In stopping Gamergate, the men who dominate it - not just women - must address the culture that created Gamergate.
My greatest enemies are Women and the Sea. These things I hate. Women because they are weak and stupid and live in the shadow of men and are nothing compared to them, and the Sea because it has always frustrated me, destroying what I have built, washing away what I have left, wiping clean the marks I have made.
I think Gamergate is just a symptom of a disease: a $90 billion global industry that was built by men for men.
My grandmother gave birth to 13 children and I come from a long line of women who gave birth in their 40s.
Fathers' sharing in the birth experience can be a stimulus for men's freedom to nurture, and a sign of changing relationships between men and women. In the same way, women's freedom to give birth at home is a political decision, an assertion of determination to reclaim the experience of birth. Birth at home is about changing society.
GamerGate is really a sexist temper tantrum. That's kind of a silly, funny way of putting it, but it's kind of what it feels like, right? They're going after and targeting women who are trying to make changes in the industry. They're attacking anyone who supports women.
When you've got a mother who's given birth to eight children, you know, often without any kind of medical intervention - just she gave birth to one of my brothers sort of on the bedroom floor in front of all of us -you know, you see that women are fairly capable.
Soon we saw that money going to women brought much more benefit to the family than money going to the men. So we changed our policy and gave a high priority to women. As a result, now 96% of our four million borrowers in Grameen Bank are women.
A lot of people in Hollywood, and everywhere pretty much, operate on fear. No one wants to get fired, so everyone's scared to take a chance. There's money involved, and there are careers and reputations on the line.
It was this feminine conspiracy which made Southern society so pleasant. Women knew that a land where men were contented, uncontradicted ans safe in possession of unpunctured vanity was likely to be a very pleasant place for women to live. So, from the cradle to the grave, women strove to make men pleased with themselves, and the satisfied men repaid lavishly with gallantry and adoration. In fact, men willingly gave ladies everything in the world except credit for having intelligence.
Whenever destroyers appear among men, they start by destroying money, for money is men's protection, and the base of a moral existence.
Prosecuting Gamergate is not about justice for me or the women of Giant Spacekat. It's about introducing consequences into the equation for men that treat harassing women like a game.
The kind of loving women and men have in them and the ways it comes out from them makes for them the bottom nature in them, gives to them their kind of thinking, makes the character they have all their living in them, makes them then their kind of women and men and there are always many millions made of each kind of them.
Women want men, careers, money, children, friends, luxury, comfort, independence, freedom, respect, love, and a three-dollar pantyhose that won't run.
I made my name and reputation DJing in hip-hop clubs in New York. 'Celebrity DJ' is a term that I hated. To me a celebrity DJ is someone that's on 'Big Brother' or in some kind of B-movie who gets a gig to DJ even though they're not talented enough to do it.
Gamergate is ostensibly about journalistic ethics. Supporters say they want to address conflicts of interest between the people that make games and the people that support them. In reality, Gamergate is a group of gamers that are willing to destroy the women who have invaded their clubhouse.