Top 1200 Video Games Quotes & Sayings - Page 19

Explore popular Video Games quotes.
Last updated on December 4, 2024.
If you have a dream, to make it happen, all you have to do is start with one video and take it one video at a time. It may seem a little daunting to go from registering your YouTube channel to making it a full-time career, but if that is an aspiration for you, it's 100% doable if you're authentic, if you're persistent, if you put your best foot forward, if you come at it with realistic and authentic aspirations and intentions. If you try, then it's possible.
I wanted to be a pro wrestler, but my mom didn't let me. I used to make videos and stuff in the backyard. I had a buddy named Daniel Decker, and we used to have a tag team called the 'Deck Garra Era.' We used to make video after video. We were the tag team champions, but then we turned on each other.
If you go to a Liberty game, they're fun basketball games to go to. But I'll be damned if I know how to get people to go to those games. — © James L. Dolan
If you go to a Liberty game, they're fun basketball games to go to. But I'll be damned if I know how to get people to go to those games.
I think different games have a different chemical release in your brain as far as reward goes. I like making puzzle games, just because I know I'm kinda good at it, and they really are superfun to work on.
Osama bin Laden put out a new video. The timing of this video has some people upset, three days before we vote. It looks like he's trying to influence the election. And I'll tell you, it's not going to work. Americans know Osama bin Laden does not pick our president. The Supreme Court does.
Some players thrive in the open-style, AAU games - the all-star games. But when it comes to playing in an actual system and having to 'think' the game, you see where some guys separated themselves.
Who directed the video 'No More Drama' for Mary J. Blige. I was actually kickin' with J. Lo talking about some music that we're gonna put together, and we were talking about great directors. She said she really, really liked that video and was wondering who directed it, so yeah, I looked it up!
There is a vast difference between games and play. Play is played for fun, but games are deadly serious and you do not play them to enjoy yourself.
There are games where I go a whole game without saying a word. There are games where I'm talking the whole game. It really depends on the mood and vibe that I'm in that day.
From a small age, we used to play a lot of school cricket: 30-35 games in a year in school cricket, then Under-16 games.
Video store arguments really bother me. Let's say it's a slow night on campus so you decide to stay in and rent a movie. You're in the video store and finally pick one out and your friend says, 'Oh, don't get that, it was on TV last week.' I hate when people say that. Who cares? Is it on TV right now? No? Good, then let's rent it.
I always have a problem playing text-heavy games. I'm a slow reader. I don't speak English well. As a kid in China, trying to play these games, I just wanted the text to go away.
In the 1970s, a lot of critics didn't understand video. I got a lot of bad reviews. But film-makers didn't understand what we were doing, either. There were actual fistfights between film-makers and video-makers. I was witness to one.
To win those big games you're going to have to complete some third-down passes, you're going to have to be able to get some explosive games in the passing game. — © Tony Dungy
To win those big games you're going to have to complete some third-down passes, you're going to have to be able to get some explosive games in the passing game.
I had Macs when Blizzard was pretty much the only company making games for Macs. I played all the Blizzard games, like 'Diablo II.'
I have got no problem with used games. I've bought plenty of used games.
We've been playing games since humanity had civilization - there is something primal about our desire and our ability to play games. It's so deep-seated that it can bypass latter-day cultural norms and biases.
For the same reason we don't allow kids to buy pornography, for the same reason we don't allow kids to buy cigarettes, for the same reason we don't allow kids to buy alcohol, we shouldn't allow them to go to stores and buy video games.
I'm comfortable with the hold 'em, Omaha and stud high-low. But the other two games aren't my strongest games. I'm not comfortable at all with razz or stud.
Any player over 40-50 games per season will have moments of fatigue, let alone a 22-year-old who has a lot to learn on how to control games and pace himself throughout 90 minutes.
Usually, companies, when they approach other people to do VR, they're like, 'We're gonna offer a virtual reality experience' - to me, that usually means they're gonna put a bunch of 360° cameras in a room, film something, and wrap the video in a sphere so you can head-track and look around. To me, that's not virtual reality. That's 360° video.
If you are not playing a player, any player, for two, three, four games, then you don't have to give a reason for that. But if it gets to eight or nine games, then you have to explain the situation. What's going on?
Zooms are lazy closeups. And too many people hang their hats on video assist; it's a way to avoid too much. Video assist helps people dissociate from the scene that they are directing. Pretty soon the director will be directing all the way from his apartment.
I went out of my way to play games I didn't like or find interesting. Those ended up being a lot more informative for me. At home, I have literally thousands of games, and I think of them as pearls of wisdom from my predecessors.
Today, your cell phone has more computer power than all of NASA back in 1969, when it placed two astronauts on the moon. Video games, which consume enormous amounts of computer power to simulate 3-D situations, use more computer power than mainframe computers of the previous decade. The Sony PlayStation of today, which costs $300, has the power of a military supercomputer of 1997, which cost millions of dollars.
I started out as a camera operator. I was doing news, and I was doing sports - baseball games and football games. And I was acutely aware of women not really being in those roles then.
Producing just one video is a long process. First, you decide your song, then you have to figure out the arrangement of the song; will you play it on the guitar? Will you make it a music video? Once you figure that out, you record it and then edit it, which can take two to five days to finish.
You can do a lot of breakdown on games you played, but the takeaways from games you've played has to be on what's in front of you.
There are some games where I will look to be more aggressive and score more, and then there are games that I want to be more of a playmaker.
