Top 520 Virtual Quotes & Sayings

Explore popular Virtual quotes.
Last updated on November 21, 2024.
Many countries are looking at the virtual currency and the digital currency. Now, the issue is a virtual currency by the government, digital currency by the government that is one area to look but on the other hand, there are private cryptocurrencies as well.
The problem with making a virtual world of oneself is akin to the problem with projecting ourselves onto a cyberworld: there’s no end of virtual spaces in which to seek stimulation, but their very endlessness, the perpetual stimulation without satisfaction, becomes imprisoning.
The park achieved a kind of reality. Like these virtual reality games the children are playing with. I told them we were doing this 40 years ago! Disneyland is virtual reality.
We don't need virtual reality, we need virtual unreality. — © Peter Greenaway
We don't need virtual reality, we need virtual unreality.
To someone like Zurbaran, who paints still lifes, lemons and pears are the objects of art. But to the electronics engineer who works on the technologies of virtual reality, the whole reality has become the object of art, with a possibility to substitute the virtual with the real.
The IRS issued guidance for virtual currencies on March 25, 2014 that stated virtual currencies, including Bitcoin, are to be treated as property for federal tax purposes. This requires capital gains on virtual currencies to be recorded and reported. The Bitcoin Foundation says this could lead to unrealistic reporting.
One of the wonderful things about the information highway is that virtual equity is far easier to achieve than real-world equity...We are all created equal in the virtual world and we can use this equality to help address some of the sociological problems that society has yet to solve in the physical world.
The simulator is the stage in-between television and virtual reality, a moment, a phase. The simulator is a moment that leads to cyberspace, that is to say, to the process because of which we now have two bottles instead of one. I might not see this virtual bottle, but I can feel it. It is settled within reality. This explains why the word virtual reality is more important than the word cyberspace, which is more poetic.
Argentina is in a virtual, hidden default.
I'm a virtual worker. I'm not tied to an office.
I was really interested in this ability for others to create virtual memories for us. In "The Cartographers" I explore this through Adam Woods, and the company he works for, which produces virtual memories that people can beam into their consciousness. While the technology is sci-fi, the story is also a metaphor for the way love relationships create memories in our minds.
The creation of a virtual image is a form of accident. This explains why virtual reality is a cosmic accident. It's the accident of the real.
Usually, companies, when they approach other people to do VR, they're like, 'We're gonna offer a virtual reality experience' - to me, that usually means they're gonna put a bunch of 360° cameras in a room, film something, and wrap the video in a sphere so you can head-track and look around. To me, that's not virtual reality. That's 360° video.
Fox News is a virtual public square for conservatives. — © Brian Stelter
Fox News is a virtual public square for conservatives.
Virtual reality has nothing on Calvin.
The virtual community? The word virtual does not mean "virtue." It means "not." When I go to the store and they say: The shirt that you brought in is virtually done. It means it is not done, in the same way that the virtual community is not a community. There is no commitment there. When you log off, you are not a member of it anymore. My flesh and blood community, the sense of knowing my neighbor, knowing the guy across the street, having dinner with the people down the block, getting along with each other and making compromises, that's a genuine community with a commitment.
You have as much computing power in your iPhone as was available at the time of the Apollo missions. But what is it being used for? It’s being used to throw angry birds at pigs; it’s being used to send pictures of your cat to people halfway around the world; it’s being used to check in as the virtual mayor of a virtual nowhere while you’re riding a subway from the nineteenth century.
Back in the 1980s, when the internet was only available to a small number of pioneers, I was often confronted by people who feared that the strange technologies I was working on, like virtual reality, might unleash the demons of human nature. For instance, would people become addicted to virtual reality as if it were a drug? Would they become trapped in it, unable to escape back to the physical world where the rest of us live? Some of the questions were silly, and others were prescient.
Virtual reality has an exciting future and oodles of room to grow.
Virtual reality started for me in sort of an unusual place. It was the 1970s. I got into the field very young: I was seven years old. And the tool that I used to access virtual reality was the Evel Knievel stunt cycle.
People are texting and smash into the car in front of them - I think there is some humor in that. And the virtual games. People are playing these virtual games, but they're real - I mean, the people are really playing, but it's not a game.
Ease of navigation is important in both physical and virtual space.
This century is going to be linked with the virtual world. Maybe in the days to come we will have virtual malls and digital manufacturing. Change is coming fast and we need our urban areas to keep pace with these changes.
When I saw how real virtual reality can be, and that we can replace human vision with virtual vision, this can be the ultimate platform.
I'm releasing more music as Virtual Self, I'm definitely going to be touring Virtual Self.
The virtual is opposed not to the real but to the actual. The virtual is fully real in so far as it is virtual.
By 2010 computers will disappear. They'll be so small, they'll be embedded in our clothing, in our environment. Images will be written directly to our retina, providing full-immersion virtual reality, augmented real reality. We'll be interacting with virtual personalities.
