Top 15 Quotes & Sayings by Neil Burger

Explore popular quotes and sayings by an American director Neil Burger.
Last updated on December 21, 2024.
Neil Burger

Neil Norman Burger is an American filmmaker. He is known for the fake-documentary Interview with the Assassin (2002), the period drama The Illusionist (2006), Limitless (2011), and the sci-fi action film Divergent (2014), based on the dystopian novel of the same name by Veronica Roth.

Sometimes I feel like just to get all my own work done would be great. You always feel like you're behind, and they're six other things that you wish you could get to but you can't.
I know the movies that I've liked, and I know the experience that they've given me, so the goal is always to try to create a movie that I would like myself and that would knock me out, challenge me or intrigue me in some way. That's been my criteria for figuring out what I want to do, or also when I'm writing something or creating a scene.
I always think about what's the difference between being tenacious and having an inability to learn from failures. The difference between the homeless guy who wanted to be a great painter and the guy who is a great painter could be anything.
When I was younger, I wanted to own a circus and create this bizarre revue that went from town to town. I suppose, in a way, I got my wish because when you're working on a film, you're in a traveling circus.
I really love New York, and I've lived here for a long time. I know not just the different neighborhoods but the different kind of class cultures in New York from the up-and-coming, down-and-out kind of artist to the powerful worlds of finance.
I think we all want something to knock us on the head and change our lives. — © Neil Burger
I think we all want something to knock us on the head and change our lives.
At a certain point, I got interested in set design for the theater. I was interested in architecture, but I was taking photographs at the same time, and architecture, though it had the design element, it didn't have the narrative, emotional element that I was looking to do. I ended up painting for a while. I was dancing around it, and I realized that all these different interests came together in filmmaking.
But at a certain point you've gotta be ruthless with the movie because you can have these great scenes, but they aren't specifically building the story that needs to be built at that moment.
I'm working on a number of different things. I'm working on a couple of TV things and I'm working on a couple of film things too, and they're all very early stages. One of them I'm writing myself, one of them I'm writing with somebody else, and one of them I'm supervising a writer, and they're all sort of coming up at the same time and it'll be interesting to see which one kind of reveals itself first and jumps ahead.
It's like you might have some great scene that you love but for some reason - and you can't necessarily put your finger on it - the movie's not working or it seems slow or ponderous in some way, and even though it has your favorite scene in there, actually the favorite scene is the culprit. That's the painful thing about editing, is trying to locate those things that are holding the movie back and then having the guts to cut them. And it is painful to do it.
I think it worked two ways. One, a lot of people writing about the movie used that as shorthand and it could either be a good thing or they could use it to dismiss the movie like we were a copycat movie or something like that. It's very much its own story. It is a young woman in a post-apocalyptic society, but after that it's just a whole different kind of story and a different journey that she goes through.
To me, the movie is about power.
If a character is going to end up one way, you start them a certain way. If they're gonna end up the polar opposite of that, you might start them differently to have dramatic integrity to their journey.
When I was younger, I wanted to own a circus and create this bizarre revue that went from town to town. And, I was interested in set design and doing theater. And then, I was painting for a while. It was all circling around creating an intense experience for an audience of one, or an audience of many.
On one hand it's very flattering to be compared to a big success, and then sometimes it's very frustrating because you want people to see the movie that you're making and not be continually comparing it to something that it's not. So it goes both ways.
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