Top 1200 Urban Design Quotes & Sayings - Page 5

Explore popular Urban Design quotes.
Last updated on November 15, 2024.
The Hewitt sisters were these amazing - both sort of philanthropists and dilettantes who went out and single-handedly collected all of these of-the-moment designs in wallpaper and textiles and in graphic design in order to teach people about design.
The process of design starts with exploration, but ends with refinement. The best designers carefully move from one to the other, making sure they spend enough time exploring before locking themselves into a design approach.
I have always been a design student and my mind focused on design from a very young age. So, for me, creativity is a very satisfying and motivating process. — © Sussanne Khan
I have always been a design student and my mind focused on design from a very young age. So, for me, creativity is a very satisfying and motivating process.
I don't like to restrict my style. I believe I am a student in the world of design. I love all kinds of design elements and more than that, I love to mix them up.
I think architects design outside in. Or they design basically outside. They don't get in the building anymore.
Good design to me is both appearance and functionality together. It's the experience that makes it good design.
I have half a dozen designers who work for me, they 'realise' most of the design work, and I act as the design director and the main point of client contact on each project.
I love design. That's my favorite part about flipping houses and that's what I'm good at so to be able to go outside the box and not just design houses that are flips.
When East meets West, amazing design happens. L'Alahambra rug is a marriage of the clean line and simplicity of Western graphic design meets the complexity and beauty of Eastern pattern.
Design is a vital component to the enrichment of our everyday lives. Japan has a very rich history and culture of design, and I feel it is a very important dialogue to open and keep evolving.
Fashion is everything. Art, music, furniture design, graphic design, hair, makeup, architecture, the way cars look - all those things go together to make a moment in time, and that's what excites me.
Anyone with a computer and a design program can create a page layout. But unless you're trained in design, it won't look very good and it won't communicate very well.
Design is not just what it looks like and feels like. Design is how it works.
I never like to think that I design for a particular person. I design for the woman I wanted to be, the woman I used to be, and - to some degree - the woman I'm still a little piece of.
Design is a form of competitive advantage. People tend to think of design as good art, good visual language, which it absolutely has to be. But it's also about the ability to do systems thinking.
I like sincerely talking about market analysis and how marketing is ahead of design and design needs to catch up to fulfill the promise of the marketing.
Not everything is design. But design is about everything. So do yourself a favor: be ready for anything.
I think taking design out of the studio and really having a relationship with the people that you're making it for really convinced me of how powerful a thing design is. It's not just an aesthetic decoration.
About half of all design patterns out there [...] appear to be ways take perfectly natural design ideas and twist them to fit into someones static type system: recipes for pounding square pegs into round holes
Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it's really how it works. — © Steve Jobs
Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it's really how it works.
When I was working at the game company, I wasn't just doing graphic design, I was doing the entire product management, so I would do the graphic design, I would create the advertisements, even the catch copies. I would figure out what kind of packaging and design of the packaging, so I was basically doing total product management at that time.
Case studies of failure should be made a part of the vocabulary of every engineer so that he or she can recall or recite them when something in a new design or design process is suggestive of what went wrong in the case study.
No matter how much proponents of 'intelligent design' try to clothe their views in the apparel of science, it is what it is: religion. Whose intelligence? Whose design?
If you can design one thing, you can design everything.
There is an immediate payoff to intelligent design: it destroys the atheistic legacy of Darwinian evolution. Intelligent design makes it impossible to be an intellectually fulfilled atheist.
The design of everyday things is in great danger of becoming the design of superfluous, overloaded, unnecessary things.
It's can you, Steve Wozniak, design the same computer - maybe it's a Varian 620i - can you design it on paper with fewer chips than last month? Can you design it with 79 chips instead of 80 chips? I had played this game so long that I had all these little tricks in my head that I can't even explain... Nothing was wasted; absolutely zero waste. I told this story recently to the Resource Recovery Association, recycling, and they loved to hear I didn't believe in waste.
To whom does design address itself: to the greatest number, to the specialist of an enlightened matter, to a privileged social class? Design addresses itself to the need.
My opening line to my students, and a recurring theme in my classes, was that the big design problem isn't designing a house for your parents or yourself, a museum, or a toaster, or a book, or whatever. The big design problem is designing your life. It's by the design of your life that you create the backboard off which you bounce all your thoughts and ideas and creativity. You have to decide what it is that you want to do each day.
The science of design, or of line-drawing, if you like to use this term, is the source and very essence of painting, sculpture, architecture... Sometimes... it seems to me that... all the works of the human brain and hand are either design itself or a branch of that art.
We don't want to be a design line. Ultimately, we want to be a platform that houses many design aesthetics.
I was in college, and very disappointed. I majored in commercial art and interior design for three or four years. At that time, it seemed the thing I really wanted to do, production design, just wasn't available in the U.K., so I turned to music.
The new strategy is to teach intelligent design without calling it intelligent design.