Virtual currency, where it's called a bitcoin vs. a U.S. dollar, that's going to be stopped. No government will ever support a virtual currency that goes around borders and doesn't have the same controls. It's not going to happen.
Virtual reality is a denial of reality. We need to be open to the powers of imagination, which brings something useful to reality. Virtual reality can imprison people.
Virtual reality is just air guitar writ large.
AdNectar specializes in deploying branded virtual items across top social networking properties and applications. Virtual items are images sent to communicate a message between users of social media.
We passed a bill in 1997, signed by Democratic Gov. Lawton Chiles, which created a pilot program for a novel experiment called Florida Virtual School. The notion of children using a computer for a classroom and reporting to virtual teachers wasn't exactly mainstream thinking in those days.
There are certain ways, narrative forms, that do not function as a continuation, for example, of 3D movies. You see, what is obvious to me is virtual reality or immersive 360 degrees virtual reality is not somehow a part of 3D movies, and it is not a new form of video games, it's neither, it is something completely new, something different, and nobody has come up yet with real convincing content.
Commentators frequently blame MMORPGs for an increasing sense of isolation modern life. But virtual worlds are less a cause of that isolation than a response to it. Virtual worlds give back what has been scooped out of modern life. The virtual world is in important ways more authentically human than the real world. It gives us back community, a feeling of competence, and a sense of being an important person whom people depend on.
The dancer, or dancers, must transform the stage for the audience as well as for themselves into an autonomous, complete, virtual realm, and all motions into a play of visible forces in unbroken, virtual time...Both space and time, as perceptible factors, disappear almost entirely in the dance illusion.
Virtual Reality for Formula One could be fantastic - driving the car!
Some people prefer to see the game in the television than to go to the stadium. With virtual reality this will go to be worse, but at the end the "real" reality will win, because a virtual meal is not the same thing as a real one!
Virtual reality is a tough sell for a software developer. They have to convince investors that not only are they going to build a good game, which is what they normally have to do, they have to convince them that it's going to be a good game and that virtual reality will be successful.
In advertising, not to be different is virtual suicide. — © Thornton Wilder
In advertising, not to be different is virtual suicide.
At its very core, virtual reality is about being freed from the limitations of actual reality. Carrying your virtual reality with you, and being able to jump into it whenever and wherever you want, qualitatively changes the experience for the better. Experiencing mobile VR is like when you first tried a decent desktop VR experience.
Putting you into a virtual world really allows you to think differently.
I wanted to have virtual memory, at least as it's coupled with file systems.
This virtual reality stuff is the technological equivalent, really, of psychedelics.
If you're having a very high-adrenaline, high-movement experience in virtual reality, and then all of a sudden you're back in your office, that disconnect is pretty notable. Whereas if you're using it for virtual reality teleconferencing... there's really no kind of impact moving back and forth between the real and the virtual world.
Being virtually killed by a virtual laser in a virtual space is just as effective as the real thing, because you are as dead as you think you are.
In a world that daily disconnects further from truth, more and more people accept the virtual in place of the real, and all things virtual are also malleable.
When Oculus adds hand controllers that will make tools, swords, and guns work better in virtual reality, you'll be able to reach out and use your virtual sword. It will make things even more interactive.
These new technologies try to make virtual reality more powerful than actual reality, which is the true accident. The day when virtual reality becomes more powerful than reality will be the day of the big accident. Mankind never experienced such an extraordinary accident.
I expect there will be more virtual schools. — © Betsy DeVos
I expect there will be more virtual schools.
We need to re-create boundaries. When you carry a digital gadget that creates a virtual link to the office, you need to create a virtual boundary that didn't exist before.
What worries me is that now, communication is virtual.
A non-virtual function says, you have to do this and you must do it this way. A virtual function says you have to do this, but you don't have to do it this way. That's their fundamental difference.
We each take up one virtual space per title... Virtual shelf life is forever. In a bookstore, you have anywhere from a few weeks to a few months to sell your title, and then it gets returned. This is a big waste of money, and no incentive at all for the bookseller to move the book.
We don't create things anymore, instead we just have virtual things. Uber, Alibaba and Airbnb, for example, do they have products? No. We went from this product-based model, to virtual product, to virtually no product what so ever. This is the centralization process going on.
It's not virtual reality until you can be tortured to death in it.
You know, by the time you become the leader of a country, someone else makes all the decisions. ... You may find you can get away with virtual presidents, virtual prime ministers, virtual everything.
To enable our vast offering of user-created play, Roblox offers a virtual construction and game-development platform where everyone has the power to make anything from avatar clothing and 3D models to virtual worlds and hardcore games.
Cultures are virtual realities made of language.
Videogames based on golf have often been viewed as, to mangle a phrase, a good walk through a virtual world spoiled. Connecting with your virtual golfers has often been as hard for gamers as understanding the sport itself.
The personal computer can be a virtual device.
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