Top 100 Quotes & Sayings by Brianna Wu

Explore popular quotes and sayings by an American businesswoman Brianna Wu.
Last updated on December 21, 2024.
Brianna Wu

Brianna Wu is an American video game developer and computer programmer. She co-founded Giant Spacekat, an independent video game development studio, with Amanda Warner in Boston, Massachusetts. She is also a blogger and podcaster on matters relating to the video game industry.

Without competition, Silicon Valley will stop taking risks and will stop innovating.
I think there is a war on women in technology.
With major films costing hundreds of millions of dollars to make, Hollywood is an industry that tends to repeat patterns when they make money. — © Brianna Wu
With major films costing hundreds of millions of dollars to make, Hollywood is an industry that tends to repeat patterns when they make money.
Since Gamergate, many women I know are reluctant to speak publicly on gender issues, because they fear - rightly - that they will be targeted and harassed.
Even in the '80s and '90s, many white Southerners were still bitter about court decisions that required racial integration of the schools. It wasn't that they were outwardly opposed to white and black people attending school together, it was that the rulings threatened their proud identity as independent Southerners.
The truth is, the sexist behaviour that really holds women in games back doesn't come from the moustache-twirling cartoon villains of Gamergate. It's the sexist hiring practices of our journalistic institutions. It's the consistently over-sexualised designs we see.
In 1999, I was running my first tech start-up and learning the Unreal Engine, the tool that would define my career as a game developer, when news of Columbine ground all work to a standstill.
Justice for all does not apply when women use the Internet.
Competition in the American tech sector is being gobbled up by the largest players, and it's threatening our entire industry.
Facebook, Apple, Tinder, Snapchat, and Google create our social realities - how we make friends, how we get jobs, and how mankind interacts. And the truth is, women don't truly have a seat at the table.
I've spent a career working in tech as a software engineer. And I believe regulated markets are the best way to build and deliver innovative products.
I think Gamergate is just a symptom of a disease: a $90 billion global industry that was built by men for men.
We need to introduce civil liability for companies that ship products with reckless security vulnerabilities. — © Brianna Wu
We need to introduce civil liability for companies that ship products with reckless security vulnerabilities.
Gamergate should have been a time of reckoning for the gaming community, which had long been rife with sexism and misogyny. It wasn't.
To its credit, Twitter is at least making an effort to curb hate speech towards transgender people, training its staff how to respond.
It's sad when 'Grand Theft Auto' has more consequences for criminal behavior than real life.
Anyone can go to 8chan, a website entirely for Gamergaters. You can read what they post about me and other women. It's not just casual sexism, it's angry, violent sexism.
Walking is great, I guess.
If you're fortunate enough not to know, Gamergate is the misogynist hate group of the video game world.
In stopping Gamergate, the men who dominate it - not just women - must address the culture that created Gamergate.
Gamergate is ostensibly about journalistic ethics. Supporters say they want to address conflicts of interest between the people that make games and the people that support them. In reality, Gamergate is a group of gamers that are willing to destroy the women who have invaded their clubhouse.
Sometimes I speak out on women in tech issues.
Ordinarily, I develop videogames with female characters that aren't girlfriends, bimbos and sidekicks.
The Democratic Party tends to have this hypereducated ruling-class mentality, and we need to realize that's not making us connect with a lot of voters.
We need to invest in telecommunication infrastructure with redundancies to combat denial of service attacks.
For any prosecutor, a decision to show leniency in sentencing must be weighed against multiple factors. Do they show remorse for their actions? Are they a threat to the public and law enforcement? Do they intend to contribute to society?
If you don't know what Gamergate is, my God, do I envy you.
I have an unfortunate history with Ethan Ralph. Like many women in the game industry, I've been doxed by him multiple times.
Growing up as a queer child in Mississippi, I got my Nintendo in 1985, and I've been lost in this world ever since. When I was scared because my church said people like me were going to burn in hell, 'Final Fantasy,' 'Dragon Warrior' and 'Super Mario' offered a lifeboat.
It doesn't matter how many women we get into game production. If the only people evaluating the work we do continue to be men, women's voices will never be heard.
Gamergate was the proto-alt right.
There's a common misconception about running for office. People think it's dreadful, morally compromising work. But I've found the opposite is true. It made a better person and a better feminist. It forced me to take a hard look at my shortcomings.
Even when the nation's leaders acknowledge tech issues, details are lacking.
For a hate group originally focused on video games, anger over a comedy movie for starring women might seem ridiculous. But at its core, Gamergate is about a toxic male sense of ownership over geek culture.
Obviously, whenever the government is getting involved with speech, it gives me a lot of pause. I have a background as a journalist, so that's something that I take very seriously.
Any reasonable person can look at video games and see that we don't represent women well.
I say this as an engineer: We are profoundly bad at asking ourselves how the things we build could be misused.
Before I ran for office, I ran a game studio. — © Brianna Wu
Before I ran for office, I ran a game studio.
I am the head of development at Giant Spacekat, a Boston-based studio that's an industry leader in making games for women. We are passionate about creating narrative games for the avalanche of new consumers who don't fit the old gamer stereotype.
It's not like I'm advocating that we ban 'Call of Duty' or anything silly like that, I'm asking is for companies to look at their hiring practices, to hire more women... and make sure they portray women in their games in a socially responsible way.
Most members of Gamergate, the alt-right movement best known for harassing women in the game industry, operate under a veil of anonymity.
I am a software engineer, a popular public speaker, and an expert in the Unreal engine.
The main lesson I took from Gamergate is that asking the status quo to do the right thing doesn't work.
Gamergate isn't the problem - it's a symptom of an industry that is deeply sexist and unable to understand it.
In software engineering, we have the term 'technical debt.' When you don't do a job correctly, unaddressed problems become harder and harder to solve.
The main thing Twitter needs to focus on are implementing its rules more uniformly. If outing a transgender woman is against Twitter's rules, that needs to be implemented every time.
Crises like the Mirai botnet can't be prevented by vague calls to protect our cybernetworks or platitudes about working with private industry. We need to be able to force recalls on consumer devices with massive security vulnerabilities.
For most of 2016 and 2017, I would say probably 90% of my Twitter feed was automated bots sending repetitive messages at me. Someone would basically pay bots to send me messages over and over and over again. It made Twitter nearly unusable.
Prosecuting Gamergate is not about justice for me or the women of Giant Spacekat. It's about introducing consequences into the equation for men that treat harassing women like a game.
Software increasingly defines the world around us. — © Brianna Wu
Software increasingly defines the world around us.
I love video games dearly.
For me, especially running for office, being on Twitter is a fundamental part of my job.
It's see no evil, hear no evil with toxic male gamers - whose every whim and adolescent fantasy has been catered to for decades.
The video game industry traditionally has been a very male-dominated field. You know, with the advent of the iPhone, the number of women gamers exploded.
When I was a teenager, the most valuable American companies were in finance and manufacturing.
The truth is, you cannot run a political campaign like a tech startup. Technology is a field that fetishizes disruption. The old ways are suspect, and we place an almost irrational trust on new tools. That's fine for developing games, but it was a failing playbook for politics.
My capacity to feel fear has worn out, as if it's a muscle that can do no more.
Gamergate gave birth to a new kind of celebrity troll, men who made money and built their careers by destroying women's reputations.
Gamergate has grown into a hate group that threatens the stability of the $60 billion a year game industry.
The BBC called me 'defiant' in a caption. I plan to frame and put it on my wall.
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