Ugly design should be rejected, just like nonfunctional design is rejected, just like nonenvironmentally conscious design should be rejected. It's a value.
When you sit down to design something, it can be anything, a car, a toaster, a house, a tall building or a shoe, what you draw or what you design is really a culmination of everything that you've seen and done in your life previous to that point.
No design can exist in isolation. It is always related, sometimes in very complex ways, to an entire constellation of influencing situations and attitudes. What we call a good design is one which achieves integrity – that is, unity or wholeness – in balanced relation to its environment.
My background industry is design - I code a lot, too - but there's been this narrative of design in technology becoming more prominent. What the UI enables on Pinterest is this human activity that ends up creating a great database.
We're going to design future cars the way people design airplanes. Except we have to use so much technology and ingenuity to reduce its cost and its form factor. We can't afford to have a jet plane. That would be great if could.
Graphic design is a hobby that I started with back in 2010-2011, which I am still doing today. And because of that, I was able to design my own stuff and designed my own logo.
For me, the idea of a creation is not conceivable without invoking the necessity of design. One cannot be exposed to the law and order of the universe without concluding that there must be design and purpose behind it all.
I am a design chauvinist. I believe that good design is magical and not to be lightly tinkered with. The difference between a great design and a lousy one is in the meshing of the thousand details that either fit or don't, and the spirit of the passionate intellect that has tied them together, or tried. That's why programming - or buying software - on the basis of "lists of features" is a doomed and misguided effort. The features can be thrown together, as in a garbage can, or carefully laid together and interwoven in elegant unification, as in APL, or the Forth language, or the game of chess.
People go to the big urban centres because they have a quality of life, a quality of intellectual inquiry in the big urban centres that you don't necessarily have in smaller, rural communities. I've got loads of friends and relatives that live there. People like living there, bringing up their kids there and all that stuff, but it'd be the death of me. I couldn't be in a small town, ten minutes I'd enjoy it, and then I'd get fed up because you're so constrained and constricted by it.
By far the most difficult skill I learned as a C.E.O. was the ability to manage my own psychology. Organizational design, process design, metrics, hiring and firing were all relatively straightforward skills to master compared with keeping my mind in check.
Men have no concept of how to design things for the home. Women should design the things they use. — © Eva Zeisel
Men have no concept of how to design things for the home. Women should design the things they use.
Accessible design is good design.
I don't design clothes, I design dreams.
Really great design is hard. Good is the enemy of great. Competent design is not too much of a stretch. But if you are trying to do something new, you have challenges on so many axes.
If there is a well thought-out design standard, it should be followed. In practice, great design comes from great designers. That is empirically the case. If a great designer did a first-rate standard, that model should be followed. Great design is not democratic; it comes from great designers. If the standard is lousy, then develop another standard.
Dawkins asserts that final causes and design don't really exist. Unguided evolution explains it all. Francis Crick thought the same thing but was afraid people would be misled by what they actually saw. So he issued this warning: "Biologists must constantly keep in mind that what they see was not designed, but rather evolved." What? A warning to ignore the obvious? Absolutely. Because if we don't ignore the obvious, we might be tempted to follow common sense and attribute the "appearance" of design to actual design.
Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design.
The strengths landscape architecture draws from its garden design heritage include: the Vitruvian design tradition of balancing utility, firmness and beauty; use of the word 'landscape' to mean 'a good place' - as the objective of the design process; a comprehensive approach to open space planning involving city parks, greenways and nature outside towns; a planning theory about the contextualisation of development projects; the principle that development plans should be adapted to their landscape context.
The nature of the hybrid research/design model means that we often can see design efforts as attempts not to concretize the outcomes of research but instead to justify, promote, or initiate them
Good design is as little design as possible. Less, but better - because it concentrates on the essential aspects, and the products are not burdened with non-essentials. Back to purity, back to simplicity.
Living in cities is an art, and we need the vocabulary of art, of style, to describe the peculiar relationship between man and material that exists in the continual creative play of urban living. The city as we imagine it, then, soft city of illusion, myth, aspiration, and nightmare, is as real, maybe more real, than the hard city one can locate on maps in statistics, in monographs on urban sociology and demography and architecture.
What I learned from my years in Silicon Valley is that design can have a primary role in how a business is shaped, how a company can be design-driven. In my experience of large industry in Europe, that knowledge has been lost.
Once the product's task is known, design the interface first; then implement to the interface design. — © Jef Raskin
Once the product's task is known, design the interface first; then implement to the interface design.
I think design does evolve in a meaningful sense. I think if you look at design as a part of the continuum of communication, since even before Guttenberg.
There are now college degrees in game design and interactive media, so if I were starting now, I would probably do that. When I started, you had to break into design from QA or programming or art, but it's really not true anymore.
That we don't design agriculture to be sustainable is totally eerie. We design it to be a disaster, and of course, we get a disaster.
Precisely because intelligent design does not turn the study of biological origins into a Bible-science controversy, intelligent design is a position around which Christians of all stripes can unite.
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