A Quote by Paul W. S. Anderson

One of the strengths of the 'Resident Evil' game franchise is that they keep changing it up. — © Paul W. S. Anderson
One of the strengths of the 'Resident Evil' game franchise is that they keep changing it up.
When I did The Fifth Element [1997], it was like, "Oh my goodness, who is this character?" I loved doing Resident Evil, but Resident Evil is Resident Evil with or without me. It's an entity of its own. It's not like Milla made Resident Evil.
One of the reasons why Resident Evil is a very successful video game franchise, much more so than a lot of others that have fallen by the wayside, is that they have constantly evolved.
The difference between 'Resident Evil: Damnation' and 'Resident Evil 6' is in 'Resident Evil 6' we did facial mo-cap, along with the voice over. We had these little reflectors glued to our faces and these head pieces in this room filled with light with about 40 cameras.
I very much see 'Resident Evil' as my franchise that I kicked, screaming, into life.
Right now, my favorite game is Resident Evil 2.
Whether I lived up to people's expectations of changing the game or franchise or what not, look: I went out, I worked hard, I didn't fib or lie or cheat anyone.
As much as I enjoy doing Resident Evil - and I'm so grateful that this movie, fourth in the franchise, has done better than any of the ones before - the fact that I can get movies made that I wanna make...it gives me the opportunity to do things like Dirty Girl.
I prefer ensemble casts, but with games like 'Resident Evil 6,' where there's just so much dialogue and recording mo-cap, or with 'Resident Evil: Damnation,' where the story pace is already set by a previous set of mo-cap actors, it makes more sense to do it individually.
The Resident Evil' series. Not only are they great games, but the creators' willingness to reinvent the game every so often is something I think positively affects our industry.
Most of us grew up with video games in the household, either the original Nintendo in the living room or hoarding quarters for that trip to the arcade. And as time moves on, that line of nostalgia will keep moving forward where 'Frogger' gets replaced with 'Street Fighter 2' or 'Resident Evil 4.'
I always refer to the first 'Resident Evil' movie as 'the little movie that could' because, at the time, it was kind of unfashionable to do video game movies.
There's another game that Capcom, who make 'Resident Evil,' have created called 'Monster Hunter,' which is these amazing, amazing creatures in these fantastical realms, I'm very excited about that.
When you inherit a franchise that won one playoff game in the last 10 years, you've inherited a troubled franchise.
There are some who expect every game to make a dramatic change the way that 'Resident Evil 4' did over its predecessors. And for that series I think the change was fantastic and completely necessary. I honestly think it should have happened much sooner than it did. But that kind of change is not necessary for every game.
American society is very like a fish society. . . . Among certain species of fish, the only thing which determines order of dominance is length of time in the fishbowl. The oldest resident picks on the newest resident, and if the newest resident is removed to a new bowl, he, as oldest resident, will pick on the newcomers.
Everybody says video-game adaptations are all the same, but I disagree. Normally, video-game adaptations are like Alone In The Dark, Resident Evil, Alien Vs. Predator - sci-fi creature stuff. But I think I've covered] a wide range of genres and time periods, like Transylvania in 1700 and now a Western with BlodRayne II, or adventure with Dungeon Siege, or comedy and satire with Postal.
This site uses cookies to ensure you get the best experience. More info...
Got it!