Top 107 Quotes & Sayings by Genndy Tartakovsky

Explore popular quotes and sayings by a Russian director Genndy Tartakovsky.
Last updated on December 21, 2024.
Genndy Tartakovsky

Gennady Borisovich Tartakovsky, commonly known as Genndy Tartakovsky, is a Russian-American animator, director, producer, screenwriter, voice actor, storyboard artist, comic book writer and artist. He is best known as the creator of various animated television series on Cartoon Network and Adult Swim, including Dexter's Laboratory, Samurai Jack, Star Wars: Clone Wars, Sym-Bionic Titan, and Primal.

There are so many sitcoms, especially in animation, that we've almost forgotten what animation was about - movement and visuals.
I used to work until two in the morning every night, then still get up at six. Now, I have to help my daughter with her homework, spend time with my wife.
In 2-D, the way you draw defines you, but in CG the computer takes away your identity. — © Genndy Tartakovsky
In 2-D, the way you draw defines you, but in CG the computer takes away your identity.
I think the fate of 'Star Wars' is everlasting, which is great.
I always felt like as the director, I gotta be the best at everything.
Stories are important, but I'm really into characters, and if you can give birth to a good one, that's true success.
I watching this Disney documentary, and I'm not Disney, but I was thinking about Mickey Mouse and he became an icon. Walt moved onto other things but he made him exist. I was thinking, 'Wow, is 'Samurai Jack' my 'Mickey Mouse?' Am I stupid to stop working on it?'
I don't like to be part of the cattle. I like to just do my own thing.
I was really fortunate in my career where I always had executives who were very like-minded.
Jim Gaffigan is someone I've always been a fan of.
I love to have contrast.
There was a show I loved as a kid: 'The Blue Falcon & Dynomutt.'
The last thing you want to do is blend in. You want to stand out, and hopefully in a good way. — © Genndy Tartakovsky
The last thing you want to do is blend in. You want to stand out, and hopefully in a good way.
I'm super comfortable with TV, especially in my situation where I pretty much have 100% freedom. That's the ideal, and I've been fortunate in TV to have pretty much everything I've done be at least somewhat successful.
If you have a character who wins all the time - well, if you have a character that loses and wins, it makes him more alive. Bugs Bunny, for example, didn't always win.
I don't like darkness in everything. I like my superheroes in primary colors, and fun.
Humor is the hardest thing to do. Action is so much easier, because you're just trying to establish the mood, and a pacing, and a rhythm, and an energy. Where, in humor, comedy is so subjective.
I've done a lot of dance sequences because I like them; I like to animate dancing because it's fun and visual.
My goal is to always try to make you feel something, whether that's humor or sadness or excitement, and to try to manipulate screen space.
I really loved that old UPA stuff, like 'Gerald McBoing-Boing' and 'Mr. Magoo.' They were simple yet effective 'toons that talked to everyone, not just kids.
Everything that I've ever made in my life is from my instinct.
I grew up in the '70s, early '80s as a kid, and when we first immigrated to this country I went to a 7-Eleven and for the first time in my life I saw... back in the day they had this little spinning comic book rack, and there were comic books and I was basically drawn to them.
Well I grew up following most of the major titles like 'Fantastic Four,' 'Spider-Man,' 'Avengers,' etc. But I had also a lot of love for the smaller titles like 'Master of Kung Fu,' 'Black Panther,' 'The Defenders,' 'Inhumans,' and of course Power-Man and Iron Fist.'
The funny thing is, I was not a fan of horror when I was a kid. I was scared to watch scary movies. And then along came 'Abbott and Costello Meet Frankenstein,' and 'Abbott and Costello Meet the Mummy.' And I like those films because they made scary funny, and it was kind of ironic that I ended up doing the 'Hotel' movies.
It makes things very easy when the people you are working for have trust and believe in you and actually really like and respect your work.
Akira Kurosawa, David Lean and Alfred Hitchcock were the main inspirations for 'Samurai Jack,' along with a lot of '70s cinema.
You can't have a beauty scene for beauty's sake.
I love the way the long scenes feel - one of the characteristics of '70s filmmaking is that you don't cut around a lot; you let things play out. I did that on 'Samurai Jack,' and it carried over into 'Clone Wars.'
I can't tell you how satisfying it is to have something that is your own idea get produced and then become successful.
There's a lot of comic book inspiration and stuff I do that people probably won't recognize. I grew up in the '70s, so there's a lot of little things, like 'Three's Company' and 'Gilligan's Island.' Those shows were the foundation of my comedy in a way.
