Top 1200 Sound Design Quotes & Sayings - Page 5

Explore popular Sound Design quotes.
Last updated on April 20, 2025.
Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it's really how it works.
Many young web designers view their craft the way I used to view pop culture. It's cool or it's crap. They mistake Style for Design, when the two things are not the same at all. Design communicates on every level. It tells you where you are, cues you to what you can do, and facilitates the doing. Style is tautological; it communicates stylishness. In visual terms, style is an aspect of design; in commercial terms, style can communicate brand attributes.
Volvo has one weakness, and that is in the interior design. They have not adapted to the Chinese people's perception of luxury when it comes to the interior design, and this has to be addressed.
Accessible design is good design. — © Steve Ballmer
Accessible design is good design.
The universe began in an instant, is expanding, and exhibits design, order, and complexity. Every effect must have a Cause, and design must have a Designer.
I work very hard on all my poems, but most of the work consists of trying not to sound as if I had worked. I try to make them sound as natural as possible, but within a quite strict form, which to my ears has a lot to do with musical rhythm and sound.
A lot of times you'll hear bands and it's a different sound coming out than what's on stage. Because you can clean it up through a PA and make it sound completely different than what they really sound like.
I come from a different era and I design clothes for our era. I think of people I want to dress when I design.
I like sincerely talking about market analysis and how marketing is ahead of design and design needs to catch up to fulfill the promise of the marketing.
To whom does design address itself: to the greatest number, to the specialist of an enlightened matter, to a privileged social class? Design addresses itself to the need.
No matter how much proponents of 'intelligent design' try to clothe their views in the apparel of science, it is what it is: religion. Whose intelligence? Whose design?
If I wanted to do clothes or if I wanted to make a building or design a choreography, you are able to do that - they are all under a similar kind of design umbrella.
Perceiving your own voice means perceiving your true self or nature. When you and the sound become one, you don't hear the sound; you are the sound.
When you sit down to design something, it can be anything, a car, a toaster, a house, a tall building or a shoe, what you draw or what you design is really a culmination of everything that you've seen and done in your life previous to that point.
I think architects design outside in. Or they design basically outside. They don't get in the building anymore. — © Marcel Wanders
I think architects design outside in. Or they design basically outside. They don't get in the building anymore.
The thing that's important is not something called design; it's how you live, its life itself. Design really comes from that. You cannot separate what you do from your life.
Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design.
My opening line to my students, and a recurring theme in my classes, was that the big design problem isn't designing a house for your parents or yourself, a museum, or a toaster, or a book, or whatever. The big design problem is designing your life. It's by the design of your life that you create the backboard off which you bounce all your thoughts and ideas and creativity. You have to decide what it is that you want to do each day.
I have half a dozen designers who work for me, they 'realise' most of the design work, and I act as the design director and the main point of client contact on each project.
Perceiving your own voice means perceiving your true self or nature. When you and the sound become one, you dont hear the sound; you are the sound.
Anyone with a computer and a design program can create a page layout. But unless you're trained in design, it won't look very good and it won't communicate very well.
Really great design is hard. Good is the enemy of great. Competent design is not too much of a stretch. But if you are trying to do something new, you have challenges on so many axes.
Design isn't Art. It's not about creating beautiful or thought-provoking things for the sake of it. Design is a discipline creating communication with a purpose.
Drew definitely has great design taste. He knows what looks good in a space, and he knows how to put together a design.
Design is directed toward human beings. To design is to solve human problems by identifying them and executing the best solution.
Design must reflect the practical and aesthetic in business but above all... good design must primarily serve people.
There is an immediate payoff to intelligent design: it destroys the atheistic legacy of Darwinian evolution. Intelligent design makes it impossible to be an intellectually fulfilled atheist.
Above all, John Galliano menswear is all about good design. And men have been short-changed by good design for too long.
One of the main things I look for in a guitarist is in the sound itself. I go for a certain sound, and I think it's an important thing for making a player more identifiable in the big giant pool of musicians out there. You want a sound that people will recognise just as much as your playing.
Good design is as little design as possible. Less, but better - because it concentrates on the essential aspects, and the products are not burdened with non-essentials. Back to purity, back to simplicity.
I try to push design boundaries using new draping and fabric manipulation techniques every time I approach a new design.
The design of everyday things is in great danger of becoming the design of superfluous, overloaded, unnecessary things.
