A Quote by Paul W. S. Anderson

I very much see 'Resident Evil' as my franchise that I kicked, screaming, into life. — © Paul W. S. Anderson
I very much see 'Resident Evil' as my franchise that I kicked, screaming, into life.
When I did The Fifth Element [1997], it was like, "Oh my goodness, who is this character?" I loved doing Resident Evil, but Resident Evil is Resident Evil with or without me. It's an entity of its own. It's not like Milla made Resident Evil.
One of the reasons why Resident Evil is a very successful video game franchise, much more so than a lot of others that have fallen by the wayside, is that they have constantly evolved.
The difference between 'Resident Evil: Damnation' and 'Resident Evil 6' is in 'Resident Evil 6' we did facial mo-cap, along with the voice over. We had these little reflectors glued to our faces and these head pieces in this room filled with light with about 40 cameras.
One of the strengths of the 'Resident Evil' game franchise is that they keep changing it up.
As much as I enjoy doing Resident Evil - and I'm so grateful that this movie, fourth in the franchise, has done better than any of the ones before - the fact that I can get movies made that I wanna make...it gives me the opportunity to do things like Dirty Girl.
I prefer ensemble casts, but with games like 'Resident Evil 6,' where there's just so much dialogue and recording mo-cap, or with 'Resident Evil: Damnation,' where the story pace is already set by a previous set of mo-cap actors, it makes more sense to do it individually.
American society is very like a fish society. . . . Among certain species of fish, the only thing which determines order of dominance is length of time in the fishbowl. The oldest resident picks on the newest resident, and if the newest resident is removed to a new bowl, he, as oldest resident, will pick on the newcomers.
The other video game adaptation I did was Mortal Kombat, and I did that because I loved playing the games in the arcade. I play all of the Resident Evil games because I'm very much immersed in that world.
It's very rare, in a movie franchise, where you have the same creative team behind the camera and in front of the camera, pretty much, for the entire growth of the franchise.
I don't see much use in general slogans. Sometimes it is worth resisting evil with lesser evil, very commonly in fact.
In the story of the Creation we read: ". . . And behold, it was very good." But, in the passage where Moses reproves Israel, the verse says: "See, I have set before thee this day life and good, and death and evil." Where did the evil come from? Evil too is good. It is the lowest rung of perfect goodness. If you do good deeds, even evil will become good; but if you sin, evil will really become evil.
My literary career kicked off in 1956 when, as a resident of Swansea, South Wales, I published my first novel, 'Lucky Jim.
My literary career kicked off in 1956 when, as a resident of Swansea, South Wales, I published my first novel, 'Lucky Jim.'
I played the first 'Resident Evil' on a PlayStation in high school. I remember, those were the beginning of the survival-horror genre; I've been following it for a very long time.
If I play a video game, I have to get through the whole thing. Like, when the new 'Resident Evil' comes out, I have to sit and do the whole thing. It will consume my life. I'm at a point where I don't have much time to play around anymore, so I don't really get started on the games if I won't be able to finish them.
There's another game that Capcom, who make 'Resident Evil,' have created called 'Monster Hunter,' which is these amazing, amazing creatures in these fantastical realms, I'm very excited about that.
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