The computer tends to equalize everything, all the movies are slowly blending together, the way they look.
Jack' came from... I had the same dream since I was 10, about the world being destroyed and run by mutants. I'd find a samurai sword, pick up the girl I had a crush on, and we'd go through the land, surviving. That was the initial spark to 'Samurai Jack.'
And there is no finer moment, when I sit in a screening, and the parents and the kids are all laughing at the same gag.
The magic of 'Jack' is that it's unique, there's not a lot of stuff like it.
I grew up in the 1970s and early 1980s, loving comic books, and they were much cartoonier. And then everything became super dark and muscular and airbrushed, and I stopped collecting comics.
Through the years, I've developed a style or a language that I like, even when it applies to action. All my action principles are very similar to my cartoony principles, because all the poses want to be really strong.
I've always felt that kids are a lot smarter than we've given them credit for, but we've never given them a chance to figure things out as they're watching television.
I'm not sure comics sustain mortgage, and the house, and three kids. — © Genndy Tartakovsky
I'm not sure comics sustain mortgage, and the house, and three kids.
A good cartoon is always good on two or three levels: surface physical comedy, some intellectual stuff - like Warner Brothers cartoons' pop-culture jokes, gas-rationing jokes during the war - and then the overall character appeal.
I read comics because of the art.
I try not to be in my head too much, I just try to do what feels right.
One night I was sick and I watched the old black and white 'Invasion of the Body Snatchers.' And it freaked me out.
For me, I'm not a great wordsmith, and so maybe from lack of great dialogue writing, I thought it's easier and better to express a story through visuals.
Being a hardcore old-school comic book lover, it took me a while to accept the need for comic book movies.
My love of visual sequences stems from live-action films like Sergio Leone westerns, Kurosawa, some '70s action films, Tex Avery, and my general love of animated movement.
Storytelling has changed. Shows like 'Adventure Time' have taken storytelling in a different direction.
With features, you're spending hundreds of millions of dollars on production and marketing, so everybody's panicked because you literally have an opening weekend to succeed.
The whole style of 'Hotel Transylvania' isn't really goofy. Their castle, it's not super tall; it's almost normal sized. — © Genndy Tartakovsky
The whole style of 'Hotel Transylvania' isn't really goofy. Their castle, it's not super tall; it's almost normal sized.
For me, CG tends to feel watered down and it becomes cold because it's so perfect.
'Samurai' is not an animated show like you would normally watch on TV. We tell the stories from a different perspective - backward, very nonlinear. It treats it more seriously as an art form.
For me, I rarely go and see 3D movies because I feel like, when you're wearing glasses, you're aware that you're in the theatre. And the whole thing for me with the movie experience is to be lost in the movie.
Besides kind of like the Wes Anderson, or, of course, a lot of the European movies, most everybody in the States, the big studios, make pretty much the same film. And we're kind of held to Pixar standards, or Disney standards, as it's kind of always been in the animation industry.
To me, the best of 'Jack' is when we have a very good, but small idea, executed to the nines.
I love 'Jack' as one of my creations and would never want to change it from what it was supposed to be. There was no reason to reinvent.
TV is great, and I love it, but to watch somebody's hand-crafted drawings on the big screen is an experience that we've forgotten as an audience, how much fun 2D can be.
I was an immigrant when I came, and one of my biggest things was I really wanted to fit in. I didn't want to be, 'Oh, look at that guy;' I wanted to be part of the crowd. Which is a weird thing, because the more successful I got, the more out of the crowd I became.
There's nothing like watching hand-drawn animation on the big screen.
I feel like animation's stagnant. There's not much that's trying to push the artform, and so, for me, I'm way too critical about it.
Boarding for me, like in the days of 'Dexter,' was really hard, because I couldn't draw as well, and I had people around me who drew really well, so it was hard.
Definitely that was a big part of my childhood: wanting to fit. As an immigrant, you talk funny, you look funny, you smell funny. I wanted to do nothing but fit in and talk English and sit with everybody else.
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