Scientists have determined that the most irritating sound to the human ear is the sound of a knife cutting a glass bottle. And the second-worst sound is a fork scratching a glass bottle. Evidently they did all their research at the Picnic for Morons.
Men have no concept of how to design things for the home. Women should design the things they use.
Good design to me is both appearance and functionality together. It's the experience that makes it good design.
We look so very different from the way we sound. It’s a shock, similar to hearing your own voice for the first time, when you’re forced to wonder how the rest of you comes across if you sound nothing like the way you think you sound. You feel dislodged from the old shoe of yourself.
I love design. That's my favorite part about flipping houses and that's what I'm good at so to be able to go outside the box and not just design houses that are flips.
I have always been a design student and my mind focused on design from a very young age. So, for me, creativity is a very satisfying and motivating process.
That we don't design agriculture to be sustainable is totally eerie. We design it to be a disaster, and of course, we get a disaster. — © Bill Mollison
That we don't design agriculture to be sustainable is totally eerie. We design it to be a disaster, and of course, we get a disaster.
I think design does evolve in a meaningful sense. I think if you look at design as a part of the continuum of communication, since even before Guttenberg.
Ugly design should be rejected, just like nonfunctional design is rejected, just like nonenvironmentally conscious design should be rejected. It's a value.
I don't like to restrict my style. I believe I am a student in the world of design. I love all kinds of design elements and more than that, I love to mix them up.
I always relish the idea of collaborating with the director on creating the sound world, the sound spectrum, and the sound environment of the film. I use every means at my disposal to create a score that is as strong and powerful to enhance the director's vision for the film.
Design is a conscious and intuitive effort to impose meaningful order. Design is both the underlying matrix of order and the tool that creates it.
I call my design style rustically modern. I like to take traditional or rustic features and fuse it into a more modern design.
Clutter is not an attribute of information, clutter is a failure of design...fix the design rather than stripping all the detail out of the map.
If you can design one thing, you can design everything.
I didn't know anything about film when I first started - I was a painter - but I [always] felt that sound was just as important as the picture. The sound, picture, and ideas have to marry. If an idea carries with it a mood, sound is critical to making that mood.
I've always made weird sounds with my mouth. I've always been fascinated by the sound design, what you can do with your mouth. I was the kid dancing around in third grade on the basketball court. While everyone would be playing sports, I would be jumping around.
My skills weren't that I knew how to design a floppy disk, I knew how to design a printer interface, I knew how to design a modem interface; it was that, when the time came and I had to get one done, I would design my own, fresh, without knowing how other people do it. That was another thing that made me very good. All the best things that I did at Apple came from (a) not having money, and (b) not having done it before, ever. Every single thing that we came out with that was really great, I'd never once done that thing in my life.
From 50 centuries, we can learn about the close relationship between garden design and urban design, because both arts involve the composition of buildings with paving, landform, water, vegetation and climate.
We're huge, huge fans of the 'Dark Souls' games, and there's something about when you're playing 'Dark Souls.' Immediately when you're in that world, it was to do with the imagery, it has to do with the sound design, and you're just immediately very uncomfortable and on edge. We wanted you to feel that way when you're in the Upside Down.
I don't design clothes, I design dreams. — © Ralph Lauren
I don't design clothes, I design dreams.
Once the product's task is known, design the interface first; then implement to the interface design.
I was in college, and very disappointed. I majored in commercial art and interior design for three or four years. At that time, it seemed the thing I really wanted to do, production design, just wasn't available in the U.K., so I turned to music.
The way it works for me is my sight and sound senses are combined. Every sound I associate with a color and every color I associate with a sound... The way I see things is constant streamers across the room, bouncing off from every touch and every sound. Over the years, I've learned what color palates I love most.
The harmony that holds the stars on their courses and the flesh on our bones resonates through all creation. Every sound contains its echo. Before there was humankind, or even forest, there was sound. Sound spread from the source in great circles like those formed when a stone is dropped in a pool. We follow waves of sound from life to life. A dying man’s ears will hear long after his eyes are blind. He hears the sound that leads him to his next life as the Source of All being plucks the harp of creation.
The process of design starts with exploration, but ends with refinement. The best designers carefully move from one to the other, making sure they spend enough time exploring before locking themselves into a design approach.
Ultimately, we are deluding ourselves if we think that the products that we design are the ‘things’ that we sell, rather than the individual, social and cultural experience that they engender, and the value and impact that they have. Design that ignores this is not worthy of the name.
We don't want to be a design line. Ultimately, we want to be a platform that houses many design aesthetics.
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