Top 520 Virtual Quotes & Sayings - Page 6

Explore popular Virtual quotes.
Last updated on November 8, 2024.
We have artificial intelligence, virtual reality, augmented reality, 3D-printing, robotics and nanotechnology that have changed the face of modern medicine. It is essential for Indian doctors to familiarise themselves with the latest developments to be able to control technology and not the other way around.
At the same time, one of the things I noticed was that the moment there was any kind of audio attached to virtual reality, it really improved the experience, even though the audio didn't feel like a sound engineer or composer had been anywhere near it.
The virtual suppression of ethical discussion after 1845 produces the semblance of purely descriptive analysis, dressed in the mantle of positivist objectivity, analysis which is, in fact, strung to a framework of crude, because unexplicated, moral assumptions.
You can hold your Bitcoin in Ripple. We want to be agnostic to any currency, whether that be a virtual currency, political currencies, or peer-to-peer currencies.
In reality, in love there is a permanent suffering which joy neutralizes, renders virtual delays, but which can at any moment become what it would have become long earlier if one had not obtained what one wanted -- atrocious.
Enron was becoming a virtual cult of creativity, often placing swagger over substance. New ideas were celebrated for their newness, for their potential; tried and true businesses like the pipelines were almost derided.
We are witnessing a very slow and painful cultural shift. Some male gamers with a deep sense of entitlement are terrified of change. They believe games should continue to cater exclusively to young heterosexual men with ever more extreme virtual power fantasies.
With clothing being designed that allows you to be hugged virtually, video conferencing becoming ever sharper, and our social and romantic lives increasingly taking place online, the gap between the physical and the virtual is getting ever smaller.
A bad version of a virtual reality video makes you vomit in your headset in under 10 seconds. It's much easier to make bad VR than it is to make good VR. — © Chris Milk
A bad version of a virtual reality video makes you vomit in your headset in under 10 seconds. It's much easier to make bad VR than it is to make good VR.
The more we engage with others, the more we find people with whom we do not share the values and truths that we consider so fundamental. In virtual places, by contrast, we are able to select the precise individuals with whom we associate to ensure that we obtain the affirmation we require.
The true value of having Florida Virtual School in this mix is that it creates a gold standard for all providers to meet if they hope to compete for Florida students. This program raises the bar for everybody, even the traditional public schools. And that benefits all our children.
The whole idea behind virtual integration is that it lets you meet customers' needs faster and more efficiently than any other model. With vertical integration, you can be an efficient producer - as long as the world isn't changing very much.
I see the tool set being the same and maybe doing virtual movies and that's fine for some stories but not for others. And maybe make all CG movies but they are already doing it.
The Sensorium Galaxy Planet of Motion is the future. We are memorizing dance because dance will exist in a virtual world forever. The Planet of Motion is a game changer and I'm happy to be involved in this collaboration.
There was a time when papal encyclicals were treated as virtual pronouncements of papal infallibility. There are still a small minority of Catholics who cite Pope Paul VI's 1968 document Humanae Vitae - which outlawed artificial birth control - as the word of God.
The Internet and virtual reality make it easier for people to stay rooted in their communities and work for companies headquartered elsewhere. The Internet has also created countless small businesses, triggering the creation of hundreds of thousands of new jobs.
To me, what you want to do is find a way to let this play out between the virtual world and the physical world...Ultimately, I think society will get there. It will be messy, but we'll get there.
I grew up pretty much living in trailer houses. The third and final trailer house was called an 'Expando' because you could actually crank it open from 8 feet to 15 feet wide. It was a virtual palace for my brothers and I.
Using virtual world, a scientist in Japan can conduct an experiment using a special facility in California, watching the entire thing via a live stream - and possibly controlling the experimental equipment remotely. We can use that same kind of technology to control a robot on Mars.
Parents no longer believe that a one-size-fits-all model of learning meets the needs of every child. And they know other options exist, whether magnet, virtual, charter, home, faith-based, or any other combination.
The major impediment to experiencing the sacred depths of ordinary moments is the speed and distraction of contemporary life that moves to the imperatives of the global economic order.In addition, we increasingly live in a virtual world in which our reality is filtered through media and information technology.
I hope we can keep doing it this way - making music and art that are pure products of our influences while not really having to let the whole celebrity side of it get in the way. Then maybe more virtual bands will come out and do the same thing.
Telephones are a virtual necessity - not a luxury - and the revenues collected by this tax flow into the general fund. But this once temporary tax remains and costs American taxpayers, our small businesses and families almost $6 billion dollars a year.
What's really astounding to me is a lot of the guys at Oculus VR and other companies who were creating VR tell me that 'Ready Player One' is one of their primary inspirations in getting into virtual reality.
Surely in a world of email, video conferencing and virtual assistants, isn't being expected to show up at the office extremely anachronistic? Yet to date it seems that where one works does matter. That creativity and innovation do feed off physical interactions between people.
When people ask whether virtual reality will be a real thing or just the next 3D, what I always say is, 'Take a headset, walk outside, and the next person you meet, put it on them and see what the reaction is.'
I can imagine people actually working in virtual environments where productive, cooperative work is undertaken, and I think we will find people helping others to take advantage of masses of information that are inaccessible or too vast to process in real time today.
I said a long time ago that Foursquare can make cities better. You have these augmented realities like Foursquare and Twitter and Facebook that provide these virtual nodes and instant feedback from anywhere, adding annotation around a physical places.
Hoffmeier furnishes a sophisticated fresh approach to the Biblical Exodus traditions filled with detailed Egyptological background, and utterly indispensable because of its basis in recent, and in many cases as yet unpublished, archaeological data. This is a virtual encyclopedia of the Exodus.
