creativity, engineering principles, and evolutionary change are needed to create a satisfactory large system.
I would definitely like to work at Microsoft, since software development and exploring new technologies has always been my passion, and Microsoft is best when it comes to next-generation software technologies.
People are looking for software development that actually does something useful... People are looking for partners who deliver when promised, and at a reasonable and transparent price. I believe that the days of being able to value price software are numbered.
High-quality software is not expensive. High-quality software is faster and cheaper to build and maintain than low-quality software, from initial development all the way through total cost of ownership.
Agitator and the Agitar Management Dashboard lower the barriers to accountability in software development and increase the value of developer testing.
The reality of most software development is that the consequences of failure are simply nonexistent.
Testing by itself does not improve software quality. Test results are an indicator of quality, but in and of themselves, they don't improve it. Trying to improve software quality by increasing the amount of testing is like trying to lose weight by weighing yourself more often. What you eat before you step onto the scale determines how much you will weigh, and the software development techniques you use determine how many errors testing will find. If you want to lose weight, don't buy a new scale; change your diet. If you want to improve your software, don't test more; develop better.
Every other word out of every other Chinese mouth is "development, development, development, development." And that's what they're talking about it - because they believe it, A, enables them, with development, to have the kind of status they want in the world, and B, it enables them to deal with their internal problems, having to do with poverty, urban-rural as well as the environment.
Open source is a development methodology; free software is a social movement.
Why shouldn't we give our teachers a license to obtain software, all software, any software, for nothing? Does anyone demand a licensing fee, each time a child is taught the alphabet?
The most fundamental problem in software development is complexity. There is only one basic way of dealing with complexity: divide and conquer
I named my software 'EMAIL,' (a term never used before in the English language), and I even received the first U.S. Copyright for that software, officially recognizing me as The Inventor of Email, at a time when Copyright was the only way to recognize software inventions, since the U.S. Supreme Court was not recognizing software patents.
The most important single aspect of software development is to be clear about what you are trying to build.
When you develop software, the people who write the software, the developers are the key group but the testers also play an absolutely critical role. They're the ones who ah, write thousands and thousands of examples and make sure that it's going to work on all the different computers and printers and the different amounts of memory or networks that the software'11 be used in. That's a very hard job.
There's a fundamental problem with how the software business does things. We're asking people who are masters of hard-edged technology to design the soft, human side of software as well. As a result, they make products that are really cool - if you happen to be a software engineer.
With software, you really can replicate and do a lot of very real and active development in parallel, and actually try it out and see what works. — © Linus Torvalds
With software, you really can replicate and do a lot of very real and active development in parallel, and actually try it out and see what works.
There is no neat distinction between operating system software and the software that runs on top of it.
It's harder than you might think to squander millions of dollars, but a flawed software development process is a tool well suited to the job.
A refund for defective software might be nice, except it would bankrupt the entire software industry in the first year.
I have mostly software synthesizers and software drum machines. I'm very lazy. I don't really like to plug in a lot of equipment and external boxes and everything.
I think that freely available software can not only keep up with the evolution of commercial software, but often exceed what you can do commercially.
I'm not of the opinion that all software will be open source software. There is certain software that fits a niche that is only useful to a particular company or person: for example, the software immediately behind a web site's user interface. But the vast majority of software is actually pretty generic.
Poor management can increase software costs more rapidly than any other factor. Particularly on large projects, each of the following mismanagement actions has often been responsible for doubling software development costs.
There are a variety of techniques for breaking software down into pieces and making software development more efficient. Many of these techniques have been sort of... and everybody got excited about but very little benefit was actually derived once the thing was put into practice.
With software products, it is usual to find that the software has major `bugs' and does not work reliably for some users... The lay public, familiar with only a few incidents of software failure, may regard them as exceptions caused by exceptionally inept programmers. Those of us who are software professionals know better; the most competent programmers in the world cannot avoid such problems.
My parents had a software company making children's software for the Apple II+, Commodore 64 and Acorn computers. They hired these teenagers to program the software, and these guys were true hackers, trying to get more colors and sound and animation out of those computers.
There's only one trick in software, and that is using a piece of software that's already been written. — © Bill Gates
There's only one trick in software, and that is using a piece of software that's already been written.
However, writing software without defects is not sufficient. In my experience, it is at least as difficult to write software that is safe - that is, software that behaves reasonably under adverse conditions.
The challenge with Postfix, or with any piece of software, is to update software without introducing problems.
I started a software company with a couple other folks. It went public. We made plenty of money. And I thought it was this incredible mission, but in fact, we sold software to Haliburton; we sold software to Frito-Lay and Pepsi and all these companies that didn't necessarily do good things.
After graduation, I took a job with Manufacturers Hanover Trust in software development. I don't think I was there more than a month.
The process of software development doesn't feel any better than it did a generation ago.
The use of pirated software in China is really quite a sizeable loss to our software producers.
There is a strong movement towards increased accountability for software developers and software development organizations.
The task of the software development team is to engineer the illusion of simplicity.
Software is eating the world, but AI is going to eat software.
The greatest risk we face in software development is that of overestimating our own knowledge.
Software is a reflection of our own mind. And as our software improves it will not only take on the patterns of our minds more closely, but it will also pick up the energy of our minds; in other words, I think that software is alive.
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