Top 82 Quotes & Sayings by Lee Unkrich - Page 2

Explore popular quotes and sayings by an American director Lee Unkrich.
Last updated on December 25, 2024.
When we made 'Toy Story,' journalists were more interested in talking about the technique because it was so new and unknown, and we just wanted to talk about the story.
When we made 'Toy Story,' we knew, even back then, that this was going to be the ugliest film we would ever produce.
I think the moment you try to make something for kids, you are making something really cruddy that even kids don't want to watch most of the time. — © Lee Unkrich
I think the moment you try to make something for kids, you are making something really cruddy that even kids don't want to watch most of the time.
We hope 'Toy Story 3' looks amazing but still retains the character design of the first film. I like to think it looks like 'Toy Story' would have looked back then had we had the skills and the technology.
The world does not want to see a Pixar film that's not great.
We got together as a group to come up with the idea for 'Toy Story 3' in the same cabin where we dreamed up 'Toy Story.'
It's important that nobody gets mad at you for screwing up. We know screwups are an essential part of making something good.
When we were making 'Toy Story,' my grandmother was very ill, and she knew she was not going to make it. I went back to visit her, and there was a moment during that visit that I had to say goodbye, and I knew I'd never be seeing her again. I looked at her and knew that I was looking at her for the last time.
If I went back to live-action, I'd have to do it the Pixar way. If I didn't, I'd feel like I was walking a tightrope without a net.
I know I'm going to send my three kids off to college someday. I know my parents will pass away someday. It's one thing to say, 'I'll be able to deal with that day when it comes,' and it's another thing to find yourself at that day, dealing with it.
If you try to target a movie at kids, you end up with something that makes parents take a nap.
Whether I'm directing live action or animation, my responsibility is the same. I have an audience sitting in a theater with their popcorn, and I've got to show them a good time and make them feel something.
I wanted the Andy of Toy Story 3 to be right on the cusp, straddling childhood and adulthood ... I wanted to find this sweet spot where he had gotten tall and had clearly grown up but still retained many boyish qualities, including a boyish charm.
It's one thing to make peace with the idea of something that's going to happen someday; it's another to find yourself at that day.
If it's not working, you can't polish a turd.
If you're working on something and it's not coming together, it's easy to say, "I don't want to show this, until I've figured it out." But a lot of times you don't really solve the problems, and then you start getting into a bad situation because you don't have the time to fix it.
I think the moment you try to make a movie for kids, you make garbage.
You can tell a story clearly in the storyboards, but if you don't keep the correct focus in the animation, it can be ruined.
We know screwups are an essential part of making something good. That's why our goal is to screw up as fast as possible. — © Lee Unkrich
We know screwups are an essential part of making something good. That's why our goal is to screw up as fast as possible.
I'd like to drill in a little more detail into one aspect of cutting which is particularly close to me and that's dialogue editing. It is a vital part of editing especially in animated film, but in the end it is usually completely transparent to the audience. The vocal performances are reported for over several years and the actors are very rarely in recording studios together. That's why the editor has got to all these different performances and edit them together to create the illusion of spontaneity and real action.
Kids don't have the same sense of their own mortality as adults.
At Pixar, I don't have to compromise at all. When I look at the finished "Toy Story 3," I don't sit and constantly think, oh, the actor was having a bad day, or oh, it rained and we couldn't use that set. The story that I wanted to tell is what is on screen, and I haven't had to compromise it one iota.
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