Movies both reflect and create social conditions, but their special charm is to offer fantasy clothes as virtual reality, a world where people consume without the tedium of labor. Characters float in a world where the bill never comes due ... and we wonder why we're a debtor nation!
I have been around military technology people a lot because of my role in virtual reality I've seen weapons from conception to implementation. And there is an extraordinary gadget lust that drives the military. So it's possible that war is just the ultimate expression of creativity.
'Traveling While Black' is about empathy, what African Americans experience in traveling throughout America, and how it hasn't changed that much from the past. If it can be experienced in virtual reality, then perhaps some empathy can be gained.
You can have these fake engagements, these virtual engagements that substitute for actual engagements. You don't have to participate, you can hit a button, send you 200 dollars to the Barack Obama for President campaign and think it's like you knocked on a door. But you didn't knock on a door.
I think that cinema and television have nothing in common. There is a breaking point between photography and cinema on the one hand and television and virtual reality on the other hand.
The Internet has kind of allowed me to go to a virtual library whenever I want to find out something about something and not use one source but find multiple ways to research certain topics or subjects.
Virtual Reality is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.
Once you find out that someone likes a certain game on Facebook, now you know what kind of virtual gift you can get them. You can send them a little decoration. Social games give you goals where you can help and reward your friends.
Our compulsive hunger always to know first, speak first and decide first has only been amplified by the fact that we can now all participate instantly in a virtual version of a national cocktail-party conversation on Twitter, Facebook and blogs.
In 1853, American warships bullied Japan out of centuries of virtual isolation and into the modern world. The threat of force compelled Japan, like India and China before it, to accept trade agreements that were economically ruinous and eroded national sovereignty.
Buzzing at the Sill is from a Theodore Roethke poem called "In a Dark Time." I'd heard a small part of it in a play, a sort of sci-fi play about morality in a virtual reality universe. Nothing to do with the book precisely, but it was a great play.
Unlike 'real relationships', 'virtual relationships' are easy to enter and to exit. They look smart and clean, feel easy to use, when compared with the heavy, slow-moving, messy real stuff.
I am interested in giving the reader true vertigo. I look to deteriorating consciousness as our inevitable condition and I am trying to make it work the same way I did with my juvenile mind - that is, to imagine how we are suffering. To record it being actual and then virtual.
The stage is like a laboratory where you can run theatrical experiments, imposing interesting conditions on the cast or story and seeing how they pan out. Each new play is like creating a tiny virtual universe enclosed by the confines of the stage.
The virtual choir would never replace live music or a real choir, but the same sort of focus and intent and esprit de corps is evident in both, and at the end of the day it seems to me a genuine artistic expression.
Virtual reality, to me, seems to have a number of different tiers. Entry-level-tier VR is this experience: on a phone, some simple head-tracking, and some quick and dirty, game-engine-quality stuff.
When my family goes to sleep, I start clicking, combing through digitized phone books, school yearbooks, and Google Earth views of crime scenes: a bottomless pit of potential leads for the laptop investigator who now exists in the virtual world.
Now with social media, people essentially come into my living room, my virtual living room, and tell me everything that is wrong with me. — © Jen Lancaster
Now with social media, people essentially come into my living room, my virtual living room, and tell me everything that is wrong with me.
Looking at virtual reality through computer screens, video game screens, and above all television screens is a denial of personality development. It's a denial of socialization, of expansion of vocabulary, of interaction with real human beings.
I see this piece of legislation as essentially being a declaration of virtual war. It is giving the President tremendous powers to pursue war efforts against a sovereign nation. ...I think it is another example of a flawed foreign policy that we have followed for a good many decades.
The ideal engine of a 3-D game is an intricate and elegant construct of code that allows players to speed through solidly built virtual worlds. The engine allows every picture on a monitor to be drawn there quickly enough to convince hand and eye that it is instantaneous.
We designed a number of features from the ground up, like custom display and optics technology with very high refresh rates and pixel density. We added integrated 3-D audio, a built-in microphone so you can speak to friends inside virtual worlds, and precise mechanical adjustment systems.
People are reading more and writing more because of the internet. So the virtual world is a way for me to listen to my readers and interact with my readers. It is a way that they can voice their opinion.
The screen is a window through which one sees a virtual world. The challenge is to make that world look real, act real, sound real, feel real.
It's been well documented how we start to believe in our virtual or digital selves more than our real selves, but it's strange to think that human behaviour hasn't really changed at all since that legend was created.
'Ready Player One' has it all - nostalgia, trivia, adventure, romance, heart, and, dare I say it, some very fascinating social commentary. The novel follows Wade Watts through the virtual reality world, the OASIS, and on a quest to uncover and unlock the secrets buried deep inside.
Look at these humans! How could such glacial slowness even be called life? An age could pass, virtual empires rise and fall in the time they took to open their mouths to utter some new inanity!
In the past, before phones and the Internet, all communication was face-to-face. Now, most of it is digital, via emails and messaging services. If people were to start using virtual reality, it would almost come full circle.
Young Egyptians, gazing through the windows of the Internet, have gained a keener sense than many of their elders of the freedoms and opportunities they lack. They have found in social media a way to interact and share ideas, bypassing, in virtual space, the restrictions placed on physical freedom of assembly.
Cyberspace is an accident of the real. Virtual reality is the accident of reality itself.
I am making an Enlightenment Capsule for the audience to meditate inside - virtual reality in which people can experience ancient ideas from the East... But I'm not interested in using ancient things; rather I want to connect them with contemporary life through the technology we have now.
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