We have entered a time when a writer's first idea is his best idea, when the first thing a reporter hears is the first thing that she reports. We live in a time now when we have seen major television networks take video off of YouTube and broadcast it to millions of Americans without verifying whether the video had been fabricated or not.
Win games. Win games in the playoffs. Win the Super Bowl. That's what it comes down to. The ultimate goal is to start off by winning the division and go from there. Those are the big goals.
We try to make games we want to make for the sake of making fun games and not necessarily to make a profit.
I don't play the console games too much. I did a little bit growing up, but what I enjoy about my iPhone and the mobile games is you already have your phone with you, so it's easy if you're on a bus ride to just take it out and play.
As a fan of the books, I feel fortunate to be part of 'The Hunger Games' family. It was an amazing experience; I am proud of the film and my performance. I want to thank all of my fans and the entire 'Hunger Games' community for their support and loyalty.
Once we can do Pixar-quality graphics rendered in real time with interactivity, I could see games costing $200 million to make, and all of a sudden you have to sell a lot of games just to break even, so I'm a little worried someone's going to do that.
In all Games, there is always a tendency, particularly in the lead up to the Games when there isn't much sport to talk about, to write about things that are not sport.
The price of Christmas toys is outrageous - a hundred dollars, two hundred dollars for video games for the youngsters. I remember a Christmas years ago when my son was a kid. I bought him a tank. It was about a hundred dollars, a lot of money in those days. It was the kind of tank you could actually get inside and ride in. He played in the box it came in. It taught me a very valuable lesson. Next year he got a box. And I got a hundred dollars' worth of scotch.
I've always had a preference for digital, all the way. I grew up through video and camcorders, and I was part of the VHS generation. I made all my stuff in high school on video, and worked for public access. Staying in digital is a very familiar, very natural progression of the things that I've worked in before, and I always try to break as much new ground as I can.
I would play games long enough to discover what games were doing and how they were doing it. And then I'd spend the rest of my time building. — © Tim Sweeney
I would play games long enough to discover what games were doing and how they were doing it. And then I'd spend the rest of my time building.
It's really exciting to get the Paralympic sport out there and inspire the next generation - I remember watching the Athens 2004 Paralympic Games that inspired me to want to got to a Paralympic Games.
When people play action games, they're changing the brain's pathway responsible for visual processing. These games push the human visual system to the limits, and the brain adapts to it.
I don't have too much spare time, but I try to play games as much as possible. I played a little growing up, but I never played any tennis games before.
With my kids I have to get involved in the Scooby Doo games and the basic kid games that go on. I find myself getting on it more and more just because of my kids.
You have competition all over the world, not only in football, in normal life, too. Everyone fights for his place, but in the end, we have many games to play, and everybody is going to play games.
I had a back-and-forth where I asked Donald Trump, is it true or false that he said the government should pay for everyone's health care? He said it's false. Listen, within minutes, we put out a video just contrasting what he said there with video of him just a few months earlier saying exactly the opposite.
Personally I don't think there's any real intrinsic difference between comic books, movies, theatre, novels. I know there's sure to be some differences of some sorts. I've worked on novels, films, and video games, and in an adaptation, I guess one of the issues is that I have to be in love with the thing I'm adapting before I do it. So that can cause a problem. You can be too scared of it. You could be too reverential. But at the same time you want to try to capture this thing that you're obsessed by. You're fixated for a reason. What's the reason? You try to get ahold of it.
Games are not about being told things. If you want to tell people things, write a book or make a movie. Games are dialogues - and dialogue requires both parties to take the floor once in a while
The reason our games generate so much revenue is because we're stupid enough to charge $60 for a box or $50 for a download or something. You need used games because most people can't afford those prices.
But there is something to the fact that we don't see games on the West Coast, or we don't see games on the East Coast, and stuff like that. It's so unfair, because there is a bias that takes place.
I am the head of development at Giant Spacekat, a Boston-based studio that's an industry leader in making games for women. We are passionate about creating narrative games for the avalanche of new consumers who don't fit the old gamer stereotype.
I might be in a little decline. I don't know. How many guys that have played 150 games are still on the upswing? I've played a lot of games, a lot of snaps. — © Logan Mankins
I might be in a little decline. I don't know. How many guys that have played 150 games are still on the upswing? I've played a lot of games, a lot of snaps.
When you have more people investing in VR games, whether it's us or Sony or someone else, that means a greater pool of VR developers out there who know how to make VR games.
At the most elite level, your nutrition becomes a lifestyle: it's not something you have to do when you're preparing for Olympic games or World Cup games - you just do it. You're more inclined to eat healthier because it's better for your muscles.
What I like about Kickstarter is it helps games that people want to play still get made, even if you don't pump $20 million dollars into it to try and meet all the stupid bells and whistles that publishers feel must be in games nowadays.
Yelling doesn't win ball games. It doesn't put any points on the scoreboard. And I don't think words win ball games all the time. Players do. Preparation does.
In Japan, violence in games is pretty much self-regulated.There's more violence in games in the U.S., in things like Mortal Kombat, where they rip out hearts and cut off heads.
Click-throughs on a video are often much higher than a standard website listing on the front page of Google. If you see a video in the Google results... it stands out a lot more than a regular website listing does, so [it] tends to attract more clicks.
David has scored 62 goals in 148 games for Ipswich and those statistics tell me that he plays games and scores goals. (on David Johnson)
During the season especially, we take a lot of swings, we play a lot of games, we swing a lot in games, batting practice, all that, so to maintain your shoulder the strongest is one of the key points that we focused on in the offseason.
I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.
This site uses cookies to ensure you get the best experience. More info...
Got it!